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willunited

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  1. Where is the download for Eclipse Reborn? Why they deleted it?
  2. **![](http://imageshack.us/a/img14/3861/titulofinalhearte3.png)** **This Game is Portuguese** **We are looking for a spriter and a mapper.** **Knowledge:RPG Maker VX ACE** **–-History---** **Final Heart is a RPG that takes place in a time not far from which we live, the story happens when a group of vigilantes gather to hold a huge corporation that takes the energy of the earth to produce a certain kind of magic matter that makes the sun closer and closer land, bringing diseases, poverty and lack of food for its inhabitants, our heroes have a mission to protect the world and destroy the ten reactors that produce this kind of matter, freeing the land of a collision with the sun, everything seems easy in theory, but in practice not everything goes as expected our vigilantes and they will not stop until the last heart beat …** **–-Characters---** **The game has 4 playable characters:** **-Shane Heart** **-Mía Sexabolic** **-Eva Widing** **-Axel Wallace** **![](http://imageshack.us/a/img839/8214/2z95.png)** **–-Enemies---** **-Dante** **-Stella** **-Russel** **![](http://imageshack.us/a/img826/5827/zecd.png)** **–-Teaser---** **https://www.youtube.com/watch?v=qmgGw8E6EvI**
  3. I'm using EA and a lot of players using 64x system can't connect to my server,they login and the screen just freeze forever. I made a 64x run-time setup and doesn't work. It's not runtimes…prob some EA bug,they have various bugs.
  4. Finally! Someone fixed this,thx.
  5. Ok,but where is the code that move the server to the system tray?
  6. I'm using EA,and if i minimize the server he goes to the Tray (normal),but if i click to open,he doesn't open… I need go to the task manager and destroy process,then i need to open the server again...
  7. If you are using EA,you can use the map overlay,its better in mine oppinion.
  8. Replace Font_Name and fontname with your font name (obviously) In modtext add under Public Font_Georgia As CustomFont: ``` Public Font_Name As CustomFont ``` In Sub EngineInitFontTextures() under ``` ' Georgia NumTextures = NumTextures + 1 ReDim Preserve gTexture(NumTextures) Font_Georgia.Texture.Texture = NumTextures Font_Georgia.Texture.filepath = App.Path & FONT_PATH & "georgia.png" LoadTexture Font_Georgia.Texture ``` add: ``` ' Font Name NumTextures = NumTextures + 1 ReDim Preserve gTexture(NumTextures) Font_Name.Texture.Texture = NumTextures Font_Name.Texture.filepath = App.Path & FONT_PATH & "fontname.png" LoadTexture Font_Name.Texture ``` at Sub UnloadFontTextures() add: ``` UnloadFont Font_Name ``` at Sub EngineInitFontSettings() add: ``` LoadFontHeader Font_Name, "fontname.dat" ``` Use this tutorial to make custom png and dat files: [http://www.touchofde…-a-bitmap-font/](http://www.touchofdeathforums.com/community/index.php?/topic/131631-how-to-make-a-bitmap-font/)
  9. i added 2 new equipment slots: Skin (to replace weapon paperdoll) Sprite (to replace armor paperdoll) and i did it: > ' set the paperdoll order > > ReDim PaperdollOrder(1 To 10 - 1) As Long > > PaperdollOrder(2) = Equipment.shield > > If GetPlayerEquipment(MyIndex, skin) > 0 Then > > PaperdollOrder(3) = Equipment.skin > > Else > > PaperdollOrder(3) = Equipment.Weapon > > End If > > If GetPlayerEquipment(MyIndex, Sprite) > 0 Then > > PaperdollOrder(1) = Equipment.Sprite > > Else > > PaperdollOrder(1) = Equipment.Armor > > End If But he draw the weapon only…
  10. This is a little part of the sub. I need to make a RequestTargetVitals sub and in server side i need to make a SendTargetVitals i think…
  11. RenderText Font_Default, Trim$(Player(mytarget).Vitals(HP)) & "/" & Trim$(Player(mytarget).MaxVitals(HP)), dX + 340, 302 - 237, White, 0, False
  12. yes,it's at UpdateMapLogic sub,but i didn't found =\ i tryied choosing the "i = Int(Rnd * 2)" to i = Int(Rnd * 5) but nothing happens (im trying to make npcs more randomics) > ' We could not move so Target must be behind something, walk randomly. > > If Not didwalk Then > > i = Int(Rnd * 2) > > If i = 1 Then > > i = Int(Rnd * 4) > > If CanNpcMove(mapnum, x, i) Then > > Call NpcMove(mapnum, x, i, MOVING_WALKING) > > End If > > End If > > End If > > End If > > Else > > i = Int(Rnd * 4) > > If i = 1 Then > > i = Int(Rnd * 4) > > If CanNpcMove(mapnum, x, i) Then > > Call NpcMove(mapnum, x, i, MOVING_WALKING) > > End If > > End If > > End If > > End If > > End If > > End If
  13. Where i can find the sub that move the npc randomly when the npc have no target?
  14. Im trying to do this in ModConstans: ' Map constants Public Const MAX_MAPS As Long = 100 Select Case Options.resolution Case 800 Public Const MAX_MAPX As Byte = (800 / 32 + 1) Case 1024 Public Const MAX_MAPX As Byte = (1024 / 32 + 1) Case 1366 Public Const MAX_MAPX As Byte = (1366 / 32 + 1) Case Else Public Const MAX_MAPX As Byte = (800 / 32 + 1) End Select Public Const MAX_MAPY As Byte = 18 Public Const MAP_MORAL_NONE As Byte = 0 Public Const MAP_MORAL_SAFE As Byte = 1 But i get this error: Invalid Outside blocking.
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