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Boynaar44

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  1. I like how General General Pony gets mad about the shitty filehosts xD I always get mad about shitty filehosts too. I see a lot of android apps on the Google Play Store about pet games etc when I browse the store, never tried one, but after trying Shasher's entry, I guess they are fun and will try them ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Maybe if you made the contest like whenever there are 10 entries or something the contest would end, you would have more entries obviously.
  2. Well I can tell you that making a pokemon game is not easy… I am not talking about the coding part, there are just too many things behind a pokemon game. Especially if you are gonna make it kinda like pokemmo. Just think about the battle system.
  3. I thought there was Pokemon Cyrus Online which was originally done with the Total Eclipse engine, by a former member of this community named Cyrus. I don't know if the game still is based on the Total Eclipse engine… [EDIT]I managed to find the thread which is placed in the Eclipse Projects sub forum… [Here it is](http://www.touchofdeathforums.com/community/index.php?/topic/104980-pokemon-cyrus-online-2012/). And it's done with EE.. I thought he told me TE..[/EDIT]
  4. Hello guys, This is requested by Zzbrandon, very nicely so I couldn't say no ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) As the title says, you will be able to customize the attack speed of the NPC after this tutorial. At least, there is still the random and protection system running, so don't expect to get an attack 10 times each second. I have seen a tutorial for custom NPC movement speed by Growlith1223 where he used the variable name "Speed", so we will be using "AttackSpeed" in case you have both. We start adding a Scrollbar and a Label in the frmEditor_NPC. Name them as following. _Label –>_ **lblAttackSpeed** _Scrollbar_ –> **scrlAttackSpeed** Change the following values of the property variables for **scrlAttackSpeed** to the values next to them. _Max_ –> **30000** _Min_ –> **100** _LargeChange_ –> **100** Now add the following variable to the **Type NpcRec** inside the **modTypes**, **Server and Client side.** ``` AttackSpeed As Integer ``` Go back to the Client. Double click the **scrlAttackSpeed** and you should end up on the sub **scrlAttackSpeed_Change**. There add the following code. ``` Dim intSpeed As Integer Dim dblValue As Double ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler intSpeed = scrlAttackSpeed.Value Npc(EditorIndex).AttackSpeed = intSpeed If intSpeed >= 100 And intSpeed 1000 Then dblValue = intSpeed / 1000 lblAttackSpeed.Caption = "Attack speed: 1 attack per " & dblValue & " second(s)." Else ' lblAttackSpeed.Caption = "Attack speed: " & intSpeed End If ' Error handler Exit Sub errorhandler: HandleError "scrlAttackSpeed_Change", "frmEditor_NPC", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub ``` Go to the sub **NpcEditorInit** inside **modGameEditors**. **Add** there **inside** the **with-statement** the following line. ``` If Npc(EditorIndex).AttackSpeed >= .scrlAttackSpeed.Min And Npc(EditorIndex).AttackSpeed 0 Then AttackSpeed = Npc(MapNpc(MapNpcNum).num).AttackSpeed Else AttackSpeed = 1000 End If ``` Now we go **Server side**. Find the following if-statement and **remove** it from your **CanNpcAttackPlayer** sub inside **modCombat**. ``` ' Make sure npcs dont attack more then once a second If GetTickCount < MapNpc(mapNum).Npc(mapNpcNum).AttackTimer + 1000 Then Exit Function End If ``` Now place instead of it the following. ``` If Npc(MapNpc(mapNum).Npc(mapNpcNum).Num).AttackSpeed > 0 Then If GetTickCount < MapNpc(mapNum).Npc(mapNpcNum).AttackTimer + Npc(MapNpc(mapNum).Npc(mapNpcNum).Num).AttackSpeed Then Exit Function End If Else If GetTickCount < MapNpc(mapNum).Npc(mapNpcNum).AttackTimer + 1000 Then Exit Function End If End If ``` That's all I believe… [edit]I am sorry the code is not oriented, that's because of too many edits..[/edit]
  5. You mean the smiley or the clock thing? If the smiley, I must admit it's pretty good for a first pixelart… But I believe it's the clock thing, so... You could have done better.
  6. Yes. Btw, if you have a problem with your attack animation not being showed to other players, you can fix it with this. http://www.touchofdeathforums.com/community/index.php?/topic/129156-eoevent-system-3-some-bug-fixes/#entry849195
  7. If you mean like it makes the character play a sprite sheet without moving(on the same place) then no. This is just for player movement animation, like running or biking, not for emotes, like waving a hand or attacking with animation.
  8. Maybe pasting inside that txtMyChat(wich is a richtextbox) is disabled in that version of Eclipse you are useing, try to look around to see if it is disabled or not… But I tried it with EO2.0 and it worked...
  9. > for sake of chat. whats the limits and if you use richtextbox will u be stuck with an ugly white box? Actually, a richtextbox is more usefull than a textbox, at least there is a proper way of making it transparent, there is not for textbox. > The thing is how do you place a picture into it. I am using dragon eclipse it is already a richtextbox their is no option and when putting a picturebox or image it overlay it causing text not to be seen. Try painting something with paint with size 24x24, copy it FROM PAINT, so don't save it, just select it and copy, then paste it inside the richtextbox. Don't forget to disable multiline option from the richtextbox.
  10. If you make the chat textbox a richtextbox and you place a picture in it, the picture will be sent to the server and then to the game chat. However, I think there is a max on the messages size, but I am sure it will work… [edit]I just tested it, it works but there is a max on the message size what stops it some times.[/edit]
  11. Hi guys, I made this base male sprite which can be used with the player animation system I made a tutorial of. It's free to use for everyone. ![](http://img248.imageshack.us/img248/9241/malesprite.png)
  12. Boynaar44

    Boxman

    I like the second boxman more…
  13. Hmm… I keep trying and trying but it never works... I tried all random numbers from 1 to 10... I think everyone is just trolling..
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