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Ultrasnofire

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Everything posted by Ultrasnofire

  1. Link to my tutorial of the simple world map seems to be broken ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) the working link is here [http://www.touchofdeathforums.com/community/index.php/topic,75411.0.html](http://www.touchofdeathforums.com/community/index.php/topic,75411.0.html) ps: I was really surprised to even get my tutorial on here! Thnx soo much!
  2. Wow guys! I had been off the forums for a while and came back to seeing this! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I love what you guys have done with the code ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Thnx tons
  3. Metallum Indev 0.3 ![](http://img837.imageshack.us/img837/7937/metallum.png) Metallum Miner is my first Java game that I have made to this standard! So enjoy! Metallum (for short) is a 2D Mining game where you are in a 500 block wide world with 9 Items and you can destroy any block you like. It was completely made using java eclipse and no extra libraries (only the default ones). It has mobs with a very simple AI that come out at night and jump around (they don't hurt you yet). There is completely random terrain generation with mountains and trees, soon to be more interesting terrain. In future versions there will also be survival mode. Videos… Tech Demo #1 loILd4sZsN8 Tech Demo #2 K07br7sqnoU Controls A + D = sideways moment W or Space = Jump F3 = debug mode (x and y coordinates displayed) Scroll = Inventory item picker E = Open Inventory Left Mouse = Destroy Block Right Mouse = Place Block Download [29/7/12 indev 0.3](http://www.mediafire.com/?ce8dc8y20qddx4r) [29/7/12 indev 0.2](http://www.mediafire.com/?jmrggikf0mnt40a) **Make sure you extract the folder before playing** Changes 29/7/12 indev 0.3 + Oceans with sand 29/7/12 indev 0.2 * Mining * Random Terrain (Mountains and trees only so far) * Jumping with W or Space * Moving with A and D * 500x50 world (Will be bigger in the end) * Trees * Building * Inventory * Day and Night * Mobs (at night) * Water + Lava I would love to hear your feedback and any bugs that you find in the comments :) Thnx, Ultra
  4. @pooperscoop1: > mine won't work for some reason. You will have to be more specicfic for me to actually be able to help you
  5. @TianaJRP: > Okay… when i first read this, i thought this is a tutorial for a minimap. After reading this, I found out that i was wrong. This is just a simple world map make out of form. I think a better way to do this is to draw a world map of your game, then use GetPlayerMap function to know what map you are on. Then have a sub that set the arrow on wherever the place you want them to be. What I'm trying to say is, make a world map that have imaginary longtitude and latitude, I will say longtitude = x and latitude = y. If map 1 have x = 2 and y = 5 then when you are in map 1, make a command that put the arrow on your world map picture using the x and y. i like your idea i think i might make a tutorial to make something like this and give you credit for the idea.
  6. ok i reinstalled the mod and it is now fully fixed and works properly! Thanks very much for this. ultrasnofire
  7. i forgot to say that you need to make all the rectangles visiblilty false so that when you open it they dont all pop up
  8. ok i fixed that i can kill the npc's but now i have another problem. The npc's dont hurt you and whenever i modify the damage of the npc it resets to 0\. plz help
  9. Ultrasnofire's World Map Tutorial Ok this is my first tutorial. I was searching on the source tutorials and didn't see this tutorial. So in this tutorial I will be teaching you how to make a world map. This one won't just open a map that you have made and display the graphics, it will display which map you are on by pointing at a dot. If you don't know what I mean here is a screenshot of a basic one that I will be showing you to make : >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b28617682e610281f76ab8ff5a46a9c0.png)](http://www.freemmorpgmaker.com/files/imagehost/#b28617682e610281f76ab8ff5a46a9c0.png) This is all a client mod Steps Ok you can do this 2 ways, The lazy way or the hard way. This is the lazy way. Step 1) Download a pre-made form of the world map attached to this page (this comes with 5 dots and the code to make them visible, you can build on this easily) Step 2) Go to frmMain and find ËœPrivate Sub Form_KeyUp(KeyCode As Integer, Shift As Integer)" Then under: ``` Case vbKeyInsert If Player(MyIndex).Access > 0 Then picAdmin.Visible = Not picAdmin.Visible End If ``` Put ``` Case vbKeyHome frmWorldMap.Visible = True ``` Youre done!! All you need to do is go in game and press the Home key and your map will open! Now for the hard way: Step 1) Make a new form and call it frmWorldMap Step 2) Create some shapes. Make 5 circles and 5 rectangles. Place them in any order but the rectangles should be hovering above the circles. This is what mine looks like: >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/90ecfd1bd3ee3535c238869ad2f1115f.png)](http://www.freemmorpgmaker.com/files/imagehost/#90ecfd1bd3ee3535c238869ad2f1115f.png) Call the rectangles: Arrow1 Arrow2 Arrow3 Arrow4 Arrow5 make sure you set the visiblity of these rectangles to false Step 3) Double click on the background of the from. A new sub called "Private Sub Form_Load()" should pop up. Inside the "end sub" and "Private Sub Form_Load()" put: ``` Map = Player(MyIndex).Map If Map = 1 Then Arrow1.Visible = True End If If Map = 2 Then Arrow2.Visible = True End If If Map = 3 Then Arrow3.Visible = True End If If Map = 4 Then Arrow4.Visible = True End If If Map = 5 Then Arrow5.Visible = True End If ``` Step 4) At then at the top of the code above "Private Sub Form_Load()" put: ``` Public Map As Integer ``` Step 5) Go to frmMain and find "Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer)" Then under: ``` Case vbKeyInsert If Player(MyIndex).Access > 0 Then picAdmin.Visible = Not picAdmin.Visible End If ``` Put ``` Case vbKeyHome frmWorldMap.Visible = True ``` You're done!! All you need to do is go in game and press the Home key and your map will open! If have tested this and it works on my game. If you think there is an error or a way to improve this please comment on this. Ultrasnofire
  10. how could i make it that when you click maximize that the max_mapx and max_mapy change? (i already have it so the screen changes size when you maximize and minimize)
  11. ok i just put this in my game and it wont let me attack any npc's at all even with spelss. how could i fix this? plz help
  12. when ever someone finnishes a quest the item they are meant to give dosnt get taken away how could i fix it?
  13. nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnoooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. I personaly hate Justin beaver myself. I had the hairstyle before in new of justin beaver.
  15. im 36 years old and this is me ![](http://www.freemmorpgmaker.com/files/imagehost/pics/41b2b28f3738c899722a016634f92a5b.jpg) naa thats not me Im 12 VB and C# programmer and a state level swimmer this is me (File too big uploading soon) k got it ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e5ead5c10b5f95a7ab198feda51e2541.JPG)
  16. Cat Named Mouse (She's not very quiet) Cat Names Jake (Hes 15 turning 16) and some fish i never see and the ocasional bird my cats almost kill
  17. well then the only other thing i can say is search up how to portforward and stick with the one router
  18. No-IP is easy to use all you have to do is download no-ip make a host on the no-ip website and make sure on the DUC you have the host running then set the ip of the client to the Host you created (for me thats wynter.zapto.org) now for portforwarding, you need to portforward to play your game online through different computers if you have an internet router (Most people do) but I found an easier way the link for the tutorial is : http://www.touchofdeathforums.com/smf/index.php/topic,58568.0.html
  19. you dont need to portforward to play the game on your computer you just need the ip to be 127.0.0.1 but to play on other computers you need to portforward but there is a way easier then portforwarding its called autoportforward heres a link on how to do it http://www.touchofdeathforums.com/smf/index.php/topic,58568.0.html
  20. @Chuchoide: > if hes connecting from his computer, he wont need portforwarding. use 127.0.0.1 as ur IP. Yer well i was just letting him know so in the future he wont need to ask how to get his game online through different computers
  21. Run your server on port 4000 and run your client on port 4000 (It dosnt need to be 4000 it can be anything else 4000 is juat the defualt) also you may need to port forward if your running your server and its not connecting heres a topic about portforwarding (well its not really about portforwarding its a thing called auto portforwarding its easier) so heres the link : http://www.touchofdeathforums.com/smf/index.php/topic,58568.0.html (also the portforwarding thing will let people from other computers play on your game)
  22. EO is Eclipse Origins go to the official Downloads thing and download the christmas edition.
  23. worked for me thanks alot marsh ive been having trouble with portforwarding
  24. hey my game dosnt have alot of work done on (Graphics and maps) cos we cant find people to do the graphics. My game is called Wynter and its about a dragon called wynter and you have to do tons of Quests and stuff. by the way its made in ES. So I was hoping you could help with it. if your interested please PM me with your email and we will get to work as soon as possible.
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