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ToshiroHayate

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Everything posted by ToshiroHayate

  1. Is that a heart as a nipple?
  2. ._. I was expecting something related to Easter parties or something. But yeah.. sounded crazy. *Vomits.*
  3. I actually like IPB more than SMF. However, nothing beats the old Proboards. XD
  4. He looks an hour glass with an egg head. You need to kind of make his head more round. Not an oval. Then work on making the torso a little smaller.
  5. Everyone was going crazy over that whole 4/20 crap. I don't even remember what I did that day. (As in, loss of memory. Not because drugs blocked them out. >:C )
  6. @Rory: > Funnyjunk :( > > And awesome app. I like how peaceful whatever mess you make sounds. But can't help but notice some crackles which come with the sounds. I don't think anyone can help but notice that horrible quality sound. xD
  7. Was expecting some sort of rage thread at first. But I think this is worse. ._.
  8. @MrMiguu: > That can be edited via server-sided data.ini file. My mistake. Appreciate the correction.
  9. @MrMiguu: > If only you got 2 saying: "Help me! I am being forced to print out fortune cookie fortunes in a small sweat-shop in China"… Silly Miguu! Everybody knows those fortune cookies are printed out in random homes. Now SHOES.. Are a different story. ;D
  10. @Snowstorm: > so why doesnt it work? Two of my guesses, would be that you either aligned the sprite wrong, or you have to edit the sprite size in the source code. I'm not 100% on how that dynamic sprite system works.
  11. @Draken: > …. not cool, guess Ill start work again on different engine in different language .... Just follow Robin in terms of VB6\. He's still continuing his projects and the engine. If he's still using VB6, you should be able to. He usually knows what he's doing. xD
  12. @Snowstorm: > miguu i have as mall problem with the sprites. > I have created my own sprites that I want to use with pv but they donw work. > I realised that the sprite images have to be the same size as the Kirby sprite which kinda worked. > but then i got this problem of then i walk the sprites seem to shuffle about. > > ![](http://i810.photobucket.com/albums/zz22/shwamshwam1/bugimg.png) > > any help? I always thought PV had EO's dynamic sprite system?
  13. @Grizzy: > Will you be able to edit games made in VB6 though? Of course not.
  14. I was expecting Robin to rage at first. xD
  15. Why is the layout different in almost every screenshot? It looks almost a little too empty without a GUI. However, the game seems okay so far. The fishing system looks pretty nice.
  16. Knowing Microsoft, I doubt Windows 8 will really support anything useful.
  17. The windows are way too small. That, and try adding a roof.
  18. @Anna: > It means fortune cookies are fake and just printed pieces of paper in China with little QA. > :( Oh hey, something fake. Just like everything else from China.
  19. The 1 string variable would probably execute faster due to less checking, but could be a little more messy to handle. The 4 separates would take a little longer checking, but would be easier to find and edit. Just go with what you know how to use. ._.
  20. Your router needs to have your gateway IP to port forward. Which it seems it does. People connect to you using your actual internet IP provided by the router. In this case, the one from IpChicken.
  21. @Shadowwulf: > ok i must still be doing something wrong. > I can add this to the TryPlayerAttack(NPC/Player) routines, but it doesnt make the icon appear. > I don't see how to add it client side as the client has no idea who will be attacked when submitting the attack request. Sounds like it's not registering that you're attacking an enemy. TempPlayer(index).Target = [theThingYouJustAttacked]
  22. You somehow did something wrong with the spells. Were you messing around with anything to do with spells in the actual server coding?
  23. The simple way would be making a new spell, set the animations and sounds to the same as your melee attacks, set the range to 1 tile. Then that should work, but you'd probably want to look up how to set your target without clicking.
  24. Go into your item editor, and change the "Anim:None" to whatever you want. For instance, in the release of Origins, the axe has a tentacle as a normal attack animation. Be sure to set your item as a weapon though.
  25. Glad you're still working on this Miguu. Though how come your first post doesn't have any screenshots of the actual game-play and such?
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