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tslusny

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Everything posted by tslusny

  1. They are not just .bmps with changed extension, they are encrypted/compressed using zlib. Download uncompressed graphics pack from here: if you wanna edit them
  2. Oh lol my old old old guild menu ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  3. > GOOD JOB BEAM > > I found bug > > 1.Look Subscript ouf of range > > "GetPlayerName = Trim$(Player(Index).Char(TempPlayer(Index).CurChar).Name)" > > 2.I have max 3 fps.. in new version :< , in old version have 64 Yea, i do not added checks if TempPlayer(Index).CurChar = 0 then exit sub And for that FPS problem, its becouse of this new feature: Load Surfaces To Video/System Memory Based on GFX Card So if you do not have enought ram it will load textures to videomemory, but i do not fully tested it.
  4. > I'd like to know, how are you optimising SadScript? First things was removing unnecessary functions, optimizing clsSadScript and i fixed also getting values from Functions from SadScript (it wasn´t working before). Then i used #include SadScript function to reduce size of Main.txt, and each scripts are loaded from /scripts/events/(scripttextfilename).txt. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png) NEW VERSION (v1.0.3) * * * **Changes:** ================================ Miracle Classic v1.0.4 -> v1.0.5 ================================ - Added multiple characters per account - New clean server layout - New Packet Debugger for server - New Spell Editor layout - Added Zlib class to client - Load Surfaces To Video/System Memory Based on GFX Card - Added clsDX7, where i moved things from modText, mosSound and modDirectDraw7 - Added clsINI, and new ini routimes (DelVar and ExistVar) - Removed some source files what wasn´t used in engine - Removed early binding of DX7 and binded it correctly on DirectX7 load - Removed another things left from Door system - Fixed packet debugger possibility of slowing down data handling - New layout for client-side Packet Debugger - Added max lines (500) to client-side Packet Debugger - Fixed some bugs in automatic shutdown - Fixed RunCodeReturn (now you can use Functions in SadScript, but max arguments are 4) - Changed Main Menu a bit - Fixed credits scrolling resetting - Fixed Scripted Spell bug
  5. > i need a tutto for event sistem… i cant make a door (lol) can you post some working examples? In main thread there is link for event system tut
  6. Do not use this tut, it will broke your game.
  7. 1\. Rip it 2\. There is tutorial for it here 3\. Rip sadscript from Miracle, and there is time engine tut on miragesource.net 4\. First problematic thing in your list 5\. Rip it from Miracle Classic 6\. This…. is hard2do ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) These thing should take alot of time 2do, and i think 50 dollars is low payment for it.
  8. I always hated flash, but this is….. EPIC ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  9. tslusny

    Isometric

    It won't be that hard2do. Just replace normal movement with diagonal and modify map editor. It is only pseudo way how to do it, but it should work. But i think it is not good feature for new engine. If i will have (tons) of free time to waste, i can make some isometric CV, but now i am a bit busy.
  10. tslusny

    New Shop

    > k i sent you another one. Should be fixed now. Yea it is working. Thx ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. Symphony this is epic ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I used it in my game Prospekt Reborn and it is looking great (of course that you are listed in credits)
  12. Great ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I am using this function pretty often, but i always forgot how to use it and i am always again and again googling for it, or ripping it from there, where i used it. Thank you, this will save me from headache lol ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  13. > I really like this engine! But why i can use weapons that need ammo without ammo when i am near the enemy? Yea, i know about this. Thats becouse when you are near enemy, it is counting it as normal attack. > I'd really like to see 8 Directional with the projectiles in use for that as well. That would make for some pretty endless possibilities. If i will get some free time then maybe… ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. > I really like this engine! But why i can use weapons that need ammo without ammo when i am near the enemy? Yea, i know about this. Thats becouse when you are near enemy, it is counting it as normal attack. > I'd really like to see 8 Directional with the projectiles in use for that as well. That would make for some pretty endless possibilities. If i will get some free time then maybe… ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  15. > Why…? WHY!? Why what? > So Either I have it setup wrong or scripted spells only seem to work with case 1\. Anything else says wrong script. I'm pretty sure I don't have it wrong but here it is: > > ``` > Sub ScriptedSpell(index, script) > > Select Case script > > Case 1 > > Call SSPlayerMsg(index, "It works ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)", BrightGreen) > > Case 2 > > Call SSPlayerMsg(index, "Case 2 works!", BrightGreen) > > Case Else > > Call SSPlayerMsg(index, "Wrong script", BrightRed) > > End Select > > End Sub > ``` > > I have the Vital set for 2 on the spell and when I cast it says wrong script but when I set the vital to 1 the script works. Hm weird, i do not fully tested it, thx for report i will look at it.
  16. > My computer was having problems, but I managed to solve. Soon there will be news. > > Direct2DSprite is faster Loading of it is slower and also i tested it and it is slower at all (it decreased my fps by 5 or 6)
  17. If you are using EO 2.0, search for Lightings Pet System
  18. Replaced it with Sub TakePlayerItems from Eclipse Reborn
  19. tslusny

    New Shop

    Topic Title Color is not working, i buyed it for Miracle Classic topic, and it do not changed anything, when i used it and put there MC topic ID
  20. > When making a scripted spell where do you select which case the scripted spell will use? Spell vital > +1 Yes i have same problem > > And dont have .bat server restarter Server.bat isn´t included?
  21. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png) NEW VERSION (v1.0.4) * * * **Changes:** ================================ Miracle Classic v1.0.3 -> v1.0.4 ================================ - Added anti-cheat for speedhack - Added new Map Report - Added Scripted Spells - Fully debuged server - Added .bat server restarter (when error occurs, server will restart automatically) - Started rewriting engine to be more OO - Removed many things what left in engine from Doors system - Fixed Inventory visibility after relogging - Fixed Bank visibility after relogging - Fixed /stats - Removed /info - Fixed unloading of opened forms when player logs out (Events, Debug, Notes and MapReport) - Removed clsRC4, becouse it wasn´t used anywhere - Fixed TakeItems for Event system - Fixed many (many) bugs in source again **Screenie of Map Report:** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/84dfeaab8276352ef56c281bd412b65c.png)
  22. > My suggestion : > > 1\. - Changed the timeout for connections to 5 seconds (up from 3). > > 2\. - Various gameloop & networking optimisations. [Including some by iRicardo]. > > 3\. - Fixed the data/packet flooding timer not resetting. > > 4\. - Added tab to target. You just quoted this from Sekaru´s CV right? Lol ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  23. Here is anti speedhack tutorial for Mirage Source, but it works also for Eclipse: [http://web.miragesource.net/forums/viewtopic.php?f=183&t=5403](http://web.miragesource.net/forums/viewtopic.php?f=183&t=5403)
  24. > cool Render the cursor pointer , can you do that for EA ? It is easy2do, just add new texture to engine (example Tex_Cursor) then load it and render it on GlobalX and GlobalY coordinates. That´s all ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > When I get this error, I do is turn off the server and then restarting the server > > finally open the client, then not get the error. > > how to fix this? What? Can you explain it? > Hey Great Engine! > > Here's some suggestions > > [Guild System](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/) (Great system for Players to Socialize) > > [MiniMap](http://www.touchofdeathforums.com/community/index.php?/topic/129760-ea-minimap/) (Open by pressing the "M" Key) > > [Day & Night System](http://www.touchofdeathforums.com/community/index.php?/topic/129374-dx7-daynight-system/) (Cool feature to add I adore this feature + the Day and Night NPC Spawning) > > [Auction House System](http://www.touchofdeathforums.com/community/index.php?/topic/130033-auction-house-system/) (So players can sell and buy items from and for other players. You could make this part of your event system so they can talk to an npc to get their items ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)) > > and finally the > > [Friend System](http://www.touchofdeathforums.com/community/index.php?/topic/111005-eo-dynamic-friends-list-updated-uses-server-side/) (This will help players explore worlds with friends and they socialize any time they want) > > I hope you could be able to add some of these systems. > > Good Luck DeathBeam on your Engine and your game! > > Regards, > > Render I won´t add any tuts. > im asuming that be right dog. cant push ur luck but on another note. > > Cursor ERROR. > > now this isnt a code error death.,.. > > your image is not set up right. > > the tip of ur cursor isnt in the top left corner. > > if its not there the "hot spot" aka ur click zone is not with ur image its a lil above which will confuse others. > > thought i tell you this so that people wont think its a code error. XD Thx for explaining it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) It is easy to replace cursor texture, or move it to more to corner. > If I were to replace the .png for the cursor with an animated .gif, I'm assuming that the system won't recognise it? No, it won´t.
  25. > Grey screen ingame? > > If yes just remove picCover ;-) It is EA, there isn't any piccover ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
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