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erkro1

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Everything posted by erkro1

  1. @Abhi2011: > Shouldn't the types be edited? Otherwise won't just make a copy of the old maps? Yes, both modTypes needs to be edited, and also LoadMap (with old format), SaveMap (with new format) and ConvertMap (with both old and new format). @Annahstas: > Yea for our genius Erwin! Another great item! Haha, glad that so many of you like it, but not all credits go to me, Stein made like the basics and Soul also helped me alot.
  2. @zarz02: > How exactly does this work? When I download it there is no option for running a program, only a vb file. I assume I have to compile it myself after editing something? > > Edit: NVM I went ahead and compiled it and it gave me a working program. I'm just curious exactly for which engines this will work? For example can I go from EO2.3 to Nightly 3.0 ? There is also a compiled version in the bin folder, but because you need to edit it to make it work I thought it wasn't necassery to put it in the map with the VB6 file. And this works for all versions of Eclipse, even the outdated ones like Eclipse Evolution and Eclipse Stable.
  3. What is your defenition of 'not work'? Does the server crash on a specific line or is there something wrong with the maps? EDIT: I already see the problem, in modTypes you should add in all the Rec's and MapRec in the server, and in modTypes2 where you want to convert it into. EDIT2: Found another problem, you also need to edit, LoadMap to load up all the things in MapRec, SaveMap to Save it in the new 'format', and ConvertMap to convert all the variables. You have to do more than only change the MapRec and add a few mores.
  4. @zarz02: > Can you explain exactly what this does? I already explained it because TheChoosenOne had thesame question. @Erwin: > Well, you make a convertor (or use an existing one and edit it to match with your UDT's) when you've changed things in the MapRec, TileRec or other Map UDT related thing. (NOTE: you don't need to convert or delete your maps when you add something at the end of the UDT) > Normally you'll have to delete your maps because the UDT is changed, but when you convert it you don't have to delete it, which is handy if you have alot maps you don't want to redo.
  5. So now we actually have a Java and ActiveX version of Eclipse, cool. :P
  6. Oh wait, I made a mistake, I thought I was posting in another topic. For your problem. in Sub Ondeath add somewhere: ``` ' Drop all worn items For i = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(Index, i) > 0 Then PlayerMapDropItem Index, GetPlayerEquipment(Index, i), 0 End If Next ```
  7. @Deathbeam: > this is just unfinished feature that bug is on eo 2.0 too there is tutorial how to fix it on forums somewhere Well, I pretty much know all the tutorials out here, and I can't remember a fix for that problem.
  8. If scrlPrice is a scrollbar then the Change code should look like this: ``` Private Sub scrlPrice_Change() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If EditorIndex = 0 Or EditorIndex > MAX_ITEMS Then Exit Sub lblPrice.Caption = "Price: " & scrlprice.value Item(EditorIndex).Price = Val(scrlprice.value) ' Error handler Exit Sub errorhandler: HandleError "scrlPrice_Change", "frmEditor_Item", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ```
  9. @vinyl: > I do not have vb6 > > But i need this addon. Without VB6 you can't compile it so you can't add the tutorial, yes you can add it in using Notepad or another programm, but then you can't modify the .exe so you have nothing basically.
  10. erkro1

    Tile & Pixel

    @UzGo: > I thoung there will be answers like this :) But in my question i meant to change the size of one tile. Ah my bad, I understand what you're searching for but I've found the wrong code lol. I think its this part: ``` ' Sprite, item, spell size constants Public Const SIZE_X As Long = 32 Public Const SIZE_Y As Long = 32 ``` in modConstants, but this will change the size of items and spells too.
  11. @vinyl: > Where do i delete the files from? Isn't not files but code. And its in modGameLogic at client side. But I get the idea your not using VB6, which is required to compile the source so that you change the executable file.
  12. erkro1

    Tile & Pixel

    If you searched 'Tile size' in the source you would have easily find it, you can edit PIC_X and PIC_Y there.
  13. Very nice, I already knew it exist, but I didn't got it to work. :P
  14. @Jumbofile: > Compile error : not defined > ``` > picInventory > ``` Do you have a picInventory on your frmMain? Also, try adding frmMain. in front of it (so like frmMain.picInventory)
  15. @TheChoosenOne: > I meant how does it add the new UDT type in the old map file? Is there a code? Well, I've added the code as well so you can just look it up in sub ConvertMap.
  16. @Deathbeam: > gj Erwin :P Most of the credits go to Stein, he made the basic thing, I only edited it to work with maps and Soul basically fixed some important bugs.
  17. @Sherwin: > where is Eclipse Dawn? The topic has been deleted, but I've PM'd you the download link.
  18. @Lazlike: > im not in the party, I know, but the error is at a piece which checks if you're in a party. Please give us the whole sub the error occours in, then we can help.
  19. @TheChoosenOne: > Nice work. Mind telling me how a convertor works? Well, you make a convertor (or use an existing one and edit it to match with your UDT's) when you've changed things in the MapRec, TileRec or other Map UDT related thing. (NOTE: you don't need to convert or delete your maps when you add something at the end of the UDT) Normally you'll have to delete your maps because the UDT is changed, but when you convert it you don't have to delete it, which is handy if you have alot maps you don't want to redo.
  20. You can rip it from Eclipse Dawn, although that doesn't work with scrolling maps, if you have scrolling maps then look at how its done in EE.
  21. @Lazlike: > How to Fix This? > > Error Desc= > –--------------------------------------- > Subscript out of Range > > ' check if already in a party > **If TempPlayer(Index).inParty > 0 Then** > > This error appears every time I write > /guild make (name) > /guild admin > and etc > > I can not even make the guild because it always appears an error like that Give us the whole sub its erroring in. @Sherwin: > Re Do it.. Don't reply if you don't know the answer, it has nothing to do with the guild system because its the check for inParty.
  22. @Chief: > … I expect some warnings being handed out here soon. Have you read the rules? Yes I did, you may not give links or something, besides that, VB6 is from like 1999, who cares about it anymore?
  23. @GoldSide: > Add The Converter From EO 2.0 to 3.0 please :sad: You can just edit the UDT's for the format of EO2 and EO3
  24. I've edited the Eclipse Dawn Account Convertor to convert maps, and with some help from Soul I have managed to get it working. Its very easy to use, just edit the OldMapRec and NewMapRec and convert your maps. **Download link:** http://www.mediafire.com/?zfccpydt49wk11p **Credits:** Stein (for making the Account Convertor) Soul (for helping fixing some bugs) Erwin (for making the edits)
  25. @Chief: > And Illegal, you toad-loaf. So? 0.0001% someone is going to sue you.
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