Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

dimx

Members
  • Posts

    351
  • Joined

  • Last visited

    Never

dimx's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Thank you. There isn't much to see now but I will get some updates soon just need to finish with the finals week.
  2. Hello, I had some free time recently and I start working on a project that I call The Max Project. This is still in an early stages of development but what I plan on doing is creating a game environment where there are very few limitations. I know that sounds really ridiculous but I thought I would give it a shot it doesn't hurt to try ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) plus it gives me something to do when I am bored. Its written in vb6 DX8 but I plan on targeting portable devices so not sure how long I will work on this before switching to something more flexible. Currently there is a server and a client but only one player can be on at a time if a second player logs in it will break everything I didn't get that far yet. You will log into a 2000x2000 generated map or a 4 million tile map. The map is currently set to that dimension but in the future it will be adjustable these maps I call worlds and people will be able to combine the worlds for a seamless transition from one world to the other. Currently the player can only walk around and that is about it but in the future there will be a whole lot more. You can also re-size the game screen and it will adjust the game to that size automatically. When you press the 'R' key the player will switch to run mode and move faster so you get the idea of just how big the one world is. There is a slight flicker when moving and I am looking into fixing this because I plan on switching to pixel based movement so the current system will have to go anyway. **Some planed features:** 1.Space mode with physics for ships and projectiles. 2.Dynamic sprite sizes with paperdoll and dynamic actions. (Crawl, Spawn, Punch, Swim, Run, Jump and so on you get the idea.) 3.Particle System (On map as well as used by players in game for touches projectiles and so on) 4.Dynamic shadow and lighting 5.Somewhat smart AI system with Fuzzy Logic 6.Option to switch between Top Down to Side Scrolling mode (With physics). There is a lot more but that would be just getting ahead of myself. Most of these features I already have most of the work done in other projects just need to bring it all together.
  3. Yea get [http://www.teamviewe…m/en/index.aspx](http://www.teamviewer.com/en/index.aspx) pm me you ID and password ill get on and install it properly for you. It will save me and you a lot of time.
  4. Click start in the search bar type UAC hit enter it will open the window just scroll the bar all the way down and hit ok.
  5. You are eather 1\. Missing Microsoft common controls or the mscomctl.ocx file you can try download it manually and place it in your syswow64 directory or in the same folder as the server. 2\. Have UAC enabled and is blocking access to it. 3\. Try running the run times as an administrator and restarting the pc. 4\. Run the source in compatibility mode Windows XP
  6. You didn't answer my second question and the above when Zopto mentioned the References window can you post a screen shot of yours?
  7. I think what you want to do is setup a camera. This Camera is going to be fixed on the players location so if the player moves the camera also moves. Then based on that camera you want to only render the objects inside the camera. You can adjust the camera size based on the window size. I will give you a little pseudo code of the top of my head. ``` For Y = 0 To CameraHeight / TileSize For X = 0 To CameraWidth / TileSize Check If camera is out of maps bound. If so exit Get the tile info from the map array for the x and y tile position based on your current camera x and y Set the tile attributes and texture based on the information from above. Render tile based on the X and Y position of the camera. Next Next ``` Of course you will have to add camera movement somewhere with your player movement so that when the player moves his camera moves with him.
  8. > Sorry did not work, Could it be my copy of VB6 Yes if you downloaded the portable version then it will not work. Are there any errors when you first open the server source?
  9. > Starting a Eo server. I need people to do all of the work for me. > > Thanks, > > Logan Fixed it for you ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  10. dimx

    Forum Moderation Team

    Today we stand as one! Ahh screw it I suck at giving speeches. Great idea tho. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  11. dimx

    Client

    [https://spoon.net/apps](https://spoon.net/browsers/) If you look around they have a free trial that will let you build your own client configuration. You will still need to download the plugin but once you have the plugin the game runs in a virtual browser environment. That or get a web based engine. Or you can search the web for similar products.
  12. You can do something like this. http://www.youtube.com/watch?v=X4mdKN81Reo&feature=youtu.be The problem is if you have huge game files it will take more time to extract all files and run them. But what this does is it compresses all of the game files into one executable when you run the game it will extract all of he files into your temp directory and run them from there when you restart your PC those files get deleted by default.
  13. > I thought you needed dx8 to make things transparent in Eclipse.. o.o; Well depends on what you want do do and how you want to do it. There are always different ways to achieve similar effects. I also have an example here. http://www.touchofdeathforums.com/community/index.php?/topic/129475-use-alpha-blending-in-directdraw-dx7/ Now of course there are always pros and cons with one method over the other.
  14. You can put each picture box and text box in a separate form then make the whole form translucent. On form load just type. ``` Transparent Me, 150 ``` And then In any module paste this. ``` ' Form Translucency Stuff Public Const GWL_EXSTYLE = (-20) Public Const WS_EX_LAYERED = &H80000 Public Const WS_EX_TRANSPARENT = &H20& Public Const LWA_ALPHA = &H2& Public Declare Function SetWindowLong Lib "user32" Alias "SetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long, ByVal dwNewLong As Long) As Long Public Declare Function SetLayeredWindowAttributes Lib "user32" (ByVal hwnd As Long, ByVal crey As Byte, ByVal bAlpha As Byte, ByVal dwFlags As Long) As Long Public Function Transparent(Form As Form, Layout As Byte) As Boolean SetWindowLong Form.hwnd, GWL_EXSTYLE, WS_EX_LAYERED SetLayeredWindowAttributes Form.hwnd, 0, Layout, LWA_ALPHA Transparent = Err.LastDllError = 0 End Function ``` You will get a result similar to the image attached. You will of course have to change the location of each picture box to the new form within your code so that everything works properly again.Then you will need to play around with the forum settings set the border style to none if you want. And add drag and drop code to it. But since you already have DX8 I would recommend using the features it has once you get used to it it will be a piece of cake to work with. I just think if you want to do something do it right.
  15. I dont think I am understanding what you want to do. You want the NPC to have 8 items in it's drop inventory. Every time you kill the NPC you want it to drop one of the items at random but you don't want to duplicate drops until all items have been dropped. Is this right?
×
×
  • Create New...