Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kinjiru

Members
  • Posts

    874
  • Joined

  • Last visited

    Never

Everything posted by Kinjiru

  1. http://www.youtube.com/watch?v=CseO1XRYs9I&feature=related
  2. The new features are looking quite nice, were you able to get the quest system integrated with the NPC conversation system?
  3. @Zesh: > No one cares about Lightning's wellbeing…I just want my DUCKING cupcakes. Trust me, you don't want her cupcakes
  4. This engine looks like its coming along pretty nicely! So the engine will have custom graphics? Are they going to be free to use? Were you ever able to get the screen stretching to work?
  5. http://gmc.yoyogames.com/index.php?showtopic=147613
  6. @RobJanes: > If an NPC is a quest-giver, they cannot be used as a Conversation NPC. I may look into this later. > > No real plan for chain quests. You can easily create a quest that points the player to another NPC. For example, you can create a quest starting from NPC-A that forces you to talk to NPC-B and when you talk to NPC-B, he'll give you another quest to talk to NPC-C. Confused? Yeah I think that would defiantly be something to look into, and yeah that makes sense. Off topic- Did you have any luck figuring out what I PMed you about?
  7. Wow I actually really like this UI. Will the quest system be integrated with the NPC conversation system? And will you be able to chain quest together to create quest chains?
  8. @Ryochi: > and constant engine switches were done by who… Oh thats right ME!!!! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/aeb4f66d4c70bce087be8d0a05f54ca2.png)
  9. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/aeb4f66d4c70bce087be8d0a05f54ca2.png)
  10. The gradients are kinda bleh, and the image in the background looks bad. And the buttons and HP bars don't match
  11. Happy Birthday Dude!
  12. Nice looking tiles, there the same sort of style, but they don't look 8-bit. BTW I sent you a PM a little while ago, not sure if you got it.
  13. Kinjiru

    Is this good?

    Text needs serious work, look at some different fonts. And all three text lines have completely different styles.
  14. What version of eclipse are you using?
  15. There's was one a while ago, but I think its dead now. If you want to show off your maps or something but don't have enough info for a full WIP you can post in the showoff section.
  16. Yeah that's not the problem, I double checked everything with the picscreen. I'm cleaning out my harddrive and I'm going to defrag it, Haven't done it in awhile, hopefully that will help.
  17. I tryed re-installing vb6, didn't help. I was working fine the other day, I don't know why it's doing this
  18. Kinjiru

    [EO] Help-me

    Scripting isn't available in orgins, and the scripting board was recently removed.
  19. So when I run the application in vb6 it turns my computer to 16bit/low ram mode. It doesn't do this on the menu only the frmMain. It also does it in the compiled app. Thinking I had screwed somhing up with the code I re downloaded orgins, All I did was changed the gui and make the picscreen 800x600 and it did the same thing. Default eclipse seems to work fine. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b8356022a0fd9fe165d1e21d605b0fcd.png)
  20. Kinjiru

    Nation States

    @Jungle: > God only hates 3% of Naked, Fat, Old Gays. True Fact. Throw that on a sign and head to a WBC counter-protest.
  21. Kinjiru

    Animation layer

    @Jungle: > Yes, because tax costs $00.01 Guess that depends on where you live, not everyone is fighting a war they can't afford ;)
  22. Kinjiru

    [TNB] MYTHE

    Simple fix, just remove the "beak" ![](http://www.freemmorpgmaker.com/files/imagehost/pics/16f77261c445bb2da105b102392a6077.png)
  23. Ok so I got the code added in but its not working, the inventory is still not moving ``` Private Sub picInventory_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single) Dim InvNum As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler InvNum = IsInvItem(x, y) If Button = 1 Then If InvNum 0 Then XM2 = x XM2 = y If InTrade > 0 Then Exit Sub If InBank Or InShop Then Exit Sub DragInvSlotNum = InvNum End If ElseIf Button = 2 Then If Not InBank And Not InShop And Not InTrade > 0 Then If InvNum 0 Then If Item(GetPlayerInvItemNum(MyIndex, InvNum)).Type = ITEM_TYPE_CURRENCY Then If GetPlayerInvItemValue(MyIndex, InvNum) > 0 Then CurrencyMenu = 1 ' drop lblCurrency.Caption = "How many do you want to drop?" tmpCurrencyItem = InvNum txtCurrency.text = vbNullString picCurrency.Visible = True txtCurrency.SetFocus End If Else Call SendDropItem(InvNum, 0) End If End If End If End If SetFocusOnChat ' Error handler Exit Sub errorhandler: HandleError "picInventory_MouseDown", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` ``` Private Sub picInventory_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single) Dim InvNum As Long Dim i As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler InvX = x InvY = y If DragInvSlotNum > 0 Then If InTrade > 0 Then Exit Sub If InBank Or InShop Then Exit Sub Call BltInventoryItem(x + picInventory.Left, y + picInventory.top) Else InvNum = IsInvItem(x, y) If InvNum 0 Then If Button = 1 Then picInventory.Left = picInventory.Left + x - XM2 picInventory.top = picInventory.top + y - YM2 End If 'exit out if we're offering that item If InTrade Then For i = 1 To MAX_INV If TradeYourOffer(i).num = InvNum Then 'is currency? If Item(GetPlayerInvItemNum(MyIndex, TradeYourOffer(i).num)).Type = ITEM_TYPE_CURRENCY Then ' only exit out if we're offering all of it If TradeYourOffer(i).Value = GetPlayerInvItemValue(MyIndex, TradeYourOffer(i).num) Then Exit Sub End If Else Exit Sub End If End If Next End If x = x + picInventory.Left - picItemDesc.width - 1 y = y + picInventory.top - picItemDesc.height - 1 UpdateDescWindow GetPlayerInvItemNum(MyIndex, InvNum), x, y LastItemDesc = GetPlayerInvItemNum(MyIndex, InvNum) ' set it so you don't re-set values Exit Sub End If End If 'End If picItemDesc.Visible = False LastItemDesc = 0 ' no item was last loaded ' Error handler Exit Sub errorhandler: HandleError "picInventory_MouseMove", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ```
  24. Kinjiru

    [TNB] MYTHE

    Looks really cool, I'll defiantly be keeping an eye on this.
×
×
  • Create New...