Vortigem Posted August 13, 2012 Author Share Posted August 13, 2012 ![](http://img201.imageshack.us/img201/636/hillshaveeyes.png) Link to comment Share on other sites More sharing options...
Justn Posted August 13, 2012 Share Posted August 13, 2012 This looks awesome man.. so much different than the sprites and tiles I saw years ago.. can't wait to see more from the game Link to comment Share on other sites More sharing options...
Vortigem Posted August 13, 2012 Author Share Posted August 13, 2012 Cheers. I've been redrawing a lot of tiles from scratch, sprites as well. I have an arsenal of paperdolls now and once the ship is complete I'll share some ocean adventures. Link to comment Share on other sites More sharing options...
Likestodraw Posted August 13, 2012 Share Posted August 13, 2012 I've never seen anything like it in Eclipse. Ever. Good luck! Link to comment Share on other sites More sharing options...
JeffSventora Posted August 13, 2012 Share Posted August 13, 2012 Looks awesome so far, just not too big of a fan of the shadows over the water. Link to comment Share on other sites More sharing options...
Vortigem Posted August 13, 2012 Author Share Posted August 13, 2012 Here is a link to a Dawn of Light forum post back in 2008:http://www.touchofdeathforums.com/smf2/index.php/topic,22863.msg187248.html#msg187248Some changes eh?There isn't much I can do about the shadows over the water at this time, I find it okay but I would also prefer a different method. After I get my hands on the appropriate source with animations I'll look at making the shadow ripple with the water. In the mean time it will have to suffice, I feel that the shadows I've drawn add to the environment; albeit very pixeled. Link to comment Share on other sites More sharing options...
JeffSventora Posted August 13, 2012 Share Posted August 13, 2012 Which version of DirectX is your client using? I don't know much about 7 or 8 but I do know that 8 has better support for Alpha Blending, not sure if 7 even supports it. If you could get alpha blending to work I think your work would look great. Albeit, your graphics look awesome and the difference is quite noticeable. Link to comment Share on other sites More sharing options...
Vortigem Posted August 13, 2012 Author Share Posted August 13, 2012 My upgraded source would support DX8, however I'm not sure how getting the trees to present a shadow would work. (specifically shaped shadows, not just a blur of circles). Link to comment Share on other sites More sharing options...
JeffSventora Posted August 13, 2012 Share Posted August 13, 2012 Well you could use the same shadows, just add some transparency to them. Cheap trick :p Link to comment Share on other sites More sharing options...
Vortigem Posted August 13, 2012 Author Share Posted August 13, 2012 @JeffSventora:> Well you could use the same shadows, just add some transparency to them. Cheap trick :pOh, oh my. This is going to be delightful. Link to comment Share on other sites More sharing options...
Likestodraw Posted August 14, 2012 Share Posted August 14, 2012 The shadow over the water could be made better, but I like it so far. Link to comment Share on other sites More sharing options...
Murdoc Posted August 14, 2012 Share Posted August 14, 2012 ![](http://blog.coewl.nl/wp-content/uploads/2011/01/like.png) Link to comment Share on other sites More sharing options...
Vortigem Posted August 14, 2012 Author Share Posted August 14, 2012 @Likestodraw:> The shadow over the water could be made better, but I like it so far.Yeah this seems to be an agreement. When I begin utilizing the DX8 source I'll look to improve all shadow quality.@Murdoc:You sir, are a good man. Link to comment Share on other sites More sharing options...
Colonello Posted August 17, 2012 Share Posted August 17, 2012 Very nice man you did a good job on these. Ps are you able to play this game or is it not up yet if it's up I want to play it now o.O Link to comment Share on other sites More sharing options...
Vortigem Posted August 17, 2012 Author Share Posted August 17, 2012 I'm close to a point where a Closed-Alpha testing stage would be conceivable, however Ill not have a solid deadline until I have a programmer to coordinate with, specifically for tweaking the combat system and administering select changes that will allow me to improve the environments. Link to comment Share on other sites More sharing options...
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