Ertzel Posted October 14, 2012 Author Share Posted October 14, 2012 If your using EA 3.0.13 you will have to take out the whole events part of the mini-map since Death's system just uses NPC's to hold events and NPC's are already drawn using the MiniMap. Link to comment Share on other sites More sharing options...
natnakub Posted October 14, 2012 Share Posted October 14, 2012 so, if i use EA 3.0.13 how i can make this mod work ? Link to comment Share on other sites More sharing options...
Ertzel Posted October 14, 2012 Author Share Posted October 14, 2012 > If your using EA 3.0.13 you will have to take out the whole events part of the mini-map since Death's system just uses NPC's to hold events and NPC's are already drawn using the MiniMap. Link to comment Share on other sites More sharing options...
clark Posted October 14, 2012 Share Posted October 14, 2012 Ertzel , is your minimap working on Dragon Eclipse 2.0 ? (dx8) ^^ or i need changes? Link to comment Share on other sites More sharing options...
natnakub Posted October 14, 2012 Share Posted October 14, 2012 Thank Ertzel. Link to comment Share on other sites More sharing options...
farrel24 Posted October 14, 2012 Share Posted October 14, 2012 > If your using EA 3.0.13 you will have to take out the whole events part of the mini-map since Death's system just uses NPC's to hold events and NPC's are already drawn using the MiniMap.i using EA V.3.0.15 Link to comment Share on other sites More sharing options...
Ertzel Posted October 14, 2012 Author Share Posted October 14, 2012 Okay, well anything .13 or above uses Death's revised event system so you just take out the event part of the mini-map as it's not needed.As for clark, as far as I know, the original tutorial made by Alatar should work for Dragon Eclipse. Link to comment Share on other sites More sharing options...
Zopto Posted October 23, 2012 Share Posted October 23, 2012 > Dose when you make map biger and minimap get biger ??? Link to comment Share on other sites More sharing options...
Ertzel Posted October 23, 2012 Author Share Posted October 23, 2012 The mini map draws all tiles used on your current map so yes, if one map is 60 by 60 and another is 90 by 120, it's going to draw the second one bigger. Link to comment Share on other sites More sharing options...
Zopto Posted October 23, 2012 Share Posted October 23, 2012 k tnx! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 I'm very surprised that the optimize nazi's or just anyone in general didn't point out so far how completely ducking useless all the Rect's in the DrawMiniMap are using the new rendering system.In the rendering code for the squares it just makes everything either a 0 or 4 by subtracting parts of the rect. I removed all of the rect's and the math and changed it just to 0's or 4's where needed. It's a lot less code now and removed a lot of useless variables and equations. Link to comment Share on other sites More sharing options...
DMF Posted November 9, 2012 Share Posted November 9, 2012 ok i might sound dumb but minimap is a square shaped box. but is it possable to change its overall shape and sizes? o-o Link to comment Share on other sites More sharing options...
Ertzel Posted November 10, 2012 Author Share Posted November 10, 2012 If you want to make it smaller, you would have to change the that go like```For X = 0 to MapX```and change the MapX to how many tiles you want drawn on the width and do the same for the Y code by changing MapY for how the height you want. You won't be able to make it any bigger then the map size as there would be no tiles but you can make it smaller. You would also then have to add X and Y checks to drawing players and NPC's to make sure they are within your minimaps new size limit.You can't really change the shape though as your map is a square/rectangle so the minimap will also be as it's using the map to draw off of. Link to comment Share on other sites More sharing options...
Alerd Posted November 11, 2012 Share Posted November 11, 2012 dont work in ea 3.21 Link to comment Share on other sites More sharing options...
Ertzel Posted November 11, 2012 Author Share Posted November 11, 2012 You can't use the event drawing code in this for any version of EA that uses Deathbeam's altered event system as they are just linked to NPC's and are not their own object so no need to draw them. Link to comment Share on other sites More sharing options...
Ganjika Posted November 24, 2012 Share Posted November 24, 2012 I'm probably doing something silly again but i reinstalled on a fresh version of dragon eclipse to redo the guild thing and now I seem to be getting a error on modGraphics(sub or function not defined)' Draw Player dotFor i = 1 To Player_HighIndexIf IsPlaying(i) ThenIf GetPlayerMap(i) = GetPlayerMap(MyIndex) And (Not GetPlayerVisible(i) = 1 Or i = MyIndex) ThenSelect Case Player(i).PKCase 0CameraX = CameraXSize - (MapX * 4) + (MiniMapPlayer(i).X)CameraY = 55 + (MiniMapPlayer(i).Y)RenderTexture Tex_White, CameraX, CameraY, 0, 0, 4, 4, 4, 4, D3DColorRGBA(0, 255, 0, 200)Case 1CameraX = CameraXSize - (MapX * 4) + (MiniMapPlayer(i).X)CameraY = 55 + (MiniMapPlayer(i).Y)RenderTexture Tex_White, CameraX, CameraY, 0, 0, 4, 4, 4, 4, D3DColorRGBA(100, 0, 0, 200)End SelectEnd IfEnd IfNext i Link to comment Share on other sites More sharing options...
Alerd Posted February 3, 2013 Share Posted February 3, 2013 Any fix?i have error on```GetPlayerVisible```Sub or Function not Defined Link to comment Share on other sites More sharing options...
Ertzel Posted February 3, 2013 Author Share Posted February 3, 2013 Oh, forgot to remove that from the tutorial, I'm surpassed your the first to mention it. That was from an admin feature I made where admins could turn themeless invisible and not be seen so I put it so they also wouldn't appear on the minimap.Just remove the call and it will be fine. Link to comment Share on other sites More sharing options...
Jumbofile Posted February 24, 2013 Share Posted February 24, 2013 how would i modify this to work in robs engine(first error was Sub or Function not defined GetPlayerVisible) Link to comment Share on other sites More sharing options...
Ertzel Posted February 24, 2013 Author Share Posted February 24, 2013 Again, just remove that. It's from something in my custom engine that I never removed from this tutorial. I answered that question in the post RIGHT above yours…I fixed the original post to remove that part now so people stop asking >.< Link to comment Share on other sites More sharing options...
Ganjika Posted April 14, 2013 Share Posted April 14, 2013 have gotten this to work before with dragon eclipse nightly 3.0 before many times but this time i don't get any errors or anything, it just doesn't show up, checked everything twice - what am I doing wrong? :S ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
totidarmala Posted May 7, 2013 Share Posted May 7, 2013 where the ModGraphics? i cant found the modGraphics in src folde in client and server, please help me !! Link to comment Share on other sites More sharing options...
totidarmala Posted May 7, 2013 Share Posted May 7, 2013 i cant found the modGraphics in src folde in client and server, please help me !! Link to comment Share on other sites More sharing options...
totidarmala Posted May 8, 2013 Share Posted May 8, 2013 hey why my EA cant showing the Minimap,but the Script that I edit using VB 6.0 is similar, can you help me for uploading your new EA but have the minimap please, please, please ' ( Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now