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Bilderdunt(Temp. Name)


sirsk8aton
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**Bilderdunt**

Introduction

Bilderdunt is a project that I am currently developing for fun and learning purposes. This is the second attempt at this project(first attempt was a HUGE learning process) This game is much like a 2D minecraft(I know, how original right?) So far development is going quite smooth so I am making good progress. I am showing this to the public to help encourage me to keep going and for ideas/suggestions. Please keep it to constructive criticism.

Gameplay/Engine Features

1\. Completely randomly generated world

2\. "Levels" in the world(Top map, underground maps - Not sure how many to limit this to yet)

3\. Small, medium and large world selection

4\. Crafting through the inventory screen

5\. Tile breaking with resource drops

6\. Auto-tiling for water, mountains, etc.

7\. Complete tiled map system with 3 layers so far (ground, mask, fringe)

8\. Building with resources(houses, forts, mountain dens, etc.)

9\. Placing objects(furnaces, anvils, etc.)

Future Plans/Ideas

1\. Monster NPC's

2\. Friendly NPC's(merchants that spawn in random homes)

3\. Day/Night system

4\. Online play

5\. Randomly generated loot/treasure

And anything else I can think of.

Other

Please remember I am just programming this game. All graphics are made by me, but most likely are going to change. I am no artist, I can just make the required graphics to progress with programming. If you would like to help me with this project and you are an acceptable artist, please message me and we'll talk.

Media

![](http://imageshack.us/a/img594/9840/52552713.png)

View of some water

![](http://imageshack.us/a/img580/2535/34430599.png)

Home sweet home!

![](http://imageshack.us/a/img685/5650/69350438.png)

Inventory/crafting thus far..

![](http://imageshack.us/a/img191/3623/39801576.png)

So yes, that is all for now! Please hit me with all suggestions/comments.
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> Looking pretty good so far, Keep it up. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)

No i can´t agree. It looks GREAT ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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**Updates**

-Increased the loading time of the game starting up from ~10 seconds to 1.5 seconds

-Increased world generation loading time a great amount

-Increased FPS a great amount

-Done with the basic crafting system

>! ![](http://i21.photobucket.com/albums/b295/sirsk8aton/1.png)

Think that's about it right now, thanks for the feedback so far guys ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> got inspired by minecraft, crawle

Crawle takes no inspiration from Minecraft. They share randomly generated worlds but that's about it. Either way, good luck on this man, it looks pretty promising.
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> Yeah… it looks like you made a crappy rip off of my game...

Come on; cut him a break, hes been working hard on making this game. Just because it shares a few similar features it doesn't mean its a "rip off" of your game. That's like saying all World War fps games are rip offs from each-other because they share a similar scenario. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) I think both his and your project are going great and you should both keep up the good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Thiers no need to call it "crappy" either, its a work in progress.
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No… What I'm saying is that you're using the exact same rock AND GUI idea that I am, and I've been developing it for 6+ months now.

It's not the fact that you're using this that's pissing me off, it's just that I don't want people telling me "OH LOOK, U COPIED NOTHS GAME!!" since I haven't posted my game to this board yet.
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> No… What I'm saying is that you're using the exact same rock AND GUI idea that I am, and I've been developing it for 6+ months now.
>
> It's not the fact that you're using this that's pissing me off, it's just that I don't want people telling me "OH LOOK, U COPIED NOTHS GAME!!" since I haven't posted my game to this board yet.

Your aesthetic is very different from Noth's. Your games will probably be substantially different, especially since your game is HnH inspired while Noth's is Minecraft.
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> since I haven't posted my game to this board yet.

Right.. So, how is he supposed to have copied your game if it's not even posted? ![:rolleyes:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/rolleyes.gif)

On-topic: I quite like it, but it's difficult to say much as it's obviously in the early stages. Not sure about the trees or character sprite. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> Not sure about the trees or character sprite. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Mmm yeah, prehaps a darker outline or highlights around the trees would be great; considering that the rock walls and coast lines are quite sharp. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
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> What language and library are you using to develop this?

I'm using java and lwjgl.

> On-topic: I quite like it, but it's difficult to say much as it's obviously in the early stages. Not sure about the trees or character sprite.

Totally agree about the graphics, as I said I'm no artist. They are just simply placeholders ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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  • 1 year later...
A year later, and some progress has been made to show. I didn't really get too much done, but I haven't been working on this until recently. Also have been computer-less for a while. Anyways, here we go.

New ground types, cacti, hp and stamina bar, ores in mountains

![](http://i21.photobucket.com/albums/b295/sirsk8aton/3_zps4d146005.png)

Wooden walls, floors, stone walls, furnace, building block highlighted

![](http://i21.photobucket.com/albums/b295/sirsk8aton/1_zpsd88c2115.png)

Updated inventory screen, more items to be crafted

![](http://i21.photobucket.com/albums/b295/sirsk8aton/2_zps96c9098e.png)

Swimming, earth cracks(where you dig, place a ladder, and enter the underground)

![](http://i21.photobucket.com/albums/b295/sirsk8aton/5_zps27351ddf.png)

Early underground

![](http://i21.photobucket.com/albums/b295/sirsk8aton/4_zpsf530fab9.png)

Also have npcs, but they are still pretty buggy at the moment. Any suggestions/comments welcome.
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No one cares, its just that I don't know how you can really separate your game from the many Minecraft clones. If your having fun, then have at it, if your learning from it, more power to you.
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