Pablo Dolce Posted February 19, 2015 Share Posted February 19, 2015 Ok, I could do work, now I have this problem: When night falls, does not obscure anything xD and is well placed tile. I go to the map editor and I have another problem. I show in pictures:[http://i.imgur.com/ENGOU04.png](http://i.imgur.com/ENGOU04.png)And the night layer is bug and looks at the attributes also[http://i.imgur.com/dX8ggP4.png](http://i.imgur.com/dX8ggP4.png)[http://i.imgur.com/sBMHLUG.png](http://i.imgur.com/sBMHLUG.png) Link to comment Share on other sites More sharing options...
Officer Johnson Posted February 19, 2015 Share Posted February 19, 2015 LOL, night isnt an attribute its a layer.. Link to comment Share on other sites More sharing options...
My Brave Shine Posted February 19, 2015 Share Posted February 19, 2015 Omg e.e Add in Editor Search for "Mask" or "Fringer" . Add Night in count '-' Edit is in Client Side. e,.eI do not know exactly how to do, I thank my beloved Johnson to put it in my engine haha Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 19, 2015 Share Posted February 19, 2015 Just find the fringe layer, copy it, then paste it after it and rename it night, maybe edit a few other things, and done, then add the rad button to the layers Link to comment Share on other sites More sharing options...
Tic Tac 2 Posted May 2, 2015 Share Posted May 2, 2015 > ResourceCache(mapnum).ResourceData(Resource_Count).cur_health = Resource(Map(mapnum).Tile(x, y).Data1).health> > spitting error when i try to run it using preexisting maps.. i take it i do infact have to remove old maps?I get this error. Link to comment Share on other sites More sharing options...
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