ddunit Posted March 20, 2009 Author Share Posted March 20, 2009 @H.:> you'd probably have to use some OpenGL calls but totally possible. Check the vet board if you can. I posted 2.5 with 3D in August.> > edit:> http://www.touchofdeathforums.com/smf/index.php?topic=30471.0> > edit2 :> Duck mediafire deleted it.But I wanna see it Dx and use the file hosting thingy Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted March 20, 2009 Share Posted March 20, 2009 just wait for me to finish this part and film it. Link to comment Share on other sites More sharing options...
ddunit Posted March 20, 2009 Author Share Posted March 20, 2009 kk Link to comment Share on other sites More sharing options...
Irhymer Posted March 20, 2009 Share Posted March 20, 2009 Off topic: Hey DDunit i kind of stole you avatar style. My sig and recent posts explain it.On Topic: anything I can do to help any of this along. :cheesy: Link to comment Share on other sites More sharing options...
Chakkra Posted March 20, 2009 Share Posted March 20, 2009 @Corey:> O.o i came up with a good idea! all the eclispers who have been here for a long time me, admins, ghost, slym, yhello, legendary ppl, make an eclispe game, and have like dev and ninja tech as graphix, eclispe would make such a sick game it wouldnt be funnyWhere the hell am i in this list? Link to comment Share on other sites More sharing options...
Irhymer Posted March 20, 2009 Share Posted March 20, 2009 lol :P Link to comment Share on other sites More sharing options...
zade_o Posted March 20, 2009 Share Posted March 20, 2009 HM, couldn't I just change the DestSrc when I draw the tile in Dx? Link to comment Share on other sites More sharing options...
Wharp Posted March 20, 2009 Share Posted March 20, 2009 woah, okay guys, think logically. If we somehow got all of those people to help. It shouldn't be a Fan-Game! Come on! think up something like a maplestory kinda thing. Link to comment Share on other sites More sharing options...
Irhymer Posted March 20, 2009 Share Posted March 20, 2009 @~{Wharp}~[SB:> [CUBE] link=topic=40833.msg402097#msg402097 date=1237511240]> woah, okay guys, think logically. If we somehow got all of those people to help. It shouldn't be a Fan-Game! Come on! think up something like a maplestory kinda thing.thats what I think…. Link to comment Share on other sites More sharing options...
zade_o Posted March 20, 2009 Share Posted March 20, 2009 What do you mean a maplestory kind of thing?… Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted March 20, 2009 Share Posted March 20, 2009 @Ghost:> HM, couldn't I just change the DestSrc when I draw the tile in Dx?wait, are we talking directdraw or D3D? Link to comment Share on other sites More sharing options...
ddunit Posted March 20, 2009 Author Share Posted March 20, 2009 In the other topic I said I'd want to do a mario paper styled game.. not exactly like it. T-T Link to comment Share on other sites More sharing options...
zade_o Posted March 20, 2009 Share Posted March 20, 2009 I was talking about directdraw I believe.Unfortunately though, I'm putting this off for now. For me to do it, I'd have to put new calculations in the way NPCs and Players are drawn + the tiles.I don't really have that much time. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted March 20, 2009 Share Posted March 20, 2009 done. 3.0 now supports this as an option. Although you can only have 2 layers if you use it: Ground and Mask. You *CAN* build 3D objects with perpendicular tiles and bam. got yourself a runescape. well, not really. Link to comment Share on other sites More sharing options...
Chakkra Posted March 20, 2009 Share Posted March 20, 2009 ambardia would really find this useful… Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted March 20, 2009 Share Posted March 20, 2009 @[SB:> Chakkra link=topic=40833.msg402263#msg402263 date=1237523701]> ambardia would really find this useful…dude, complete camera control. You can have your game upside down if you want. Link to comment Share on other sites More sharing options...
Chakkra Posted March 20, 2009 Share Posted March 20, 2009 @H.:> dude, complete camera control. You can have your game upside down if you want.and…?I just stated ambardia would be 1 step closer to 3d. Link to comment Share on other sites More sharing options...
Devogen Posted March 20, 2009 Share Posted March 20, 2009 Reminds me of the good old days of programming when the Wolfenstein open source was released.It surprising everyone sort of forgot about mode7, now i see that applied in a mirage type scenario, it looks pretty damn sweet. Link to comment Share on other sites More sharing options...
ddunit Posted March 23, 2009 Author Share Posted March 23, 2009 @H.:> done. 3.0 now supports this as an option. Although you can only have 2 layers if you use it: Ground and Mask. You *CAN* build 3D objects with perpendicular tiles and bam. got yourself a runescape. well, not really.Gah, We don't need full cam control, just a view like paper mario Dx Link to comment Share on other sites More sharing options...
zade_o Posted March 24, 2009 Share Posted March 24, 2009 Ddunit. I know I can do it, but the only thing is no platforms will be elevated. Link to comment Share on other sites More sharing options...
Devogen Posted March 24, 2009 Share Posted March 24, 2009 Im also wondering how well the trees and other images that are zooming will stay nice and clean, i can see they used some sort of filter in that video.. im assuming its the same sort of sprite scaling in ee3.0 HM? Link to comment Share on other sites More sharing options...
zade_o Posted March 24, 2009 Share Posted March 24, 2009 Ah wait. I can't do it nevermind. I just remembered that changing the dest rec only allows you to move the 2 corners of a square.It's not possible in DX7 then. Link to comment Share on other sites More sharing options...
Devogen Posted March 24, 2009 Share Posted March 24, 2009 Nah, i cant see it happening in dx7, and if it did - it would be xtremely laggy and the images that are zoomed towards the camera would look… well.. go and play wolfenstein again or doom, remember the uber-pixelation when you get up close? thats mode7 in dx7 for ya. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted March 24, 2009 Share Posted March 24, 2009 @[IG:> ãVO link=topic=40833.msg405754#msg405754 date=1237867495]> Im also wondering how well the trees and other images that are zooming will stay nice and clean, i can see they used some sort of filter in that video.. im assuming its the same sort of sprite scaling in ee3.0 HM?yeah, Im using mipmaps. Link to comment Share on other sites More sharing options...
vrage Posted March 24, 2009 Share Posted March 24, 2009 Hm, will you retain the head-body-legs thing in 3.0? Link to comment Share on other sites More sharing options...
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