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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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@Soul:

> Eh, that might have been a little of a strech, but object orientation _is_ a huge difference. Look at any C++ code and you'll see obvious influences that would have never occured in C, the entire ideology is different.

No, I do understand where you're coming from. I just felt like nit-picking your statement [_ u .]
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@Noctis:

> Hey miguu how is the progress of PV or PVO? xO

It's going fine. Got custom font working so you guys can draw your own characters and what-not. I also got wordwrap working. Going to jump right in on the actual gameplay next and integrate the login menu and everything else later.
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@pkmcvz:

> hello mr-miguu when will launch the 2011 hp so far not seen anything of a beta version?

What?

@pkmcvz:

> ta this or that version here in this site 100% error free?

No. No program ever is 100% error free…
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@Estec:

> I was just wondering when there would be a next release for this. I'm planning to make a metroid game using this engine.

You're more than welcome to either:

A. Use Project Vertigo Origins (or PVO for short).
B. Use NetGore (it's, by default, side-scrolling).
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@Estec:

> well which one is easier to put my resources in?

Probably, at the moment, NetGore. They have tutorials on their site/wiki.

@Estec:

> Also I'd like to edit the GUI but I couldn't find the file in PVO.

That version of PVO loads the GUI from within the client. I will work on finishing up my PV for EO v2.0\. I never got around to the dynamic animation system the current PVO has.

@Estec:

> And NetGore? Do I just search that on Google or is it on here?

www.**NetGore**.com

P.S.: Sorry for the advertisement, Marsh?
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