Mr. Bob Firefarter Posted August 11, 2009 Share Posted August 11, 2009 How about: after you click warp, under attributes, it asks for a map number, and if you want the warp one-way, then you click ok, then that map pops up, and you click on it where you want the warp to end up, after that, the screen disappears, then you select the spot where you want the warp to go on the map you're currently editing. Link to comment Share on other sites More sharing options...
emblem Posted August 11, 2009 Share Posted August 11, 2009 So. Basically RPG Maker XP style? Link to comment Share on other sites More sharing options...
Mr. Bob Firefarter Posted August 11, 2009 Share Posted August 11, 2009 I've never seen that, so I don't know. BTW, you should make Eclipse Galaxy available in severla programming languages, so that it's accessable to everyone skilled in programming. Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 @ᴆᴎᴧ:> I've never seen that, so I don't know. BTW, you should make Eclipse Galaxy available in severla programming languages, so that it's accessable to everyone skilled in programming.I'll make it available in Java, C++, C# and Python if possible. I'm more concerned on finishing the core objectives, anyone that wants to make one and post it for others to use will help :P Link to comment Share on other sites More sharing options...
Godlord Posted August 11, 2009 Share Posted August 11, 2009 @Rose:> I'll make it available in Java, C++, C# and Python if possible. I'm more concerned on finishing the core objectives, anyone that wants to make one and post it for others to use will help :PMuch luck with the language porting. I can predict already that that will be a pain in the ass.Regards, Godlord. Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 @Godlord:> Much luck with the language porting. I can predict already that that will be a pain in the ass.> > Regards,> Godlord.Well not entirely. C++ and C# will be easy, but I have no expierience with Python, and Java is my enemy because both my computers hate Java. xP No suggestions Goddie? Link to comment Share on other sites More sharing options...
Joe888888 Posted August 11, 2009 Share Posted August 11, 2009 Sweet!If you port it to java I might actually consider using it as my DLO game engine, if there is a converter.XD Link to comment Share on other sites More sharing options...
Godlord Posted August 11, 2009 Share Posted August 11, 2009 @Rose:> Well not entirely. C++ and C# will be easy, but I have no expierience with Python, and Java is my enemy because both my computers hate Java. xP No suggestions Goddie?C++ easy? Unless using the .NET framework or some very easy library or development kit, it will take several months, if not years. C# forces you to use .NET. Install Eclipse IDE, JRE and the JDK if you want to port it to Java.Regards, Godlord. Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 I might leave Java up to someone else, and C++ is my second nature. Its why I went to college for 3 years, to learn it. I can write the exact same function SS uses in C++ without much adoue. :P So that'll be the fun part, since I'm going back to college. Anyway, I still need some help creating some of these features for EG. and tonight I might release a preview with whats already done. Link to comment Share on other sites More sharing options...
Godlord Posted August 11, 2009 Share Posted August 11, 2009 @Rose:> I might leave Java up to someone else, and C++ is my second nature. Its why I went to college for 3 years, to learn it. I can write the exact same function SS uses in C++ without much adoue. :P So that'll be the fun part, since I'm going back to college. Anyway, I still need some help creating some of these features for EG. and tonight I might release a preview with whats already done.Porting Sadscript to C++ isn't hard, but porting the engine is something completely different.Regards, Godlord. Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 @Godlord:> Porting Sadscript to C++ isn't hard, but porting the engine is something completely different.> > Regards,> Godlord.I didn't mean only SadScript fuctions I met any function or law, so the engine conversion may only be a bit more difficult but its not something I'm going to worry about until after these main features are implemented. Link to comment Share on other sites More sharing options...
Godlord Posted August 11, 2009 Share Posted August 11, 2009 @Rose:> I didn't mean only SadScript fuctions I met any function or law, so the engine conversion may only be a bit more difficult but its not something I'm going to worry about until after these main features are implemented.*cough* WinAPI *cough* DirectX *cough* (Unless using OpenGL, X11, wxWidgets, GTK+, Qt, SDL or something similar or a combination of these).Porting isn't just rewriting every function. Besides, in C++ you would most-likely use classes if not using C++ without classes and redesign everything to gain performance.Regards, Godlord. Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 Well like I said, I'm making a Pre-Alpha Release tonight. I'm taking out directional blocking for now though. Link to comment Share on other sites More sharing options...
Guest Posted August 11, 2009 Share Posted August 11, 2009 im not staff becuz? Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 @Captain:> im not staff becuz?@Rose:> If you wish to help with this engine please pm me and allow me to add you to the list :D Link to comment Share on other sites More sharing options...
Mr. Bob Firefarter Posted August 11, 2009 Share Posted August 11, 2009 We can use this for the main GUI, it's already 800x600http://zuserver2.star.ucl.ac.uk/~idh/apod/image/0611/andromeda_gendler.jpg Link to comment Share on other sites More sharing options...
The New World Posted August 11, 2009 Author Share Posted August 11, 2009 @ᴆᴎᴧ:> We can use this for the main GUI, it's already 800x600> > http://zuserver2.star.ucl.ac.uk/~idh/apod/image/0611/andromeda_gendler.jpgHow about editing the GUI in the 1.0 release xP Link to comment Share on other sites More sharing options...
The New World Posted August 14, 2009 Author Share Posted August 14, 2009 Whoever wants 3.0 to come faster can help me clean up some coding, =P Link to comment Share on other sites More sharing options...
Joe888888 Posted August 14, 2009 Share Posted August 14, 2009 this is really cool, i just hope we dont get too ahead of ourselves and make it buggy Link to comment Share on other sites More sharing options...
The New World Posted August 14, 2009 Author Share Posted August 14, 2009 Bleh, I'm slowly adding/modifying everything to be efficient, but I forgot to clean out some code before releasing 2.0 xDShould I add this old script? I feel like making it for multiple items just dont feel like paperdolling guitars /flutes and shit right now. xDhttp://www.touchofdeathforums.com/smf/index.php/topic,2431.0.html Link to comment Share on other sites More sharing options...
Skillzalot Posted August 14, 2009 Share Posted August 14, 2009 For the quest system what types of quest are there Link to comment Share on other sites More sharing options...
Joe888888 Posted August 14, 2009 Share Posted August 14, 2009 If you implemented a bunch of songs as "Random Sounds" I guess it would be OK, i guess idc, sadly, I wont be using this unless it is ported to Java, thanks a bunch tho. Link to comment Share on other sites More sharing options...
The New World Posted August 14, 2009 Author Share Posted August 14, 2009 @[GrimTechâ„¢:> Skillzalot link=topic=49906.msg523529#msg523529 date=1250290747]> For the quest system what types of quest are thereItem Req, Class Req, Scripted NPC Kill Req, and the option of requiring one quest to be done before performing a second part of it, or an interlinking one. Link to comment Share on other sites More sharing options...
Skillzalot Posted August 14, 2009 Share Posted August 14, 2009 How about a quest where you lead people. That would be cool Link to comment Share on other sites More sharing options...
Joe888888 Posted August 15, 2009 Share Posted August 15, 2009 Yah, like lead some civilians to a different city, if they die then you have a 5 minute timer until it resets the quest. Link to comment Share on other sites More sharing options...
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