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Joe888888

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Everything posted by Joe888888

  1. Why would you sound like a fail at life??? lol, if anything, i would well then cheerio! ill b looking here for posts
  2. @jango, yes, that is one of my fairly old pivot animations lol @kreator YES! Ftw! The card runs awesomely with very good temp control, and I am playing Empire: Total War on Ultra everything 1633x1280 (i think) with x8 AA and x16 AT Texture Filtering and im getting an average of 40 fps, well, on my dell "18.5 inch monitor.
  3. Thanks a bunch man! [email protected] or if I HAVE TO get the invite through my gmail account: [email protected]
  4. Yay! My ATI 5770 1GB by Sapphire is going to be here today, to finish my Athlon II 2.9 ghz x3, 4GB DDR3 RAM, MSI 980a-G65 Mobo, computer i assembled, im used to runing a crappy Nforce 8300 IGP, so this is oging to be mindblowing for me, im just excited lol
  5. Thank you a bunch for this guys, i needed something like this…dont laugh at me xD
  6. looks like i have come crawling back to this engine…xD
  7. Hey guys! I am having a problem with my comp, can you guys please take a look at my yahoo question that nobody has answered yet? Thanks! [http://answers.yahoo.com/question/index?qid=20100221155043AAW55Uk](http://answers.yahoo.com/question/index?qid=20100221155043AAW55Uk)
  8. Hey Serdradox! I remember you! Thanks a bunch!
  9. Hey! I am trying to use the sprites from charas-project.net charset generator with setting on medium (default) and when i run them through the 32x32 converter Admiral Refuge posted awhile back (search it) it converts them fine, but they are REALLY small, do you know how much I am supposed to resize them or how to fix this and what not? Thanks. Please, this isnt a topic to criticize charas, i just need a little help. Thanks, Bye!
  10. eh, i dont mean to offend you if this is true, it's just that I don't know you at all, and it COULD be a scam, not saying it is, sorry, i was too quick to judge
  11. your reply to my post makes no sense whatsoever, you obviously are pulling a scam here.
  12. Hello! I will start you off with the overview of what rebellion is/is going to be, skip if necessary :azn:. Style: Global Late Medieval Fantasy (With guns) A lot of the races are based off of real races, note that there is magic. Also note I have to come up with names for a lot of these. -Story (Not completely finished): There is one big, prosperous regime known as The Principality, consisting of all of the mainland (it is surrounded on both sides by unexplored waters), Maliriel. Then a large invading force (they will be dark-colored elves) comes in a pattern similiar to the mongols, annihilating a large portion of the Northern provinces (idk, somewhat similiar to Russia) and then people in the Principality start taking sides, whether to be friends with these strange foreigners or to destroy them, The Free Lands splits off of the Principality (the free lands aka The Rebellion) the free lands now consists off the Asian-style country, the invaders, and The Afro-Arabic country. The Principality now consists of the Nordic country, the Loyalists in the Northern Provinces (now invaded), and the European monotheistic-country. War breaks out. Factions- you can be any race from the story, excluding the Northern Loyalists. You will then be in a certain faction accordingly (Principality or Free Lands) Based off of Eclipse Stable. Currently has Action bar and sourced updater. Will have dedicated host. Sprites will come from charas-project.net battlecharset generator, that's where YOU come in. I need an experienced programmer for multiple tasks, but WILL PAY. The first job will be SUPER EASY, simply debugging my source, the second job will be pretty hard, it will basically be getting the sprites to work with Charas-project.net battlecharset generated sprites. I will actually tell you the whole thing if you respond. By PM or email, of course, [email protected] Remember, I am paying, but I definitely need an experienced programmer.
  13. ok, thank you godlord, that helped a LOT
  14. The reason I wanted to send it to someone was because I don't think a lot of people will be familiar with the problem if they don't see the action bar code, but w/e. Umm, well anyway, I guess here is the problems: Trying to compile client: Compile Error, variable not defined, and it highlights the first image16 you see, nothing else, here is the first sub and startup for frmstable (i have ES, it is called frmirage i think in EE?) Remember, this is part of the action bar source edit. ``` Option Explicit Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer Private Sub Image5_Click() Dim ssp As String Dim I Dim J ssp = Label14(10).Caption I = 0 J = 0 Dim p As String Dim R As String While I < lstSpells.ListCount p = lstSpells.List(I) R = Right(p, Len(p) - 3) If StrComp(R, ssp) = 0 Then J = I End If I = I + 1 Wend If GetAsyncKeyState(2) 0 Then Image5.Picture = Image16.Picture Call SendData("setspell10" & SEP_CHAR & Null & END_CHAR) Else If Image5.Picture Image16.Picture Then If Player(MyIndex).Spell(lstSpells.ListIndex + 1) > 0 Then SpellMemorized = Val#(lstSpells.List(J)) Else Call AddText("No spell in this slot.", BRIGHTRED) End If If Player(MyIndex).Spell(lstSpells.ListIndex + 1) > 0 Then If GetTickCount > Player(MyIndex).AttackTimer + 1000 Then Call SendData("cast" & SEP_CHAR & SpellMemorized & END_CHAR) Player(MyIndex).Attacking = 1 Player(MyIndex).AttackTimer = GetTickCount Player(MyIndex).CastedSpell = YES End If Else Call AddText("No spell in this slot.", BRIGHTRED) End If End If End If End Sub ``` And when I try compiling the server: Same error message, it highlights the first FileData = in ModHandleData, here is the first sub and startup: ``` Option Explicit Sub HandleData(ByVal Index As Long, ByVal Data As String) Dim Parse() As String On Error Resume Next Parse = Split(Data, SEP_CHAR) Select Case LCase$(Parse(0)) Case "setspell1" Call WriteINI("SK1", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell1" FileData = ReadINI("SK1", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell1" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell2" Call WriteINI("SK2", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell2" FileData = ReadINI("SK2", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell2" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell3" Call WriteINI("SK3", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell3" FileData = ReadINI("SK3", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell3" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell4" Call WriteINI("SK4", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell4" FileData = ReadINI("SK4", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell4" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell5" Call WriteINI("SK5", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell5" FileData = ReadINI("SK5", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell5" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell6" Call WriteINI("SK6", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell6" FileData = ReadINI("SK6", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell6" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell7" Call WriteINI("SK7", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell7" FileData = ReadINI("SK7", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell7" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell8" Call WriteINI("SK8", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell8" FileData = ReadINI("SK8", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell8" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell9" Call WriteINI("SK9", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell5" FileData = ReadINI("SK5", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell9" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "setspell10" Call WriteINI("SK10", "sid", Parse(1), App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini") Exit Sub Case "loadspell10" FileData = ReadINI("SK10", "sid", App.Path & "\Scripts\db\" & GetPlayerName(Index) & ".ini", vbNullString) Call SendDataTo(Index, "getspell10" & SEP_CHAR & FileData & END_CHAR) Exit Sub Case "requesteditmain" Call Packet_RequestEditMain(Index, Parse(1)) Exit Sub Case "newmain" Call Packet_NewMain(Index, Parse(1), Parse(2)) Exit Sub Case "guildmsg" Call Packet_GuildMsg(Index, Parse(1)) Exit Sub Case "getclasses" Call Packet_GetClasses(Index) Exit Sub Case "newaccount" Call Packet_NewAccount(Index, Parse(1), Parse(2), Parse(3)) Exit Sub Case "delaccount" Call Packet_DeleteAccount(Index, Parse(1), Parse(2)) Exit Sub Case "acclogin" Call Packet_AccountLogin(Index, Parse(1), Parse(2), Val(Parse(3)), Val(Parse(4)), Val(Parse(5)), Parse(6)) Exit Sub Case "givemethemax" Call Packet_GiveMeTheMax(Index) Exit Sub Case "addchar" Call Packet_AddCharacter(Index, Parse(1), Val(Parse(2)), Val(Parse(3)), Val(Parse(4)), Val(Parse(5)), Val(Parse(6)), Val(Parse(7))) Exit Sub Case "delchar" Call Packet_DeleteCharacter(Index, Val(Parse(1))) Exit Sub Case "usechar" Call Packet_UseCharacter(Index, Val(Parse(1))) Exit Sub Case "guildchangeaccess" Call Packet_GuildChangeAccess(Index, Parse(1), Val(Parse(2))) Exit Sub Case "guilddisown" Call Packet_GuildDisown(Index, Parse(1)) Exit Sub Case "guildleave" Call Packet_GuildLeave(Index) Exit Sub Case "guildmake" Call Packet_GuildMake(Index, Parse(1), Parse(2)) Exit Sub Case "guildmember" Call Packet_GuildMember(Index, Parse(1)) Exit Sub Case "guildtrainee" Call Packet_GuildTrainee(Index, Parse(1)) Exit Sub Case "saymsg" Call Packet_SayMessage(Index, Parse(1)) Exit Sub Case "emotemsg" Call Packet_EmoteMessage(Index, Parse(1)) Exit Sub Case "broadcastmsg" Call Packet_BroadcastMessage(Index, Parse(1)) Exit Sub Case "globalmsg" Call Packet_GlobalMessage(Index, Parse(1)) Exit Sub Case "adminmsg" Call Packet_AdminMessage(Index, Parse(1)) Exit Sub Case "playermsg" Call Packet_PlayerMessage(Index, Parse(1), Parse(2)) Exit Sub Case "playermove" Call Packet_PlayerMove(Index, Val(Parse(1)), Val(Parse(2)), Val(Parse(3)), Val(Parse(4))) Exit Sub Case "playerdir" Call Packet_PlayerDirection(Index, Val(Parse(1))) Exit Sub Case "useitem" Call Packet_UseItem(Index, Val(Parse(1))) Exit Sub Case "playermovemouse" Call Packet_PlayerMoveMouse(Index, Val(Parse(1))) Exit Sub Case "warp" Call Packet_Warp(Index, Val(Parse(1))) Exit Sub Case "endshot" Call Packet_EndShot(Index, Val(Parse(1))) Exit Sub Case "attack" Call Packet_Attack(Index) Exit Sub Case "usestatpoint" Call Packet_UseStatPoint(Index, Val(Parse(1))) Exit Sub Case "setplayersprite" Call Packet_SetPlayerSprite(Index, Parse(1), Val(Parse(2))) Exit Sub Case "getstats" Call Packet_GetStats(Index, Parse(1)) Exit Sub Case "requestnewmap" Call Packet_RequestNewMap(Index, Val(Parse(1))) Exit Sub Case "warpmeto" Call Packet_WarpMeTo(Index, Parse(1)) Exit Sub Case "warptome" Call Packet_WarpToMe(Index, Parse(1)) Exit Sub Case "mapdata" Call Packet_MapData(Index, Parse) Exit Sub Case "needmap" Call Packet_NeedMap(Index, Parse(1)) Exit Sub Case "mapgetitem" Call Packet_MapGetItem(Index) Exit Sub Case "mapdropitem" Call Packet_MapDropItem(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "maprespawn" Call Packet_MapRespawn(Index) Exit Sub Case "kickplayer" Call Packet_KickPlayer(Index, Parse(1)) Exit Sub Case "banlist" Call Packet_BanList(Index) Exit Sub Case "bandestroy" Call Packet_BanListDestroy(Index) Exit Sub Case "banplayer" Call Packet_BanPlayer(Index, Parse(1)) Exit Sub Case "requesteditmap" Call Packet_RequestEditMap(Index) Exit Sub Case "requestedititem" Call Packet_RequestEditItem(Index) Exit Sub Case "edititem" Call Packet_EditItem(Index, Val(Parse(1))) Exit Sub Case "saveitem" Call Packet_SaveItem(Index, Parse) Exit Sub Case "enabledaynight" Call Packet_EnableDayNight(Index) Exit Sub Case "daynight" Call Packet_DayNight(Index) Exit Sub Case "requesteditnpc" Call Packet_RequestEditNPC(Index) Exit Sub Case "editnpc" Call Packet_EditNPC(Index, Val(Parse(1))) Exit Sub Case "savenpc" Call Packet_SaveNPC(Index, Parse) Exit Sub Case "requesteditshop" Call Packet_RequestEditShop(Index) Exit Sub Case "editshop" Call Packet_EditShop(Index, Val(Parse(1))) Exit Sub Case "saveshop" Call Packet_SaveShop(Index, Parse) Exit Sub Case "requesteditspell" Call Packet_RequestEditSpell(Index) Exit Sub Case "editspell" Call Packet_EditSpell(Index, Val(Parse(1))) Exit Sub Case "savespell" Call Packet_SaveSpell(Index, Parse) Exit Sub Case "forgetspell" Call Packet_ForgetSpell(Index, Val(Parse(1))) Exit Sub Case "setaccess" Call Packet_SetAccess(Index, Parse(1), Val(Parse(2))) Exit Sub Case "whosonline" Call Packet_WhoIsOnline(Index) Exit Sub Case "onlinelist" Call Packet_OnlineList(Index) Exit Sub Case "setmotd" Call Packet_SetMOTD(Index, Parse(1)) Exit Sub Case "buy" Call Packet_BuyItem(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "sellitem" Call Packet_SellItem(Index, Val(Parse(1)), Val(Parse(2)), Val(Parse(3)), Val(Parse(4))) Exit Sub Case "fixitem" Call Packet_FixItem(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "search" Call Packet_Search(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "search2" Call Packet_Search2(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "playerchat" Call Packet_PlayerChat(Index, Parse(1)) Exit Sub Case "achat" Call Packet_AcceptChat(Index) Exit Sub Case "dchat" Call Packet_DenyChat(Index) Exit Sub Case "qchat" Call Packet_QuitChat(Index) Exit Sub Case "sendchat" Call Packet_SendChat(Index, Parse(1)) Exit Sub Case "pptrade" Call Packet_PrepareTrade(Index, Parse(1)) Exit Sub Case "atrade" Call Packet_AcceptTrade(Index) Exit Sub Case "qtrade" Call Packet_QuitTrade(Index) Exit Sub Case "dtrade" Call Packet_DenyTrade(Index) Exit Sub Case "updatetradeinv" Call Packet_UpdateTradeInventory(Index, Val(Parse(1)), Val(Parse(2)), Parse(3), Val(Parse(4))) Exit Sub Case "swapitems" Call Packet_SwapItems(Index) Exit Sub Case "party" Call Packet_Party(Index, Parse(1)) Exit Sub Case "joinparty" Call Packet_JoinParty(Index) Exit Sub Case "leaveparty" Call Packet_LeaveParty(Index) Exit Sub Case "partychat" Call Packet_PartyChat(Index, Parse(1)) Exit Sub Case "spells" Call Packet_Spells(Index) Exit Sub Case "hotscript" Call Packet_HotScript(Index, Val(Parse(1))) Exit Sub Case "scripttile" Call Packet_ScriptTile(Index, Val(Parse(1))) Exit Sub Case "cast" Call Packet_Cast(Index, Val(Parse(1))) Exit Sub Case "refresh" Call Packet_Refresh(Index) Exit Sub Case "buysprite" Call Packet_BuySprite(Index) Exit Sub Case "clearowner" Call Packet_ClearOwner(Index) Exit Sub Case "requestedithouse" Call Packet_RequestEditHouse(Index) Exit Sub Case "buyhouse" Call Packet_BuyHouse(Index) Exit Sub Case "sellhouse" Call Packet_SellHouse(Index) Exit Sub Case "checkcommands" Call Packet_CheckCommands(Index, Parse(1)) Exit Sub Case "prompt" Call Packet_Prompt(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "querybox" Call Packet_QueryBox(Index, Parse(1), Val(Parse(2))) Exit Sub Case "requesteditarrow" Call Packet_RequestEditArrow(Index) Exit Sub Case "editarrow" Call Packet_EditArrow(Index, Val(Parse(1))) Exit Sub Case "savearrow" Call Packet_SaveArrow(Index, Val(Parse(1)), Parse(2), Val(Parse(3)), Val(Parse(4)), Val(Parse(5))) Exit Sub Case "checkarrows" Call Packet_CheckArrows(Index, Val(Parse(1))) Exit Sub Case "requesteditemoticon" Call Packet_RequestEditEmoticon(Index) Exit Sub Case "requesteditelement" Call Packet_RequestEditElement(Index) Exit Sub Case "requesteditquest" Call Packet_RequestEditQuest(Index) Exit Sub Case "editemoticon" Call Packet_EditEmoticon(Index, Val(Parse(1))) Exit Sub Case "editelement" Call Packet_EditElement(Index, Val(Parse(1))) Exit Sub Case "saveemoticon" Call Packet_SaveEmoticon(Index, Val(Parse(1)), Parse(2), Val(Parse(3))) Exit Sub Case "saveelement" Call Packet_SaveElement(Index, Val(Parse(1)), Parse(2), Val(Parse(3)), Val(Parse(4))) Exit Sub Case "checkemoticons" Call Packet_CheckEmoticon(Index, Val(Parse(1))) Exit Sub Case "mapreport" Call Packet_MapReport(Index) Exit Sub Case "gmtime" Call Packet_GMTime(Index, Val(Parse(1))) Exit Sub Case "weather" Call Packet_Weather(Index, Val(Parse(1))) Exit Sub Case "warpto" Call Packet_WarpTo(Index, Val(Parse(1)), Val(Parse(2)), Val(Parse(3))) Exit Sub Case "localwarp" Call Packet_LocalWarp(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "arrowhit" Call Packet_ArrowHit(Index, Val(Parse(1)), Val(Parse(2)), Val(Parse(3)), Val(Parse(4))) Exit Sub Case "bankdeposit" Call Packet_BankDeposit(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "bankwithdraw" Call Packet_BankWithdraw(Index, Val(Parse(1)), Val(Parse(2))) Exit Sub Case "reloadscripts" Call Packet_ReloadScripts(Index) Exit Sub Case "custommenuclick" Call Packet_CustomMenuClick(Index, Val(Parse(1)), Val(Parse(2)), Parse(3), Val(Parse(4)), Parse(5)) Exit Sub Case "returningcustomboxmsg" Call Packet_CustomBoxReturnMsg(Index, Val(Parse(1))) Exit Sub Case "loadupdates" 'loadupdates Dim onename As String Dim onepath As String Dim number Dim Path As Long Dim ending As Long Dim Amount As Long Dim update As Integer number = 1 Amount = ReadINI("UPDATES", "amount", App.Path & "\updates.ini", vbNullString) Do While number
  15. Hey everyone! I installed the action bar, and now I am getting this wierd variable not defined error, can somebody please quick debug my source, if you post here saying you are willing, then i will send you it, this sounds really stupid, get over it.
  16. I was hoping to just integrate it with install, I obviously knew that was an option, oh btw, YOU DIDNT ANSWER MY OTHER QUESTION lol, jk, but really, you should answer my other question too and ill give ya a cookie
  17. Hey Everyone! Well I'm going to number my questions like usual lol: 1.)Is there a way to merge the installation of your client with the installation of the library files? I just want to make it simple for people completely not knowing anything about eclipse…lol 2.) I have 2 DLL's that are required to be registered to run the sourced updater warconn made, is there anyway I can make it so that when the game is installed/setup on the computer it will already be registered or automatically do it?
  18. Yeah at HM for $20 bucks, these are just fine, free shipping, and average of $7
  19. Thanks, but I still need to get some
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