ZeoWorks Posted April 22, 2014 Author Share Posted April 22, 2014 **Untitled 2D MMORPG/RPG Engine** (A Windows & Android game engine)(Very early alpha stages image)![](http://oi59.tinypic.com/fc7ph.jpg)![](http://i57.tinypic.com/4qpi02.png)**_What is this?_**Hello everyone, I wanted to share my progress of a free 2D MMORPG/RPG Engine that will allow you to create your own 2D MMO or singleplayer Games fast and easy. I will be releasing this engine this year! This 2D MMORPG/RPG Engine is not like any other, it will allow you to host your servers for FREE if you so choose without the worry of in-game lag. It will feature mechanics of your choice, from top-down to platformer. You will be able to create your games for both Windows PC, Windows tablets and Android devices!**_Wait, I will be able to make 24/7 servers for free? How is this?_**This engine runs with PN (Photon Networking) servers & dropbox . I will explain them both below…**-Dropbox (free)**The developer will need to create a free dropbox account, this database will store all the players information, maps, items, spells, npc.etc as well as the graphics. Everything is dropbox server sided, just like a in-game auto updater! Your players will not need to download updates manually! No need to run anything like server.exe either. _(More information about this and security is posted in the comment section below)_**-Photon Networking Cloud Servers (free)**PN (Photon Networking) will allow developers to host they're game server on the PN 24/7 cloud server for free, you can also pay a monthly fee to upgrade your servers power. There are multiple packages, A free server will limit you to 20 players can only be online at once, if you pay $9 a month then you can have 100 players online at once, if you pay $39 you can have 500 players online at once.etc You will be allowed to add as much game servers into your game as you wish. For example, when a user logs in he will have the option to 'Join Server 1', 'Join Server 2'.etc. This means you could have 10 PN free servers if you wish._Supported Systems:_**-Windows PC****-Windows Tablet****-Android Devices** (Mobiles, Tablets.etc)Key FEATURES:-EVERYTHING is server sided, including graphics, audio, accounts, npc data, items data.etc-You do NOT need to pay server costs or rent a VPS if you wish not to… Your game server will run with Photon Cloud which will host your server(s) for you.-No Coding Required-You can choose how your game works. There are multiple mechanical choices to choose from. From clicking around like you would in runescape to using your keyboard.-Fully Customizable GUI/HUD-High quality pathfinding system-Smooth Player Syncing-Shadows-Chat System-Inventory & Bank system-Light System-Day & Night System-Weather System-Friends List-Create NPC-Create Items-Create Maps-Create Weapons (both melee and ranged)-Create Quests-Create Equipment-Create Skills-Create Shops-Create Companions-Character Creation-Player Owned Houses-Login System-Dialogue System-PvP, PvM & MvM-Emotes-Full Chat System-Resizable Screen Resolutions-Full Screen Mode-Create Massive Worlds For Your Players To Explore-Resizable sprite sheet tiles (Example: You can have 4x4 which will give characters 4 frames for each movement, 3X2.etc)Below is a very early alpha test video showing smooth player movement, path finding and a zoom-able camera. Remember, your game does not need to have all these features, you can pick and choose between them!https://www.youtube.com/watch?v=51uEEYESeTAWIP Android device test (I made the sprite movement animation a little too fast in this video, please keep in mind that this is WIP and the tile placement for android will be easier to use in the future)https://www.youtube.com/watch?v=OJtMGMUr9Ik**If you have any questions please post below. Also, this engine does not have a name yet, so if you have any ideas; please let me know!** Link to comment Share on other sites More sharing options...
BeNjO Posted April 22, 2014 Share Posted April 22, 2014 you will have to go more indepth with the whole drop box thing. Really not sure what your trying to accomplish doing that but what I can make from it all the players run from the same drop box? What sort of security is there if the whole online game is run and managed by the same application? What is stopping players editing there own accounts to be the best? I used Photon with my unity engine and I can say it is a very good system to be using - bar paying for player slots. Link to comment Share on other sites More sharing options...
ZeoWorks Posted April 22, 2014 Author Share Posted April 22, 2014 > you will have to go more indepth with the whole drop box thing. Really not sure what your trying to accomplish doing that but what I can make from it all the players run from the same drop box? What sort of security is there if the whole online game is run and managed by the same application? What is stopping players editing there own accounts to be the best? I used Photon with my unity engine and I can say it is a very good system to be using - bar paying for player slots.Sorry friend I am not the best with explaining things, just doing them. :DYou are right in a sense. Basically, you do not need to run any server applications… You (as the developer, not the players) make a dropbox account and sync it with your game using a thing called Dropbox API. Your dropbox database is where all information is stored.. Including accounts, map data, weapons, items.etc. So for example: When a player creates an account on your game, it will send the request to the dropbox database and will create the account and store any information the player will gain on it (such as player levels, equipment, bank.etc).Graphics will also be stored in the dropbox database and is loaded into the game during runtime(the administrator can upload graphics).Security wise, all data (such as accounts, maps.etc) is heavily encrypted... Not only that, if a hacker would want to hack your game, it will require him to first break through dropbox's security before even getting a chance to get to the encrypted information. So safe to say, its very safe. :D Link to comment Share on other sites More sharing options...
BeNjO Posted April 22, 2014 Share Posted April 22, 2014 I'm sure I am missing some questions but would love to see the outcome to this :) Link to comment Share on other sites More sharing options...
ZeoWorks Posted April 22, 2014 Author Share Posted April 22, 2014 Me too. :) I'm excited to see what games developers create with this.When you have more questions by all means ask and I'll answer. I will keep this thread updated as much as I can. Link to comment Share on other sites More sharing options...
Scratso Posted April 22, 2014 Share Posted April 22, 2014 At the moment the free servers will fit suitably :D Link to comment Share on other sites More sharing options...
Radis Posted April 23, 2014 Share Posted April 23, 2014 in MMORPG the important are Guild and questif can adding mariage system using requirement like intimacy :3Guild v Guild (Guild wars)tournament :3LoL, just give some advice :p Link to comment Share on other sites More sharing options...
SkywardRiver Posted April 23, 2014 Share Posted April 23, 2014 Looking good so far, keep up the great work mate! Link to comment Share on other sites More sharing options...
Scratso Posted April 23, 2014 Share Posted April 23, 2014 Ah, you'll be releasing it this year… Good. :) Link to comment Share on other sites More sharing options...
ZeoWorks Posted April 23, 2014 Author Share Posted April 23, 2014 Thank you Skyward. :)> if can adding mariage system using requirement like intimacy :3A marriage system should be no problem, I will add it. :)> Guild v Guild (Guild wars)I will be planning on adding this, Not a confirmed feature yet. It will include guild VS guild (Guild wars) and player owned guild bases. If this fails however, Then the closest thing to it will be a party (clan) system with party wars (clan wars).If anyone else has any other requests please let me know. Link to comment Share on other sites More sharing options...
Dr.House Posted April 23, 2014 Share Posted April 23, 2014 Do not think too much of the above features, just a simple good engine would be nice, features like that could come anytime later.Can't wait to test it :) Link to comment Share on other sites More sharing options...
ZeoWorks Posted April 23, 2014 Author Share Posted April 23, 2014 > Do not think too much of the above features, just a simple good engine would be nice, features like that could come anytime later.> > Can't wait to test it :)I'll try not too, I will be releasing early editions of this engine for test purposes of course. :)The features above should be no problem to do though and shouldn't take long at all. :D Link to comment Share on other sites More sharing options...
ZeoWorks Posted June 16, 2014 Author Share Posted June 16, 2014 **BIG UPDATE - ANDROID SUPPORT**After working on basic systems for the engine I am proud to announce that this engine will also have Android support! That's right, this means you can work on your mmorpg/rpg project on the go. It also means that players will be able to play your game on both PC and android, how cool is that? You can jump back and forth from your PC to your android device at any time. Not planning to make a MMORPG? that's ok, this engine will now allow you to build singleplayer RPG's too! :)Here is a WIP preview video showing Android support:https://www.youtube.com/watch?v=m4nvV_bj8Mg Link to comment Share on other sites More sharing options...
Ezemel Posted June 16, 2014 Share Posted June 16, 2014 Very interesting, any date[month, year] for an Alpha Release? :D Link to comment Share on other sites More sharing options...
ZeoWorks Posted June 16, 2014 Author Share Posted June 16, 2014 > Very interesting, any date[month, year] for an Alpha Release? :DThank you friend :D Sadly no release date, however I will be releasing this engine this year and I'll keep this thread updated. :)Here is another android test video, I made the sprite animation a little too fast in this one. :D Please keep in mind that tile placement for android is still WIP and will work easier in the future.https://www.youtube.com/watch?v=OJtMGMUr9Ik Link to comment Share on other sites More sharing options...
kibbelz Posted June 16, 2014 Share Posted June 16, 2014 Looks very very good. I hope to see more progress on this.-Kibbelz Link to comment Share on other sites More sharing options...
Wortel Angels Posted June 17, 2014 Share Posted June 17, 2014 Can you tell us where you learned how to use "PN" ?I was searching long for an good Solution and that looks at best for now. Link to comment Share on other sites More sharing options...
ZeoWorks Posted June 17, 2014 Author Share Posted June 17, 2014 > Can you tell us where you learned how to use "PN" ?> > I was searching long for an good Solution and that looks at best for now.Photon networking is VERY similar to Unity3D's built in networking so I picked it up myself quite easily. It has documentation inside the .unitypackage. :) Link to comment Share on other sites More sharing options...
Wortel Angels Posted June 18, 2014 Share Posted June 18, 2014 Thanks :D Link to comment Share on other sites More sharing options...
BeNjO Posted June 18, 2014 Share Posted June 18, 2014 The only downfall to PN is the need to buy then license to use it. Of course you can use the 100 connections one, but what if you hit it? pay monthly for the 500+ one or the one off payment of $500? This is what puts people off, like it did me. Although i did use it for one game. Link to comment Share on other sites More sharing options...
Wortel Angels Posted June 18, 2014 Share Posted June 18, 2014 If your game gets big enough, and if theres something like Premium DLC or anything else then are te 500$ nothing :D Link to comment Share on other sites More sharing options...
Murdoc Posted June 18, 2014 Share Posted June 18, 2014 Nice looking engine. I like that it has android support. Something out of the box. Link to comment Share on other sites More sharing options...
ZeoWorks Posted June 18, 2014 Author Share Posted June 18, 2014 > The only downfall to PN is the need to buy then license to use it. Of course you can use the 100 connections one, but what if you hit it? pay monthly for the 500+ one or the one off payment of $500? This is what puts people off, like it did me. Although i did use it for one game.You are mistaken friend, that is if you want to host your PN servers yourself or if you do not select 'indie developer'. When you select indie developer and set up a PN app cloud you can have a 100+ subscription for $9 per month, 500+ subscription for $39 per month .etc, when you hit the limit; the player will not be able to connect and will wait for a free space. :)If you have no budget you can set up multiple servers for free that support 20 players each. Link to comment Share on other sites More sharing options...
Ezemel Posted June 19, 2014 Share Posted June 19, 2014 That's a relief :DCan't wait for this engine, I've been looking for years with no luck, until now.It's good to see someone finally making an engine that is not in VB6 Link to comment Share on other sites More sharing options...
ZeoWorks Posted August 13, 2014 Author Share Posted August 13, 2014 Hi all. :) Sorry for not updating this thread much.. I've been tight with projects.Anyway, the 2D MMORPG Engine is going **strong**. Including the ability to import maps created with the popular program 'Tiled' making loading maps over the server faster.I have also been working on a **3D MMORPG Engine** on the side, it will feature the same abilities as the 2D MMORPG Engine… You can take a look here:https://www.youtube.com/watch?v=pYmcSavfKvE(The video shows models and terrain loading in at runtime and another player connecting to the server. Model formats that are supported are: .FBX, .3DS and .OBJ... These models will be converted and encrypted to a custom format known as .MODEL)Happy building! :) Link to comment Share on other sites More sharing options...
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