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Eclipse Origins v2 Beta


Robin
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You don't get it robin is being friendly. He's answer your questions just because you don't like the answer isn't his fault. He's even redirected you to another engine which has the feature your wanting.

He's not going to code something he doesn't want. If your lucky someone might code it and post it however your still going to have to input it in your game.
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@Kirby4tw:

> Oh man why do you remove my link?
> Dont want that anybody download the feather-engine? :O
>
> But Origins has many bugs. But's no prob 4 an vb6 coder ^^
> nice work :)

It's dead. I don't want people using half-arsed abandon-ware. I remember seeing that GUI years ago.

Again, 'many bugs' doesn't help me at all. Report the bugs and I'll fix them.
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aoe health spells are healig all npc arround the range of the casting player
The mob has 50/50 HP after a aoe heal of +5000Hp the mob has 5000/5000 HP ^^
im allready fix this bug.

Mh… for an american keybord its ok but, what about germans? I want to use "ä,ö,ü" in the chat :D

The block arrows are buggy... when I click on an arrow so nothing happens but, after 10 trys close an open
the map-editor its working fine for a few time xD

Edit:
Mh, no... the feather engine can be downloadet at the following link:
http://sourceforge.net/projects/featherengine/files/Sources/Alpha%200.1.4%20Sources/Alpha_0.1.4_Sources.rar/download

the link workin fine :O
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@Kirby4tw:

> aoe health spells are healig all npc arround the range of the casting player
> The mob has 50/50 HP after a aoe heal of +5000Hp the mob has 5000/5000 HP ^^
> im allready fix this bug.

Right, I'll look into it.

@Kirby4tw:

> Mh… for an american keybord its ok but, what about germans? I want to use "ä,ö,ü" in the chat :D

Yup, that's left over from the horrible old string packets. Gonna fix up the ol' character blocker.

@Kirby4tw:

> The block arrows are buggy… when I click on an arrow so nothing happens but, after 10 trys close an open
> the map-editor its working fine for a few time xD

I'll look into it.
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Is the battle system going to be updated in a future release? The current system right now makes any damage (value) seem useless.

I can have a monster with four end stats and nothing else be beat by a person who only has one stat in each place with weapon1 however with weapon2 it doesn't.

Weapon1: 20 Damage +3 Str
Weapon2: 200 Damage +1 Str
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This is fun. I'm seriously having alot of fun reading this thread. Also, you won't find another 2d mmorpg (free) engine with as much support and exponential growth as Origins. Look on the first few releases, then look at the current features. Origins has grown alot since Robin started, which was not too long ago. Origins owns EE.
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