cody4camp Posted June 15, 2010 Author Share Posted June 15, 2010 How do I make it where players cannot block another player's pathway? Link to comment Share on other sites More sharing options...
Smallbro Posted June 15, 2010 Share Posted June 15, 2010 I was wondering the same thing. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 15, 2010 Share Posted June 15, 2010 There is a function called CheckDirection. Just remove the part about checking for other players. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 15, 2010 Share Posted June 15, 2010 or make a /push command… where you push them over one tile...THat way you can push AFKers into areas with high level aggro and run away. LOL Link to comment Share on other sites More sharing options...
mrmiguu Posted June 15, 2010 Share Posted June 15, 2010 @Shadowwulfâ„¢:> or make a /push command… where you push them over one tile...> THat way you can push AFKers into areas with high level aggro and run away. LOLI like that command! Link to comment Share on other sites More sharing options...
shadowwulf Posted June 15, 2010 Share Posted June 15, 2010 Or off cliffs/into lava pits… the fun would be endless! Link to comment Share on other sites More sharing options...
Helladen Posted June 15, 2010 Share Posted June 15, 2010 @cody4camp:> How do I make it where players cannot block another player's pathway?A better way is have all entrance/exits walk through.For example, if a user walks at the end of the map, the properties of that tile are already able to walk through other players. This is just my opinion, but it is still the overall best way to do this. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 15, 2010 Share Posted June 15, 2010 Eo doesnt have a walkthrough tile atm. Besides it does seem that this is a situation that each designer would handle differently Link to comment Share on other sites More sharing options...
cody4camp Posted June 16, 2010 Author Share Posted June 16, 2010 @Ballie:> There is a function called CheckDirection. Just remove the part about checking for other players.Worked. [Solved] Link to comment Share on other sites More sharing options...
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