Nogutek Posted July 31, 2014 Author Share Posted July 31, 2014 [Eclipse origins 3.0] Hello! I have uploaded to your game tileset sizes 256x29000 and weighs 3MB. When I created the map and chose this tileset terribly blurred …![](http://iv.pl/images/49873776637904759096.png) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted July 31, 2014 Share Posted July 31, 2014 Yes, I'd love to know what causes this, mine do the same thing Link to comment Share on other sites More sharing options...
Gleech Posted July 31, 2014 Share Posted July 31, 2014 Oh! Oh oh! I got this one! Pick me! : DI actually had this same problem.[http://www.eclipseorigins.com/community/index.php?/topic/134490-older-tileset-looks-weird-on-other-computers-but-not-the-main-one/#entry910768](http://www.eclipseorigins.com/community/index.php?/topic/134490-older-tileset-looks-weird-on-other-computers-but-not-the-main-one/#entry910768)The dimensions of the tileset need to be powers of 2\. So instead of the tileset being 256x29000, try adding extra blank space to the bottom so the tileset's size is 256x32768.There are websites that actually list the powers of 2, which you can use in the future if this problem happens again. :) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted July 31, 2014 Share Posted July 31, 2014 That's the stupidest thing about 4.0 yet! But thanks for the help! Link to comment Share on other sites More sharing options...
deathtaker26 Posted August 1, 2014 Share Posted August 1, 2014 > That's the stupidest thing about 4.0 yet! But thanks for the help!It's not stupid… Graphics should always be read in power's of 2, it's how you calculate the size of the tiles and can have unlimited tiles per tileset. It's part of an equation and if you think about it even computer stuff is usually in powers of 2 as well. It's not 1000mb to a gig it's 1024mb to a gig. 1024 gigs in a tera, 1024 bytes in a kilo byte. It's just how computers mathematically handle stuff. Link to comment Share on other sites More sharing options...
PVJsquad Posted August 1, 2014 Share Posted August 1, 2014 you need crop image to 256x960 (Max:960 maybe) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 1, 2014 Share Posted August 1, 2014 > It's not stupid… Graphics should always be read in power's of 2, it's how you calculate the size of the tiles and can have unlimited tiles per tileset. It's part of an equation and if you think about it even computer stuff is usually in powers of 2 as well. It's not 1000mb to a gig it's 1024mb to a gig. 1024 gigs in a tera, 1024 bytes in a kilo byte. It's just how computers mathematically handle stuff.But why does it have to be, you could just give it the size of the images on the tileset and let it show them to you like that. Link to comment Share on other sites More sharing options...
abhi2011 Posted August 1, 2014 Share Posted August 1, 2014 > But why does it have to be, you could just give it the size of the images on the tileset and let it show them to you like that.The engine should do it automatically. (JC added in GDIp just so that images could be put into Powers of Two and created so that non of this would occur.) Link to comment Share on other sites More sharing options...
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