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Game Programming book


aaaron
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@Stephan:

> Nah, it's better to put that in a book covering programming languages. Anyway, does your book tell shit about the game design document? e.g. the what, the why, the how, the when, the who?
>
> Regards,
>   Stephan.

nope….

it's the first edition, so it **_tells about stuff_** and some tutorials.
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@ÅÐмiядζ:

> [**Repetition**](http://www.touchofdeathforums.com/smf/index.php/topic,62702.msg665236.html#msg665236).

I wasted like five minutes of my life trying to find out what you had linked :icon_crap:

Anywho,
A section on how to write planning documents and documentation for their engines and anything they create would be an essential chapter. You want everything you create to be picked up by an unknown person and have them understand exactly what your doing when stuffs happening.
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@NGHS:

> @ÅÐмIядζ:
>
> > [**Repetition**](http://www.touchofdeathforums.com/smf/index.php/topic,62702.msg665236.html#msg665236).
>
> I wasted like five minutes of my life trying to find out what you had linked :icon_crap:
>
> Anywho,
> A section on how to write planning documents and documentation for their engines and anything they create would be an essential chapter. You want everything you create to be picked up by an unknown person and have them understand exactly what your doing when stuffs happening.

Game design document tells that.

Regards,
  Stephan.
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