aaaron Posted July 19, 2010 Author Share Posted July 19, 2010 @Stephan:> Nah, it's better to put that in a book covering programming languages. Anyway, does your book tell shit about the game design document? e.g. the what, the why, the how, the when, the who?> > Regards,> Stephan.nope….it's the first edition, so it **_tells about stuff_** and some tutorials. Link to comment Share on other sites More sharing options...
Godlord Posted July 19, 2010 Share Posted July 19, 2010 Then it's essential that it tells about the game design document, which is what most games are supposed to start with, to be exact.Regards, Stephan. Link to comment Share on other sites More sharing options...
aaaron Posted July 19, 2010 Author Share Posted July 19, 2010 @Stephan:> Then it's essential that it tells about the game design document, which is what most games are supposed to start with, to be exact.> > Regards,> Stephan.ohh. ok Link to comment Share on other sites More sharing options...
Ispan Posted July 19, 2010 Share Posted July 19, 2010 @Ã…ÃÂüiÑÂôζ:> [**Repetition**](http://www.touchofdeathforums.com/smf/index.php/topic,62702.msg665236.html#msg665236).I wasted like five minutes of my life trying to find out what you had linked :icon_crap:Anywho,A section on how to write planning documents and documentation for their engines and anything they create would be an essential chapter. You want everything you create to be picked up by an unknown person and have them understand exactly what your doing when stuffs happening. Link to comment Share on other sites More sharing options...
Godlord Posted July 19, 2010 Share Posted July 19, 2010 @NGHS:> @Ã…ÃÂüIÑÂôζ:> > > [**Repetition**](http://www.touchofdeathforums.com/smf/index.php/topic,62702.msg665236.html#msg665236).> > I wasted like five minutes of my life trying to find out what you had linked :icon_crap:> > Anywho,> A section on how to write planning documents and documentation for their engines and anything they create would be an essential chapter. You want everything you create to be picked up by an unknown person and have them understand exactly what your doing when stuffs happening.Game design document tells that.Regards, Stephan. Link to comment Share on other sites More sharing options...
Ispan Posted July 19, 2010 Share Posted July 19, 2010 That is why i said its an important part of your book. Link to comment Share on other sites More sharing options...
Godlord Posted July 19, 2010 Share Posted July 19, 2010 @Stephan:> Then it's essential that it tells about the game design document, which is what most games are supposed to start with, to be exact.> > Regards,> Stephan.Which I mentioned already.Regards, Stephan. Link to comment Share on other sites More sharing options...
Ispan Posted July 19, 2010 Share Posted July 19, 2010 I was mearly backing you up. Link to comment Share on other sites More sharing options...
Robin Posted July 19, 2010 Share Posted July 19, 2010 I suggest you go learn the basics of game design before writing a book on it.;D Link to comment Share on other sites More sharing options...
aaaron Posted July 20, 2010 Author Share Posted July 20, 2010 @Robin:> I suggest you go learn the basics of game design before writing a book on it.> > ;DI know game desgin. Link to comment Share on other sites More sharing options...
Adulese Games Posted July 20, 2010 Share Posted July 20, 2010 @Fiddy:> @Robin:> > > I suggest you go learn the basics of game design before writing a book on it.> > > > ;D> > I know game desgin.For some reason, the fact that you can't spell gives me little hope for what you just said.- Adulese Link to comment Share on other sites More sharing options...
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