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Blurry Tilesets


Mohenjo Daro
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Related:

[http://www.eclipseorigins.com/community/index.php?/topic/134549-blurry-tiles/?hl=%2Bblurry+%2Btiles](http://www.eclipseorigins.com/community/index.php?/topic/134549-blurry-tiles/?hl=%2Bblurry+%2Btiles)

[http://www.eclipseorigins.com/community/index.php?/topic/135822-blurry-tileset/?hl=blurry](http://www.eclipseorigins.com/community/index.php?/topic/135822-blurry-tileset/?hl=blurry)

Also, don't be so rude about the software:

> or is 4.0's mapping pathetic?

You can always make your own engine, or use something else.
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It's not that the tiles are too large.

DirectX8 is picking when loading textures, so make sure sizing textures that they are 2 to the n'th power, it will still work properly with odd sizes, but some sizes will make your texture blurry so it's best to stick to industry standards and size your PNGs accordingly.

Examples:

2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32786 an so forth. (keep in mind that larger the file that is loaded, the more memory your application is going to consume). (You can have great big black or transparent spaces to fill the gaps, just the size of the PNG should be 2n'th)
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> It's not that the tiles are too large.
>
>  
>
> DirectX8 is picking when loading textures, so make sure sizing textures that they are 2 to the n'th power, it will still work properly with odd sizes, but some sizes will make your texture blurry so it's best to stick to industry standards and size your PNGs accordingly.
>
> Examples:
>
> 2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32786 an so forth. (keep in mind that larger the file that is loaded, the more memory your application is going to consume). (You can have great big black or transparent spaces to fill the gaps, just the size of the PNG should be 2n'th)

Rob to the Rescue! Also, I would suggest that you keep the tiles image small because it makes it much much more easy to find tiles while mapping. I keep my tile set sizes to 512x512 and seeing how EO can have an unlimited(relatively) number of tileset images there is really no need for a massive tileset. Sure there are a large number of tilesets that are large in file size floating around the site but keep in mind that before EO, I.E. Eclipse Evolution, you were limited to 10 tilesets, which is why people made the image files so large.
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Ehh, it really doesn't make it any better for me, I prefer long ones so I don't have to scroll sideways.

~~And to Rob, my tilesets are to the 2nd power but still blurry, it is a size issue, not a pixel amount issue. (Well I'm pretty sure they are to the 2nd power…)~~

Ok, going through them it doesn't look like they are… Some one want to take them and put them right for me? I'm sick of images and then some...
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