Homicidal Monkey Posted December 22, 2010 Author Share Posted December 22, 2010 @Ultrasnofire:> is there a way to do this with ES1) lrn2program2) port code3) ???4) PROFIT Link to comment Share on other sites More sharing options...
Patrick Posted December 22, 2010 Share Posted December 22, 2010 EO utilizes ByteArray packets. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 22, 2010 Author Share Posted December 22, 2010 @üÑÂøчġġÑâ€Ã‘‚:> EO utilizes ByteArray packets.that made it easier. It really doesn't matter what is sent though. Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 Has anyone made a game with it yet? I want to test this shit out. Link to comment Share on other sites More sharing options...
Robin Posted December 22, 2010 Share Posted December 22, 2010 @Jungletoeâ„¢:> Has anyone made a game with it yet? I want to test this shit out.lol. Once the new Origins is released I'll fix up this client to work with it. Link to comment Share on other sites More sharing options...
Patrick Posted December 22, 2010 Share Posted December 22, 2010 @Zetta:> @üÑÂøчġġÑâ€Ã‘‚:> > > EO utilizes ByteArray packets.> > that made it easier. It really doesn't matter what is sent though.French Fries? Link to comment Share on other sites More sharing options...
Timmah Posted December 22, 2010 Share Posted December 22, 2010 @Zetta:> @Timmah:> > > I work in an IT department and nobody has come in today with a computer problem so its all good.> > IT does not qualify as work, all you do is watch status bars all dayNUUUUUUU!I never said anything about people CALLING for problems ;D Link to comment Share on other sites More sharing options...
Tumenor Posted December 22, 2010 Share Posted December 22, 2010 where am i supposed to save the files for getting it to work? the client it need? i uploaded it with filezilla then i moved every files out of the folder direct into no folders on the webserver and it still not working :huh: Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 22, 2010 Author Share Posted December 22, 2010 @Robin:> @Jungletoeâ„¢:> > > Has anyone made a game with it yet? I want to test this shit out.> > lol. Once the new Origins is released I'll fix up this client to work with it.yeah, Robin's gonna make it work with next version of EO once thats released, then Im probably gonna branch this.@Tumenor:> where am I supposed to save the files for getting it to work? the client it need? I uploaded it with filezilla then I moved every files out of the folder direct into no folders on the webserver and it still not working :huh:you're not doing it right then.the client looks for resources in 2 locations: inside the jar, or within the current directory. If you embed it online, then **YOU MUST INCLUDE THE FILES WITHIN THE JAR AND SIGN IT**```* * *```I'll update with a newer version sometime this week.```* * *```**Change log**-Added 2 additional render modes (for computers that get <60fps)-Scrolling map support-Extended garbage collector to everything-Added documentation on some classes-Migrated the graphics rendering class-Reduced CPU consumption (again)**PLAYBACK**-links MIME-type to playback device-Midi support-Support of additional Sound decoders (through plugins)```* * *```*Tested on Windows 7 (32bit & 64bit) & Ubuntu (Linux 2.26) 64bit* Link to comment Share on other sites More sharing options...
Emily Posted December 22, 2010 Share Posted December 22, 2010 Make a git repo on www.github.com. Do it! I will heart you forever. Link to comment Share on other sites More sharing options...
Timmah Posted December 22, 2010 Share Posted December 22, 2010 > the client looks for resources in 2 locations: inside the jar, or within the current directory. If you embed it online, then **YOU MUST INCLUDE THE FILES WITHIN THE JAR AND SIGN IT**Except the Server folde,r of course, right? Link to comment Share on other sites More sharing options...
Robin Posted December 22, 2010 Share Posted December 22, 2010 @Timmah:> Except the Server folde,r of course, right?![](http://img.photobucket.com/albums/v400/annacomnena/minecraft/lolrobin.jpg) Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 23, 2010 Author Share Posted December 23, 2010 @Emily:> Make a git repo on www.github.com. Do it! I will heart you forever.oh look at that [we have an SVN](http://code.google.com/p/eclipse-mmorpgmaker/source/browse/#svn%2Ftrunk%2Feclipse-current)also, probably won't update SVN until back on campus. Internets here suck. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 23, 2010 Author Share Posted December 23, 2010 ```# UPDATE BUMPsee OP for download* * *## Change log[list][*]Added 2 additional render modes (for computers that get <60fps)[*]Scrolling map support[*]Extended garbage collector to everything[*]Added documentation on some classes[*]Migrated the graphics rendering class[*]Reduced CPU consumption (again)[*]Improved stability[*]Fixed map change error[/list]## PLAYBACK[list][*]links MIME-type to playback device[*]Midi support[*]Support of additional Sound decoders (through plugins)[/list]``` Link to comment Share on other sites More sharing options...
Emily Posted December 23, 2010 Share Posted December 23, 2010 Git is better. :( Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 23, 2010 Author Share Posted December 23, 2010 just added map saving support (client side).maps save client side (requires client download, or maps hosted on website) and utilizes proper compression techniques. ~1kb per map (1/6 the size of Origins maps)A map converter is NOT needed since maps are converted client-side ONLY Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted January 1, 2011 Author Share Posted January 1, 2011 going to update tonight/tomorrow.added:-blending effects-ogg support-fixed caching error-scrolling maps-fixed map parsing error-inventory menu is complete-spell menu is almost complete Link to comment Share on other sites More sharing options...
DrNova Posted January 2, 2011 Share Posted January 2, 2011 nice, i didnt even know this project was going on :) Link to comment Share on other sites More sharing options...
Tazuko Posted January 2, 2011 Share Posted January 2, 2011 WHAT IS IT OMG!?!?! It's a embedded jar chillax guys :PGood luck though! Link to comment Share on other sites More sharing options...
Ruins of Hell Posted January 2, 2011 Share Posted January 2, 2011 @Tazuko:> WHAT IS IT OMG!?!?! It's a embedded jar chillax guys :P> > Good luck though!>implying it was a jar/java before. Link to comment Share on other sites More sharing options...
Tazuko Posted January 2, 2011 Share Posted January 2, 2011 I only read the first two pages sorry. I just saw people amazed and shocked and was confused at why they've never heard of java :P Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted January 5, 2011 Author Share Posted January 5, 2011 bump (see OP for update + info) Link to comment Share on other sites More sharing options...
JSchilli1 Posted January 5, 2011 Share Posted January 5, 2011 Nice…-JS1 Link to comment Share on other sites More sharing options...
evilbunnie Posted January 5, 2011 Share Posted January 5, 2011 Oh my god. this is beautiful <3 <3 <# Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted January 5, 2011 Author Share Posted January 5, 2011 @Captain:> Oh my god. this is beautiful <3 <3 <#lol right after uploading, I added more shitAdded:-autocast spells-target highlighting Link to comment Share on other sites More sharing options...
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