Death Knight Posted February 26, 2011 Share Posted February 26, 2011 Ya it has a lot of potential just not a lot of players. Link to comment Share on other sites More sharing options...
MrKris Posted February 26, 2011 Share Posted February 26, 2011 If you guys are looking for moderators or any mappers I could make a grate addition to the team. I am really dedicated to projects I work on and I am not working on anything right now.Please considerKris Link to comment Share on other sites More sharing options...
ceriux Posted February 28, 2011 Share Posted February 28, 2011 kris, im not sure, but i doubt they check these forums very often. you may want to head to their site and register for their community and post your proposal there. careful though i tried to register with a gmail account and i never got my activation email. Link to comment Share on other sites More sharing options...
Ezand Posted March 1, 2011 Share Posted March 1, 2011 Haha this game owns i like it and its very balanced too good work :) Link to comment Share on other sites More sharing options...
adif1 Posted March 13, 2011 Share Posted March 13, 2011 its very good game 6/5 Link to comment Share on other sites More sharing options...
dugor Posted April 4, 2011 Share Posted April 4, 2011 We haven't updated this in awhile, so here it goes. (Copy and paste from our forums)> One of the cooler technologies that we are implementing is the integration of the website and game. I picked an ASP.NET forum system so I can easily do things I couldn't to the PHP version.> > The first thing I've done is created an Authentication Server. Instead of directly logging into the game server the client will log into the Authentication Server first. It will validate you, tell the Game Server that you're good to login and all that fun stuff. I did this for two reasons. First, this makes a bit less work for the Game Server. And second, your account name is the same as the one you choose for these forums. You will no longer be allowed to register from the game, it has to be done on the forums. These features allow me to do awesome stuff with the website, armory, and any other cool feature I can think of.> > The armory will be returning within the next few weeks. This time you'll be able to see a lot of character information because of the direct tie in with your website account.> > We've also decided to fully switch over from DX7 to DX8 (thanks Robin). This allows for a lot more dynamic images and effects. Since I switched over, I took out of the VB6 controls and wrote my own GUI manager. It's pretty cool so far.> > These are just a few updates that we have planned, I'll be sure to update the community of others as I can.> > Thanks,> Mirage Realms Classic Development TeamEgon also has a new GUI in progress. We just agreed that the game and website needed a complete overhaul from what we had. Almost all the gameplay will be the same.Thanks! Link to comment Share on other sites More sharing options...
Death Knight Posted April 4, 2011 Share Posted April 4, 2011 Looking really good. Can't wait to see the new GUI. Link to comment Share on other sites More sharing options...
GoGames Posted April 6, 2011 Share Posted April 6, 2011 The game play is very balanced i like it! good work :) Link to comment Share on other sites More sharing options...
dugor Posted May 13, 2011 Share Posted May 13, 2011 So some huge updates since last time I posted.> Done dragging/dropping of inventory!> On the left hand side you can see the item that is being dragged.> ![](http://mr.orpgarmory.com/gui/gui9.png)> > Now you can see that I've moved it in the inventory.> ![](http://mr.orpgarmory.com/gui/gui10.png)> > This system has been designed that you can drag/drop items and spells to any other gui window. Something I didn't have in the original MR code. This will be useful for things like the bank, selling, buying, equipping, putting things on the hotbar, and trading with other players.> ![](http://mr.orpgarmory.com/gui/gui12.png)> > You can (Finally) see all status effects on your character now. You can hover the effect to see more details. Right now I only have time remaining, but will add the actual spell details later on. You can also see that I got the spell window put in.> ![](http://mr.orpgarmory.com/gui/gui11.png)> You can't see my cursor, but it's over the item in the hotbar. All dragging/dropping of the hotbar items work. You can switch around at anytime. Spell support is there, I just haven't made the spell gui so I can't show you. You can also use the items in the hotbar with the numerical keys. Let's say you want to change equipment really quick, you could put those on the hotbar and press 1 and that piece of equipment would be equiped.quote]![](http://mr.orpgarmory.com/gui/gui13.png)![](http://mr.orpgarmory.com/gui/gui15.png)![](http://mr.orpgarmory.com/gui/gui14.png) Link to comment Share on other sites More sharing options...
XPiXel Posted May 14, 2011 Share Posted May 14, 2011 Looking good.Nice job,dugor. Link to comment Share on other sites More sharing options...
Rew Posted May 13, 2012 Share Posted May 13, 2012 Can I get tiles from this game? Link to comment Share on other sites More sharing options...
Jacquelinett Posted May 13, 2012 Share Posted May 13, 2012 The update make the game look worse to me. Maybe it just me tho. Link to comment Share on other sites More sharing options...
ZoSo Posted May 17, 2012 Share Posted May 17, 2012 Nice necropost guys Link to comment Share on other sites More sharing options...
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