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Mirage Realms Classic


Egon
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kris, im not sure, but i doubt they check these forums very often. you may want to head to their site and register for their community and post your proposal there. careful though i tried to register with a gmail account and i never got my activation email.
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  • 2 weeks later...
  • 3 weeks later...
We haven't updated this in awhile, so here it goes. (Copy and paste from our forums)

> One of the cooler technologies that we are implementing is the integration of the website and game. I picked an ASP.NET forum system so I can easily do things I couldn't to the PHP version.
>
> The first thing I've done is created an Authentication Server. Instead of directly logging into the game server the client will log into the Authentication Server first. It will validate you, tell the Game Server that you're good to login and all that fun stuff. I did this for two reasons. First, this makes a bit less work for the Game Server. And second, your account name is the same as the one you choose for these forums. You will no longer be allowed to register from the game, it has to be done on the forums. These features allow me to do awesome stuff with the website, armory, and any other cool feature I can think of.
>
> The armory will be returning within the next few weeks. This time you'll be able to see a lot of character information because of the direct tie in with your website account.
>
> We've also decided to fully switch over from DX7 to DX8 (thanks Robin). This allows for a lot more dynamic images and effects. Since I switched over, I took out of the VB6 controls and wrote my own GUI manager. It's pretty cool so far.
>
> These are just a few updates that we have planned, I'll be sure to update the community of others as I can.
>
> Thanks,
> Mirage Realms Classic Development Team

Egon also has a new GUI in progress. We just agreed that the game and website needed a complete overhaul from what we had. Almost all the gameplay will be the same.

Thanks!
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  • 1 month later...
So some huge updates since last time I posted.

> Done dragging/dropping of inventory!
> On the left hand side you can see the item that is being dragged.
> ![](http://mr.orpgarmory.com/gui/gui9.png)
>
> Now you can see that I've moved it in the inventory.
> ![](http://mr.orpgarmory.com/gui/gui10.png)
>
> This system has been designed that you can drag/drop items and spells to any other gui window. Something I didn't have in the original MR code. This will be useful for things like the bank, selling, buying, equipping, putting things on the hotbar, and trading with other players.

> ![](http://mr.orpgarmory.com/gui/gui12.png)
>
> You can (Finally) see all status effects on your character now. You can hover the effect to see more details. Right now I only have time remaining, but will add the actual spell details later on. You can also see that I got the spell window put in.

> ![](http://mr.orpgarmory.com/gui/gui11.png)
> You can't see my cursor, but it's over the item in the hotbar. All dragging/dropping of the hotbar items work. You can switch around at anytime. Spell support is there, I just haven't made the spell gui so I can't show you. You can also use the items in the hotbar with the numerical keys. Let's say you want to change equipment really quick, you could put those on the hotbar and press 1 and that piece of equipment would be equiped.

quote]![](http://mr.orpgarmory.com/gui/gui13.png)
![](http://mr.orpgarmory.com/gui/gui15.png)
![](http://mr.orpgarmory.com/gui/gui14.png)
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  • 11 months later...

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