Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

dugor

Members
  • Posts

    37
  • Joined

  • Last visited

    Never

dugor's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Who cares if you can use the old version to make a game? The new version works better and you'll spend less time working out shitty bugs and more time actually working on your game.
  2. http://reddevnews.com/articles/2011/05/19/microsoft-to-open-source-vb6.aspx "At Tech-Ed this week, Microsoft told its Most Valued Professionals that the company is open sourcing the code to Visual Basic 6.0 on its CodePlex community development site before the end of June." Wow! This is amazing news. I can't wait to see what kind of enhancements / addons are released by people now. *Edit* Googled a little more, might not be true :(
  3. So some huge updates since last time I posted. > Done dragging/dropping of inventory! > On the left hand side you can see the item that is being dragged. > ![](http://mr.orpgarmory.com/gui/gui9.png) > > Now you can see that I've moved it in the inventory. > ![](http://mr.orpgarmory.com/gui/gui10.png) > > This system has been designed that you can drag/drop items and spells to any other gui window. Something I didn't have in the original MR code. This will be useful for things like the bank, selling, buying, equipping, putting things on the hotbar, and trading with other players. > ![](http://mr.orpgarmory.com/gui/gui12.png) > > You can (Finally) see all status effects on your character now. You can hover the effect to see more details. Right now I only have time remaining, but will add the actual spell details later on. You can also see that I got the spell window put in. > ![](http://mr.orpgarmory.com/gui/gui11.png) > You can't see my cursor, but it's over the item in the hotbar. All dragging/dropping of the hotbar items work. You can switch around at anytime. Spell support is there, I just haven't made the spell gui so I can't show you. You can also use the items in the hotbar with the numerical keys. Let's say you want to change equipment really quick, you could put those on the hotbar and press 1 and that piece of equipment would be equiped. quote]![](http://mr.orpgarmory.com/gui/gui13.png) ![](http://mr.orpgarmory.com/gui/gui15.png) ![](http://mr.orpgarmory.com/gui/gui14.png)
  4. I'll sell you an engine just like his for $1,000.
  5. We haven't updated this in awhile, so here it goes. (Copy and paste from our forums) > One of the cooler technologies that we are implementing is the integration of the website and game. I picked an ASP.NET forum system so I can easily do things I couldn't to the PHP version. > > The first thing I've done is created an Authentication Server. Instead of directly logging into the game server the client will log into the Authentication Server first. It will validate you, tell the Game Server that you're good to login and all that fun stuff. I did this for two reasons. First, this makes a bit less work for the Game Server. And second, your account name is the same as the one you choose for these forums. You will no longer be allowed to register from the game, it has to be done on the forums. These features allow me to do awesome stuff with the website, armory, and any other cool feature I can think of. > > The armory will be returning within the next few weeks. This time you'll be able to see a lot of character information because of the direct tie in with your website account. > > We've also decided to fully switch over from DX7 to DX8 (thanks Robin). This allows for a lot more dynamic images and effects. Since I switched over, I took out of the VB6 controls and wrote my own GUI manager. It's pretty cool so far. > > These are just a few updates that we have planned, I'll be sure to update the community of others as I can. > > Thanks, > Mirage Realms Classic Development Team Egon also has a new GUI in progress. We just agreed that the game and website needed a complete overhaul from what we had. Almost all the gameplay will be the same. Thanks!
  6. dugor

    My GUI

    Thanks guys!
  7. dugor

    My GUI

    Thanks broojo! So I decided to scrap MR and I am renaming my game "Crystalspire". I even came up with a spiffy logo. ![](http://mr.orpgarmory.com/gui/newgui2.jpg)
  8. dugor

    My GUI

    I spent a lot of time working on that and to degrade me like that is uncalled for. No wonder Robin is shutting this place down.
  9. dugor

    My GUI

    Don't be an asshole
  10. I'm glad you finally came to your senses and stopped giving your soul to these mongoloids.
  11. dugor

    My GUI

    No, I designed and developed this myself. As you can see, Robin stole it and overlapped it on a horrible looking image.
  12. dugor

    My GUI

    I've spent the last few hours designing my new GUI. I think I did a pretty awesome job for only spending about 6 hours on it. Please let me know what you think. ![](http://mr.orpgarmory.com/gui/newGUI.png)
  13. dugor

    Vasectomy

    I'm gonna get snipped. I got my two kids, that's plenty.
  14. @Yukiyo: > _Who_? Me
  15. @StorN: > how many players will rise - the engine? > Were there any tests? What?
×
×
  • Create New...