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Micro Eclipse


Minikloon
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Hey there populations!

I created a kinda cute & small system looking just like that good old eclipse (Not that much) out there.

**Now, it's not what you think!**
There are not much features and those features aren't that cool.

:rstar: :rstar: :rstar:

You might want to look out at the sources.
It's written in C++ with the (magic') SFML library. Enjoy some screenies :

[V0.1]
http://www.hiboox.fr/go/images/informatique/editor,c4cde97b16f811882b21bad2a8db7fc6.bmp.html
http://www.hiboox.fr/go/images/informatique/game,7dd64144835e0a107338fdfa5b6b8a06.bmp.html
[V0.2]
http://www.hiboox.fr/go/images/image-perso/screenie3,02d94afbe29e09a7ebba189379b32847.png.html
[V0.2.1]
http://www.hiboox.fr/go/images/informatique/buffer,0125396b5cfbef614cf9f5372308a938.png.html

> **Features :**
> - Moving around the screen in multiplayer.
> - Creating maps.
> - Saving maps.
> - Built-in chat console.
> - Fully-working client/server with chat sync.
> **To be done :** (_Everythin' else._)
> - Inventory support.
> - Respect some conventions to keep it constant.
> - Multiple Maps.
> **? :**
> Lua binding.
> Editor suite.
> Engine functions for game graphics : Particles with SFML SPARK & Animations.
> Extensibility.
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A'right,

**Features :**
- Moving around the screen.
- Creating maps.
- Saving maps. (Loading is buggy :[])

**To be done :**
- Client/Server architecture.
- Chat console.

Yes, there are more features than that and there is much more to be done. But… I don't have much time for organizing myself.

Btw thanks Arcas, much appreciated.
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@Minikloon:

> A'right,
>
> **Features :**
> - Moving around the screen.
> - Creating maps.
> - Saving maps. (Loading is buggy :[])
>
> **To be done :**
> - Client/Server architecture.
> - Chat console.
>
> Yes, there are more features than that and there is much more to be done. But… I don't have much time for organizing myself.
>
> Btw thanks Arcas, much appreciated.

No problem. If you get stuck with the client/server, the best way to do it is to google a simple c/s program and see the code for that. Like a chat program for example. I checked one out in VB.NET and it gave me all the right functions for sending and receiving stuff. And of course, it sets you up with a nice chat box to expand on ;)
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Wonderful,

I've setted up the basics of the chatbox. It's built in the GUI class and interacts in high-level with stream operators. There's also a config file for the chatbox to choose the font.

I've updated the first post with updates to do, but I update the download link, the development version being bugged.

Stay tuned.
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:sad:

I'm not working on this anymore, since I'm not working for the public domain anymore and this for personal reasons.

Anyway I completed the Client/Server thing. Here's a screeny :

http://www.hostingpics.net/viewer.php?id=825546screeniii.png

0_0
~~**Have fun with Origins, it's a nice piece of software.**~~ SCROLL DOWN!
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Hey peoples, got some regrets.  :P

Anyway, I got into some real crazy thing, kinda just [http://ezinearticles.com/?Top-10-Crazy-Projects-in-Dubai&id=1011822](http://ezinearticles.com/?Top-10-Crazy-Projects-in-Dubai&id=1011822). I guess you get it right? If no, that means I'll continue working on tha' Micro Engine, and be sure this time I'll not let you down for some crazy game projects… Sure, I got nothing as of right now for you, but that's just for the sake of passivity.

Seriously, there's no reason for anybody amateur such as me not to develop for 'The Public Domain'. It's such a great experience, rewarding and helping others. I've been a bad guy just quitting like that...

'Nuff Said. For now, listen to [http://www.youtube.com/watch?v=BdUy70dh8LY](http://www.youtube.com/watch?v=BdUy70dh8LY) !

[ PS :
@Jeff : I guess IA (Bad guys brain) is more scripting-related.
@Marsh : Seriously nice project, but I'm not a quiche eater, I write from scratch. (  :P ). There are also more intelligent reasons available if you  download Duty Calls.
]
**I apologize for the pause.**

EDIT: I lost the latest development version, so I'll need to recode the chatbox. But that's no big matter, as it was sloppy anyway.  :embarrassed: I putted that old version for download, but it's not ready for release.
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Haya comrades!

:rstar: :rstar: :rstar:

I redid the chatbox.
(And some other things… xD)

There's plentiful of work needed to be done in the client/server thing. Creating a RPG engine is easy (Or not), but an ORPG engine is hard. I just gotta get time used to new development methods AKA networking. Not that I don't have any experience, but... ... .. :P

I think about using SourceForge, but I don't know yet if I'm a serious programmer or just a random script kiddy. I'll think about that later, I got an network schema to brainstorm.

PS : Ho and I changed my name!

See ya around.
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Hey sexy!

:embarrassed: **?**

The networking system is perfect for further development. It's simply threading the network layer so it interacts with the server while the client is running. Kinda lone kid having fun, still… alone.

I realized I'm not consistent in my code and that's really lame. I'll review every files to make it clean.

I want to work with my network system by adding security. I'm currently going through a new book I bought (Protecting Games, Steven Davis) to find out the best way to get hackers out of my lil' packets. Then I'll work on the authentification so the server will be able to store datas about the users.

As of the organization, I'll not be using Sourceforge as it's too much maintenance for a small project. I'll probably release the software under CC BY unless someone tell me it's not a good idea. I found out a nice software named 'HFS' to keep the files online. I'll look into that.

Finally, I'm thinking about making a game with the engine once it's out of it's 'minimalistic' phase. Just to get the thing popular.  :cheesy:

I get a lot of nice features in head, but I'll keep it straight until the engine is easy to use. And yes, that'll take long. But I got a lot of fun developping this.

brb next update!
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  • 2 weeks later...
  • 2 weeks later...
I'm currently looking into complex things (Everything's relative) about managing multiple maps and map scrolling. The idea behind this development is also to NOT look at Eclipse's sources as it would kill all the fun. But it's getting on my nerves sometimes, like right now. 
:mad:

I'm still working pretty low-level deep in the engine inner-working. Trying to get all of the systems working together while keeping it minimalist. I'll look into adding serious documentation for release 0.2.5 or something.

Just a small Eclipse Update.  :embarrassed:
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  • 4 weeks later...
Hey.

Just a quick reply to up a bit and announce my latest development, named cutely 'Microz'. Jump on my blog to know more about that strange, spooky doo-little name!  :P

If you have ever dreamed of creating your own, unique MMORPG without that much efforts, I'm definitely here to help. How awesome is that?
This means not that much efforts to create a big work. Just like Eclipse, but different. Eclipse is meant for you to work in the sources, this will be easily extensible without the need for coding. Plug 'n' Play would they say. That's because Robin doesn't want to do all the work, **but I want.**  :embarrassed:

Here we go for this unrealistic announcement, one!
Feel the commies minds?  :rstar: :rstar: :rstar: :rstar: :rstar:
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