Minikloon Posted January 13, 2011 Author Share Posted January 13, 2011 Hey there populations!I created a kinda cute & small system looking just like that good old eclipse (Not that much) out there.**Now, it's not what you think!**There are not much features and those features aren't that cool.:rstar: :rstar: :rstar:You might want to look out at the sources.It's written in C++ with the (magic') SFML library. Enjoy some screenies :[V0.1]http://www.hiboox.fr/go/images/informatique/editor,c4cde97b16f811882b21bad2a8db7fc6.bmp.htmlhttp://www.hiboox.fr/go/images/informatique/game,7dd64144835e0a107338fdfa5b6b8a06.bmp.html[V0.2]http://www.hiboox.fr/go/images/image-perso/screenie3,02d94afbe29e09a7ebba189379b32847.png.html[V0.2.1]http://www.hiboox.fr/go/images/informatique/buffer,0125396b5cfbef614cf9f5372308a938.png.html> **Features :**> - Moving around the screen in multiplayer.> - Creating maps.> - Saving maps.> - Built-in chat console.> - Fully-working client/server with chat sync.> **To be done :** (_Everythin' else._)> - Inventory support.> - Respect some conventions to keep it constant.> - Multiple Maps.> **? :**> Lua binding.> Editor suite.> Engine functions for game graphics : Particles with SFML SPARK & Animations.> Extensibility. Link to comment Share on other sites More sharing options...
Nex1 Posted January 13, 2011 Share Posted January 13, 2011 Obviously needs a lot of work, but I bet it'll come out alright in the end. Good luck with the project man! :) Link to comment Share on other sites More sharing options...
erkro1 Posted January 14, 2011 Share Posted January 14, 2011 Please post an list of what you got already, and things you wanna add later ;) Link to comment Share on other sites More sharing options...
Minikloon Posted January 14, 2011 Author Share Posted January 14, 2011 A'right,**Features :**- Moving around the screen.- Creating maps.- Saving maps. (Loading is buggy :[])**To be done :**- Client/Server architecture.- Chat console.Yes, there are more features than that and there is much more to be done. But… I don't have much time for organizing myself.Btw thanks Arcas, much appreciated. Link to comment Share on other sites More sharing options...
erkro1 Posted January 14, 2011 Share Posted January 14, 2011 Thanks for listening to my advise, but also update main post with features list ;) Link to comment Share on other sites More sharing options...
Nex1 Posted January 15, 2011 Share Posted January 15, 2011 @Minikloon:> A'right,> > **Features :**> - Moving around the screen.> - Creating maps.> - Saving maps. (Loading is buggy :[])> > **To be done :**> - Client/Server architecture.> - Chat console.> > Yes, there are more features than that and there is much more to be done. But… I don't have much time for organizing myself.> > Btw thanks Arcas, much appreciated.No problem. If you get stuck with the client/server, the best way to do it is to google a simple c/s program and see the code for that. Like a chat program for example. I checked one out in VB.NET and it gave me all the right functions for sending and receiving stuff. And of course, it sets you up with a nice chat box to expand on ;) Link to comment Share on other sites More sharing options...
Minikloon Posted January 17, 2011 Author Share Posted January 17, 2011 Wonderful,I've setted up the basics of the chatbox. It's built in the GUI class and interacts in high-level with stream operators. There's also a config file for the chatbox to choose the font.I've updated the first post with updates to do, but I update the download link, the development version being bugged.Stay tuned. Link to comment Share on other sites More sharing options...
Jeff Posted January 17, 2011 Share Posted January 17, 2011 are you going to add enemies soon? Link to comment Share on other sites More sharing options...
Minikloon Posted January 22, 2011 Author Share Posted January 22, 2011 :sad:I'm not working on this anymore, since I'm not working for the public domain anymore and this for personal reasons.Anyway I completed the Client/Server thing. Here's a screeny :http://www.hostingpics.net/viewer.php?id=825546screeniii.png0_0 ~~**Have fun with Origins, it's a nice piece of software.**~~ SCROLL DOWN! Link to comment Share on other sites More sharing options...
Marsh Posted January 30, 2011 Share Posted January 30, 2011 If you wanted to work in c++ without starting from scratch perhaps take a look at http://themanaworld.org/ Link to comment Share on other sites More sharing options...
aaaron Posted February 1, 2011 Share Posted February 1, 2011 Just by looking at that screenshot, it looked pretty cool. But to bad you aren't working on it anymore. Link to comment Share on other sites More sharing options...
Minikloon Posted February 7, 2011 Author Share Posted February 7, 2011 Hey peoples, got some regrets. :PAnyway, I got into some real crazy thing, kinda just [http://ezinearticles.com/?Top-10-Crazy-Projects-in-Dubai&id=1011822](http://ezinearticles.com/?Top-10-Crazy-Projects-in-Dubai&id=1011822). I guess you get it right? If no, that means I'll continue working on tha' Micro Engine, and be sure this time I'll not let you down for some crazy game projects… Sure, I got nothing as of right now for you, but that's just for the sake of passivity.Seriously, there's no reason for anybody amateur such as me not to develop for 'The Public Domain'. It's such a great experience, rewarding and helping others. I've been a bad guy just quitting like that...'Nuff Said. For now, listen to [http://www.youtube.com/watch?v=BdUy70dh8LY](http://www.youtube.com/watch?v=BdUy70dh8LY) ![ PS :@Jeff : I guess IA (Bad guys brain) is more scripting-related.@Marsh : Seriously nice project, but I'm not a quiche eater, I write from scratch. ( :P ). There are also more intelligent reasons available if you download Duty Calls.] **I apologize for the pause.**EDIT: I lost the latest development version, so I'll need to recode the chatbox. But that's no big matter, as it was sloppy anyway. :embarrassed: I putted that old version for download, but it's not ready for release. Link to comment Share on other sites More sharing options...
Minikloon Posted February 10, 2011 Author Share Posted February 10, 2011 Haya comrades!:rstar: :rstar: :rstar:I redid the chatbox.(And some other things… xD)There's plentiful of work needed to be done in the client/server thing. Creating a RPG engine is easy (Or not), but an ORPG engine is hard. I just gotta get time used to new development methods AKA networking. Not that I don't have any experience, but... ... .. :PI think about using SourceForge, but I don't know yet if I'm a serious programmer or just a random script kiddy. I'll think about that later, I got an network schema to brainstorm.PS : Ho and I changed my name!See ya around. Link to comment Share on other sites More sharing options...
Minikloon Posted February 18, 2011 Author Share Posted February 18, 2011 Hey sexy!:embarrassed: **?**The networking system is perfect for further development. It's simply threading the network layer so it interacts with the server while the client is running. Kinda lone kid having fun, still… alone.I realized I'm not consistent in my code and that's really lame. I'll review every files to make it clean.I want to work with my network system by adding security. I'm currently going through a new book I bought (Protecting Games, Steven Davis) to find out the best way to get hackers out of my lil' packets. Then I'll work on the authentification so the server will be able to store datas about the users.As of the organization, I'll not be using Sourceforge as it's too much maintenance for a small project. I'll probably release the software under CC BY unless someone tell me it's not a good idea. I found out a nice software named 'HFS' to keep the files online. I'll look into that.Finally, I'm thinking about making a game with the engine once it's out of it's 'minimalistic' phase. Just to get the thing popular. :cheesy:I get a lot of nice features in head, but I'll keep it straight until the engine is easy to use. And yes, that'll take long. But I got a lot of fun developping this.brb next update! Link to comment Share on other sites More sharing options...
Minikloon Posted February 27, 2011 Author Share Posted February 27, 2011 I moved the development to my new website : http://www.minikloon.info/See ya there. :D Link to comment Share on other sites More sharing options...
Minikloon Posted March 12, 2011 Author Share Posted March 12, 2011 I'm currently looking into complex things (Everything's relative) about managing multiple maps and map scrolling. The idea behind this development is also to NOT look at Eclipse's sources as it would kill all the fun. But it's getting on my nerves sometimes, like right now. :mad:I'm still working pretty low-level deep in the engine inner-working. Trying to get all of the systems working together while keeping it minimalist. I'll look into adding serious documentation for release 0.2.5 or something.Just a small Eclipse Update. :embarrassed: Link to comment Share on other sites More sharing options...
Jumbofile Posted March 12, 2011 Share Posted March 12, 2011 nice now people can learn c++ Link to comment Share on other sites More sharing options...
iSKweek Posted March 13, 2011 Share Posted March 13, 2011 Wow didn't realise you had your own engine going! This looks awesome (much better than mine :P) Keep up the good work :D Link to comment Share on other sites More sharing options...
MrKris Posted March 14, 2011 Share Posted March 14, 2011 can't wait to see the final result. Link to comment Share on other sites More sharing options...
Minikloon Posted April 9, 2011 Author Share Posted April 9, 2011 Hey.Just a quick reply to up a bit and announce my latest development, named cutely 'Microz'. Jump on my blog to know more about that strange, spooky doo-little name! :PIf you have ever dreamed of creating your own, unique MMORPG without that much efforts, I'm definitely here to help. How awesome is that?This means not that much efforts to create a big work. Just like Eclipse, but different. Eclipse is meant for you to work in the sources, this will be easily extensible without the need for coding. Plug 'n' Play would they say. That's because Robin doesn't want to do all the work, **but I want.** :embarrassed:Here we go for this unrealistic announcement, one!Feel the commies minds? :rstar: :rstar: :rstar: :rstar: :rstar: Link to comment Share on other sites More sharing options...
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