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Asteroids clone


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I was bored so I made a simple HTML5 asteroids clone :P Arrow keys to move, space to shoot. I'm going to be adding levels, and highscores sometime.. Let me know what you think! If you want the uncompiled source send me a PM.

[Click here to play!](http://www.raymondcox.net/asteroids.html)
Does not work in IE < 9

![](http://I.imgur.com/w3Zg3.png)
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Thanks MrMinguu! It means a lot coming from you, you're one of the reasons I came to Eclipse (because of your awesome scrolling engine).

230 is the highest score (for now).. Levels will be added eventually. It started off as a learning expierence but I feel like I can make the best HTML5 asteroids game and I want to.

IE9 is the only IE it works in* Other IE's don't support Canvas but they can (via excanvas) I just don't really want to support it because it would be slow.
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Thanks for the feedback, I really appreciate it.

For now you can just spin around in a circle and win it lol.. In the near future (when I add levels, slow down the gun, and speed up asteroids) that won't be the case.

I'll also update it so it's the same difficulty regardless of your window size lol.
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I've had an issue on a keyboard where something similar happened except it was only the left arrow key while firing.. I googled the issue and realized it was my (and most) keyboards fault. I suspect something similar is happening here.

Thanks for posting, I'll look deeper into it.
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HTML5 is a very cool technology, and what I believe to be the future of rich content on the web (which is a major reason why I'm developing in it).

For anyone that cares, I have still been working on Asteroids a bit in my free time.. I've done the following since posting it
- Made shooting more accurate and graphically pleasing
- Better rock splitting calculation
- Actual FPS calculation
- Major refactoring; the ability to easily add color the different elements and customize difficulty
- Huge speed & memory enhancements

Right now I'm working on
- Different shaped asteroids
- Slowing down the ship firing speed to a reasonable rate
- Making the game difficulty consistent regardless of window size
- Adding levels or maybe spawning more rocks as time goes on
- High scores

It's a fun little project, so I'll continue to work on it when I have time
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