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Game Tiles


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Ok so im making a game that is betwine 16X16 and 32X32.And i made a map that i want to show.Evrything is custome.

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/48e20938e66c9c2c5dfa887fdccdef95.PNG)
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Sir. USE HUE SHIFTS! Alot of people told you to use then but you just ignore it!Also Transtions looks terrible ( too straight )The sprite eyes are wierd the colouring is bad , sign is too big compared to the tiles style , bricks are to boring and have no shading , wood floor is the same ( boring and no shading )
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Better?And the tiles have shades they are just to small to see.

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/60982181c37762638f3699172e25246c.PNG)
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Well im not shure what i readed but here i tryd to improve the house walls.

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/16419cfd384bcde2d0aa678ec4b3f677.PNG)
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I changed the grass color.Does it look better now?

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/749280e9b71d328c538bf23737284354.PNG)
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Your green is **TOO BRIGHT**.

> I dident sayd it was bad

The tutorial said that bright colors are **wrong**, therefore, your image is **bad**.

Use **softer** colors. Try to not hurt our eyes (that's the key to success). A great pixel artist even strides to make his images pleasing to the eye.
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The grass is still pretty bright. Don't just make it darker, make the color more saturated (make it a little grayish). If you have photoshop you can simply select the grass tile and use teh Hue/Saturation feature on it. Also, in my opinion the building is too dark all around. Have the light source of the building be a bit lighter  ;)
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