Godlord Posted February 12, 2011 Author Share Posted February 12, 2011 I am currently working on tiles for an isometric projection. Not focusing on making grass, water, dirt, etc. neither do I care about a light source atm. Generally I am making the tiles so that they perfectly fit. The lines are there to aid in my tests.A sample so far:![](http://www.imgftw.net/img//324712439.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
Irhymer Posted February 12, 2011 Share Posted February 12, 2011 I like it! Gives a really cool 3D feel ;)-Jake Link to comment Share on other sites More sharing options...
Anna Comnena Posted February 12, 2011 Share Posted February 12, 2011 Looks good except what's with the wierd lip on the backside tiles?Also are those steep slopes the equivalent of 2 rises? Will there be multiple levels and terracing? Link to comment Share on other sites More sharing options...
Godlord Posted February 12, 2011 Author Share Posted February 12, 2011 @Anna:> Looks good except what's with the wierd lip on the backside tiles?> > Also are those steep slopes the equivalent of 2 rises? Will there be multiple levels and terracing?Not sure what you mean exactly with "lip", but if you meant the lines that form the grid, that's only there for testing if the tiles fit properly. They will be removed once I make actual tiles.As for the steep slopes, they are the equivalent of two rises. I am actually aiming to have multiple levels and perhaps terracing in the actual game, but at the moment I am only working on the graphical part since the programming part is a different cup of tea (have to write an algorithm for rendering those tiles specifically).Then I also have to work on the perpendicular slopes (that will make it look like cliffs). I guess I'll do that after I finish my other steep slopes.Regards, Stephan. Link to comment Share on other sites More sharing options...
Anna Comnena Posted February 12, 2011 Share Posted February 12, 2011 Hmm yeah I was always wondering how to do that; obviously there would have to be a position offset for "higher" positions, but I'm not a coder so that design architecture I was never sure about.Looking closer, never mind about my comment about the "lip", since to take out that lip the grids wouldn't line up properly. Basically I'm referring to the 2-4 pixels at the end of the top line that break the straight-edge on that perspective. It's most likely just obvious because of the thick gridlines for referential purposes, and it wouldn't be noticeable with a textured tile anyway. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted February 12, 2011 Share Posted February 12, 2011 These are very good Stephan; can't wait to see where this goes. Link to comment Share on other sites More sharing options...
Skillzalot Posted February 12, 2011 Share Posted February 12, 2011 Looking nice I like them a lot Link to comment Share on other sites More sharing options...
Godlord Posted February 12, 2011 Author Share Posted February 12, 2011 Thank you!Here is the result of an attempt of drawing grass:![](http://www.imgftw.net/img//568462174.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
VitinhooxD Posted February 12, 2011 Share Posted February 12, 2011 IMo you should shade the outline , but it looks nice. Link to comment Share on other sites More sharing options...
Godlord Posted February 12, 2011 Author Share Posted February 12, 2011 ![](http://imgf.tw/916662717.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
luriok Posted February 12, 2011 Share Posted February 12, 2011 Nice, keep it up. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted February 13, 2011 Share Posted February 13, 2011 @Stephan:> ![](http://imgf.tw/916662717.png)> > Regards,> Stephan.I like how the grass tiles perfectly (and it looks 3d!). Link to comment Share on other sites More sharing options...
Godlord Posted February 13, 2011 Author Share Posted February 13, 2011 Thank you!So I finished the dirty job of drawing dirt:![](http://imgf.tw/620856417.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
Skillzalot Posted February 13, 2011 Share Posted February 13, 2011 Looking nice keep it up Link to comment Share on other sites More sharing options...
Godlord Posted February 13, 2011 Author Share Posted February 13, 2011 I just woke up and decided to layer the grass over the dirt and check the looks of it.![](http://www.imgftw.net/img//933177540.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
Godlord Posted February 13, 2011 Author Share Posted February 13, 2011 Dirt hills!![](http://imgf.tw/563445350.png)The grass grows!![](http://www.imgftw.net/img//224804588.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
Dark Crusade Posted February 13, 2011 Share Posted February 13, 2011 Try making the grass a tad less cyan. Play with it's hue a bit. Also, some variety could be good, some grass bits could be a little darker then others or such. (:Nice going though. (: Link to comment Share on other sites More sharing options...
Godlord Posted February 13, 2011 Author Share Posted February 13, 2011 @Kreator:> Try making the grass a tad less cyan. Play with it's hue a bit. Also, some variety could be good, some grass bits could be a little darker then others or such. (:> Nice going though. (:Thank you for the response! That's some very useful advice you got there. The grass I made actually reminded me of the tiberium in Command & Conquer Tiberian Dawn/Tiberium Sun.**Addendum**: made a new palette and recoloured the grass. Seems to be more lively now.![](http://imgf.tw/120166312.png)Regards, Stephan. Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2011 Share Posted February 13, 2011 The grass looks better now.Are you gona make a game whit those tiles and also nice work. Link to comment Share on other sites More sharing options...
Godlord Posted February 13, 2011 Author Share Posted February 13, 2011 @Raiko:> The grass looks better now.Are you gona make a game whit those tiles and also nice work.Thank you. I aiming to use them for a game, but first I want to get some of the graphics finished so I have content that I can use.Regards, Stephan. Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2011 Share Posted February 13, 2011 Good!Im also interested in the sprite that will fit whit those graphics. Link to comment Share on other sites More sharing options...
VitinhooxD Posted February 13, 2011 Share Posted February 13, 2011 Nice stephan + game = win!Looking forward to see a game made by you :) Link to comment Share on other sites More sharing options...
Admiral Refuge Posted February 13, 2011 Share Posted February 13, 2011 @Stephan:> I just woke up and decided to layer the grass over the dirt and check the looks of it.DUDE, I love it; it looks perfect, even without transitions!@Stephan:> Dirt hills!And that looks even more 3D!@Raiko:> The grass looks better now.Are you gona make a game whit those tiles and also nice work.For the veterans of Eclipse, the name "World of Glory" may ring a bell to some. Link to comment Share on other sites More sharing options...
VitinhooxD Posted February 13, 2011 Share Posted February 13, 2011 Nice dirt hills. Link to comment Share on other sites More sharing options...
aaaron Posted February 13, 2011 Share Posted February 13, 2011 These are looking nice. Link to comment Share on other sites More sharing options...
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