Whackeddie99 Posted August 12, 2011 Share Posted August 12, 2011 @Ryoku:> lower right of VB6, there is a properties window, at the bottom of that is the "Visible" property, set it to False.> > In my game I have it set up to show the chatbox when you use a bank , store , or trade.> > Also if your going to draw the chat to the screen I would suggest making the screen bigger.Alright, but one last thing: I tried making the screen bigger, and I folllowed the tut to do it, and it stretches the text out as well as the picscreen, it looks all disoriented. Link to comment Share on other sites More sharing options...
aaaron Posted August 13, 2011 Share Posted August 13, 2011 @Whackeddie99:> Alright, but one last thing: I tried making the screen bigger, and I folllowed the tut to do it, and it stretches the text out as well as the picscreen, it looks all disoriented.You need to delete the maps in the map's folder, both client and server. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 13, 2011 Share Posted August 13, 2011 @Aáron:> You need to delete the maps in the map's folder, both client and server./FACEPALMNo, you don't. You just have to have the correct variables changed. Link to comment Share on other sites More sharing options...
aaaron Posted August 13, 2011 Share Posted August 13, 2011 Whoop's.Must of post this in the wrong topic. Link to comment Share on other sites More sharing options...
evilbunnie Posted August 13, 2011 Author Share Posted August 13, 2011 @Ryoku:> /FACEPALMYou can't say much either, most of your help is all wrong. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 13, 2011 Share Posted August 13, 2011 Hiding it worked for me =Pif thats not the way, why not include the proper way to get rid of the chat box. Link to comment Share on other sites More sharing options...
evilbunnie Posted August 13, 2011 Author Share Posted August 13, 2011 @Ryoku:> Hiding it worked for me =P> > if thats not the way, why not include the proper way to get rid of the chat box.I said /most/. Like in all the other topics. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 13, 2011 Share Posted August 13, 2011 oh ok then =P yes i give a lot of Sub-Par help. Link to comment Share on other sites More sharing options...
azure Posted August 13, 2011 Share Posted August 13, 2011 I'm not a programmer, but isn't the proper way to get rid of something to actually get rid of it? Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 13, 2011 Share Posted August 13, 2011 not in this case… getting rid of the chat box isn't a good idea, too may things are tied to it. Link to comment Share on other sites More sharing options...
azure Posted August 13, 2011 Share Posted August 13, 2011 @Ryoku:> not in this case… getting rid of the chat box isn't a good idea, too may things are tied to it.I suppose that's what the problem is. People go messing with things and aren't really skilled enough to rewrite the code so that they can remove things without breaking it. Link to comment Share on other sites More sharing options...
aaaron Posted August 13, 2011 Share Posted August 13, 2011 You just comment out the code that the chatbox is tied in with.Then delete the chat. Link to comment Share on other sites More sharing options...
azure Posted August 13, 2011 Share Posted August 13, 2011 @Aáron:> You just comment out the code that the chatbox is tied in with.> > Then delete the chat.That would most likely break something else, depending on what all the chat is tied to. Link to comment Share on other sites More sharing options...
aaaron Posted August 13, 2011 Share Posted August 13, 2011 I meant the line's of code with txtMyChat in them. :/ Link to comment Share on other sites More sharing options...
Sunku Posted August 13, 2011 Share Posted August 13, 2011 @Aáron:> I meant the line's of code with txtMyChat in them. :/Yes you could if you want to get rid of the chatbox that is originally there so you only have the on screen chat.Also it won't break anything because i did it before. Link to comment Share on other sites More sharing options...
Carim123 Posted August 13, 2011 Share Posted August 13, 2011 Isn't txtChat's visibility property to false sufficient enough? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 14, 2011 Share Posted August 14, 2011 I think this has been brought up before about the topic, but can someone tell me how to make "word wrapping", so that if the text gets too long it doesn't go off of the picScreen and be unseen, instead it goes to the next line? Or if you want to teach me something give me a 'noob lesson' about how its done :D Link to comment Share on other sites More sharing options...
evilbunnie Posted August 14, 2011 Author Share Posted August 14, 2011 @7:> Isn't txtChat's visibility property to false sufficient enough?Let's just leave a whole unused system that will just continue you eat up un-needed resources. Link to comment Share on other sites More sharing options...
TWIN BLADEZ Posted August 14, 2011 Share Posted August 14, 2011 ~~Hey guys, how could you make the chat box not show unless you use the bank or something. then after your done it disappears again?I just got the chat box hidden away and minimized in the corner of the screen so you can't see it so i could make the picscreen bigger.~~I was looking in to things to deeply before i finally realized a toddler could do it :d Link to comment Share on other sites More sharing options...
Carim123 Posted August 14, 2011 Share Posted August 14, 2011 @Captain:> Let's just leave a whole unused system that will just continue you eat up un-needed resources.> implying a simple chat system eats up much resources.Besides, you could do what I did, and make it so that you have the option to switch between rendering text, or using the chatbox. xD Link to comment Share on other sites More sharing options...
TWIN BLADEZ Posted August 14, 2011 Share Posted August 14, 2011 For people who are looking to add this feature to their projects to completely replace the original chat then i highly recommend you do the following.Go to FrmMain and double click the txtChat.Find:```' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ```Now below that add:```'Decides if txtchat is visable txtChat.Visible = False```This will simply make the txtchat not visible and it will pop up when you using the bank or trading. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted September 23, 2011 Share Posted September 23, 2011 Hate to bring this up, but I am using this because I like text on screen. I found a glitch though. It's very weird.If one person makes a new account, and logs on it says so and so has joined Resurrect! Then if you log off, and log back onto another account or make another new one, you see messages from that previous account. so it says on screenso and so has joined Resurrect!Welcome to Resurrect!so and so has logged outso and so 2 has joined Resurrect!Welcome to Resurrect!it shows messages from other people. Any suggestions. Link to comment Share on other sites More sharing options...
jcsnider Posted September 23, 2011 Share Posted September 23, 2011 Made up really quick based off of code on first post, not tested.Add this before the End Sub in Sub LogoutGame``` For i = 1 To 20 Chat(i).text = "" Chat(i).colour = 0 Next``` Link to comment Share on other sites More sharing options...
Whackeddie99 Posted September 23, 2011 Share Posted September 23, 2011 works great! thanks! Link to comment Share on other sites More sharing options...
xppxdd Posted October 25, 2011 Share Posted October 25, 2011 Thnx! helped :D Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now