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Reclaimed: Capture the log - RELEASE 6TH FEB


Smallbro
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![](http://i.imgur.com/bP45X8K.png)

[http://capturethelog.co.uk/](http://capturethelog.co.uk/)

![](http://fat.gfycat.com/SelfreliantKlutzyBluebreastedkookaburra.gif)![](http://zippy.gfycat.com/OptimalRealIbadanmalimbe.gif)

![](http://zippy.gfycat.com/SlimWavyHackee.gif)![](http://fat.gfycat.com/ScientificGrandBongo.gif)

Super excited about tomorrows launch!

**Reclaimed is a sandbox capture the flag game, using a wooden log instead of a flag.**

The aim of the game is to move the log from the center of the map, to your teams capture point.

There are four classes, Tank, Medic, Rogue and Builder.
Each of these classes has their own abilities, eg: Builders can place and remove blocks from the map.

**A list of the abilities per class:**

Builder - Medium walk Pace, can build and remove blocks including wooden blocks, stone blocks and holes.
- Builders can capture the log

Rogue - Fast walk Pace, quiet footsteps, can attack quickly but for smaller amounts of damage.
- Rogues can capture the log

Medic - Medium walk pace, can heal players and attack.
- Medics cannot capture the log but can attack players trying to do so

Tank - Slow walk pace, can attack for large amounts of damage but slowly
- Tanks can capture the log

**Gameplay**

The game plays well with 4v4, but can also be played however you like. Whether it be 2v2,4v4,3v2 etc.

Apon server start a random map is generated, using Perlin Noise.

For the first one minute of the game, there are walls stopping you from leaving your segment of the map.
This allows you to build defenses and traps and mentally psych yourself up for attacking the enemy.

Throughout the game, there is a day and night cycle. During the day the music is different to that of the night.

The game requires a server to play, which is included in the intial purchase of £3.
You can however play on the public server hosted at capturethelog.co.uk without having to set up anything.

![](http://fat.gfycat.com/DelectableAcceptableKinglet.gif)

You can view a video of the game in its current state below.
[https://www.youtube.com/watch?v=aq6bby6g-Os](https://www.youtube.com/watch?v=aq6bby6g-Os)

Looking for feedback on any of this! I'll have a build ready very soon.
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> Builder :o Sweet looks nice. Why a log though ? Aha

Builder can place and destroy blocks! Its the only class that can do it! 
[https://twitter.com/Slooowpoke/status/547114970065158144](https://twitter.com/Slooowpoke/status/547114970065158144)

A log just to make it a little different, fit the theme and be a little goofy.

Thanks everyone!
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> I hope we will be able to build castles

There will be a section at the start of each game dedicated to building and preparing for the battle ahead. So you could build a mini fort with some traps surrounding it.

> Perhaps a Golden Log or something even crazier haha?
>
> This game is great. The builder is particularly interesting

Golden log maybe aha! 

Thanks. Hope to have a build and some servers by February.
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> I was disappointed when you dropped that other game but this one seems even better

Yeah sorry about that. I wanted it to be more but it was just such a large game and the art and time needed was too much.

Difference with this is that its nearly done, I'm sorting out some permanent servers today.

> Real reason why he's using a log is probably cause he knows if he asks me to make him a flag it will very likely not get done :(

And I guess this is another part of it. That and I really wanted to be able to lift logs in a game like Salem, something super satisfying about them and hopefully once the log lift animations are done it'll have the same feeling. A log also slows the player down, making for more varied gameplay.

Again thank you everyone, you're positive encouragement is great!
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New wall falling animation!

![](http://zippy.gfycat.com/SlimWavyHackee.gif)

For the first one minute of the game, there are walls stopping you from leaving your segment of the map.
This allows you to build defenses and traps and mentally pshych yourself up for attacking the enemy.

After this one minute is up, the walls fall.
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  • 2 weeks later...
Recent updates! Been crazy busy going out and being social. Just wrapping some stuff up with a couple bugs and the press release will be ready. 

Getting the last bits of art that I can squeeze in before the release. There will be updates after release. 

http://youtu.be/_3DqQ44TvL0

Encounter music to daytime music transition.
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  • 2 weeks later...
> Looking good!

Thanks!

Working on a new trailer version with more structure and sharper quality.

Got another two animations into the game too!

![](http://zippy.gfycat.com/OptimalRealIbadanmalimbe.gif) ![](http://fat.gfycat.com/SelfreliantKlutzyBluebreastedkookaburra.gif)
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