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My Isometric pixel art [W.I.P]-Comments, advise needed-


Ice - Fire
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Hello,
I have decided to start doing some Isometric pixel art for a game I plan on making, I am new to pixel art, in fact only two days into it counting today. I welcome all criticism good or bad in hopes of becoming better, currently I am downright horrible in terrains, (at least that's what I think of them.) I have cleaned up my post a little in case your interested in certain aspects of it.
  Small update,
Fence is now a complete set, I will be working on adding a gate and optional variants soon.

**Wood Objects, Tools, and Structures:**

>! >! **Built Example:**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/7b55a24aeb234262adb8c94c7230c4f5.png)
>! **Section Pieces**
>! East and West:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/f396ca4c3942e8ae4104bb21269d329d.png)
>! North and South:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/42fb635838f2524bf2a4119c604903b8.png)
>! Post:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/0ebf35576e758fddb61beb5434415a15.png)
>! **Original finished Pixel art**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/700138b02968878780c79566aa248d9b.png)
>! **Board Item - Attempt**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/bc44504a31a67c0e240cad89510eeacf.png)

**Flooring and terrain:**

>! Wood Floor attempt - Note: not done but small preview I suppose-
![](http://www.freemmorpgmaker.com/files/imagehost/pics/7e69ae3bf1fc20793014f5311e8422a0.png)
>! Grass Attempts:
>! ![](http://gameitgames.com/dukandia/terrain/[ice]%20tall%20grass%202(improved%20ur%20fix).png)
>! ![](http://gameitgames.com/dukandia/terrain/[ice]%20tall%20grass.png)
>! Dirt attempt:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/882a9bc768e206db5b8b7c02420ff77d.png)

**Basic Shapes:**

>! **Cube:**
>! Green
![](http://www.freemmorpgmaker.com/files/imagehost/pics/cbf214e10d492e9f7d355f2585c015ef.png)
>! **Triangular pyramid:**
>! Green
![](http://www.freemmorpgmaker.com/files/imagehost/pics/2fd3b3343c28fbfd1c6cd71723158ead.png)
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Suggestion for the wood floor, add a little more texture like the fence and also do some horizontal lines to make panels. Wood floors aren't just straight boards.
For the dirt, it looks good, but you might want to add a little more variation with the colors to give it more depth.
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@Jaiden:

> Suggestion for the wood floor, add a little more texture like the fence and also do some horizontal lines to make panels. Wood floors aren't just straight boards.
> For the dirt, it looks good, but you might want to add a little more variation with the colors to give it more depth.

This ^
I agree with Jaiden and you should variate the grass too imo , I personally like grasses that you can that pointy green things on it ( forgot the name )
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@Vitin:

> This ^
> I agree with Jaiden and you should variate the grass too imo , I personally like grasses that you can that pointy green things on it ( forgot the name )

I'm not sure what you mean with the pointy green things, and for my own use I'm going to stick with this grass for now, I made a lighter more variant grass but the grid is more obvious. Thanks for your advise though.
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@Ice:

> I'm not sure what you mean with the pointy green things, and for my own use I'm going to stick with this grass for now, I made a lighter more variant grass but the grid is more obvious. Thanks for your advise though.

I'll try to remember the word hold on
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@Vitin:

> Off :
>
> Oh Sorry epic pixel artist ;D
>
> On topic : Practicing just makes you get better so my tip is practice a lot , remake things , read tutorials in the internet etc

Yeah I know, I'll be redoing changing and editing the terrain in particular, I'm trying to get it to the point where it matches the fence and have everything based on that style.
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@Lavos:

> lol id like to see any of you try and post an improved image on what your suggesting other then just saying.
>
> Edit: btw good work ice!

lol'd thanks for the positive comment, well as I can't think of what to do to improve I'm going to see if I can find some examples I can learn from :P.

Edit:

Hmm, I'm having trouble finding any textured grass, so far its all a base color until you reach the edges of the grass.
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@Vitin:

> Then go and do it.
>
> On : Ice when I get home I'll try to find a tutorial for grass textures

Eh, I'm not looking for tutorials, although one might be appreciated, I'm more looking at the art itself to see how they might have went ahead to make the grass, I'm still looking into just free styling it like I have been and just perfecting my own style.
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Small update:
Taking a break on terrains until I can figure out a style that looks and works best with my other pieces, I'll be posting more of what I have after I check the angle and gradients, there are not many but hopefully enough for two days to be worth the time.
I have cleaned up the post a bit to make it easier to find what you might be interested in, I have finished the fence as is and it is now separated into the different graphics accordingly. I also added a sample for you to see how it will fare in game. I'll add the different corner-post images when I'm done with a gate.
I also want to thank you all for the positive comments and criticism, helps me a lot when going to make something new.
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@Crest:

> looks good but the green stuff look a little off on the colors dependent on how your lighting is if you like brighter maps i suggest bringing the color a tad bit brighter

Thanks for the comment, I am still improving it on the side, so for now see that as an attempt
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  • 3 months later...
Re visiting my grass attempts:

![](http://gameitgames.com/dukandia/terrain/[ice]%20tall%20grass%202(improved%20ur%20fix).png)

![](http://gameitgames.com/dukandia/terrain/[ice]%20tall%20grass.png)

@Zarkaus:

> i think you doing nicely :3 iso tiles are great and nice for detail. :3 most ppl do it in 3d tho now XD. then rip images. or use a 3d tile input map editor and render. :3 still nice work keep improving!!

I don't think that would give me desired effects, plus, I have a lot of fun making iso art for my game, and I would hate to destroy the feel of the whole game by having some structures the way you mentioned, while having structures that can't go through that process have a completely different look.
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