AbeGaiL Posted August 2, 2011 Author Share Posted August 2, 2011 hello anyone knows how to use the autotiles? i download the bundle Crystalshire edition and explore the game, but when iam already in the making of maps i dont know how use the autotiles. anyone knows how? because mine was a mess..Thanks Link to comment Share on other sites More sharing options...
Sunku Posted August 2, 2011 Share Posted August 2, 2011 ok when your in the map editor under the layers there should be a scroll bar scroll until you see autotile…..if you already did this then i dont know Link to comment Share on other sites More sharing options...
Kemerd Posted August 2, 2011 Share Posted August 2, 2011 When you go into the map editor have your autotile ready. It has to be an RPG VX Autotile unless, you sourced it otherwise. Click the top left tile of your autotile and start mapping!~ Kemerd Link to comment Share on other sites More sharing options...
Medleyy Posted August 2, 2011 Share Posted August 2, 2011 Don't use CS:DE yet, use Origins. Don't try to run before you can walk. Link to comment Share on other sites More sharing options...
azure Posted August 2, 2011 Share Posted August 2, 2011 @Aeri:> Don't use CS:DE yet, use Origins. Don't try to run before you can walk.Oh MY Gawd People are learning. ;) Good advice though. Link to comment Share on other sites More sharing options...
tsuki Posted August 3, 2011 Share Posted August 3, 2011 as Aeri said, if you don't know how EO works and don't have a high programming level in VB6, keep using EO.What you should do is read the autotile system at the "CS:DE" and "WN"(the project on the "Robin's Amazing Package") and try to learn how the system works. So you can try to code it yourself. Link to comment Share on other sites More sharing options...
AbeGaiL Posted August 3, 2011 Author Share Posted August 3, 2011 my question is just too simple, im not going to edit the source, my question is how to map properly using autiles, gezzzzz, i already figure it out trying mapping… sigh** Link to comment Share on other sites More sharing options...
Beanie93 Posted August 3, 2011 Share Posted August 3, 2011 I have downloaded the package. It was the first time I ever used a map editor like that.Just select the Autotile option in the scrollbar, and pick an available auto tile. Link to comment Share on other sites More sharing options...
tsuki Posted August 3, 2011 Share Posted August 3, 2011 I'm trying to do it for the EOI'm getting some problems, but maybe in a few days I'll be done.to use the system just do like the attached image Link to comment Share on other sites More sharing options...
Robin Posted August 3, 2011 Share Posted August 3, 2011 It does not use the RMXP autotiles, it uses the RMVX autotiles. Link to comment Share on other sites More sharing options...
Beanie93 Posted August 3, 2011 Share Posted August 3, 2011 @Jimmy, that clearly is the Robin's Amazing Package's map editor. The CS:DE one is different. Link to comment Share on other sites More sharing options...
Medleyy Posted August 3, 2011 Share Posted August 3, 2011 Beanie's right, that's the Wind's Nocturne engine. The one from CS:DE has a horizontal scroll bar from which you can select normal, autotile, animation, fake (?), cliff and waterfall. I have no idea what the fake one is and also no clues at all as to how the cliff one works. Whenever I try to use it it ducks up the corners. I really don't know… Link to comment Share on other sites More sharing options...
Jaiden Posted August 3, 2011 Share Posted August 3, 2011 Augh, never mind disregard my last post.RPGVX's tiles are 64x96 instead of XP's 96x128 for one. I believe there are some settings you can modify to change that in the source, if I recall.But for static tiles it works like this:![](http://www.rpgmakerweb.com/img/autotile.jpg) Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 3, 2011 Share Posted August 3, 2011 @w@ i don't need autotile, i takes more time but I can do autotiles manually and i'm quite skilled at it 8D Link to comment Share on other sites More sharing options...
DJMaxus Posted August 3, 2011 Share Posted August 3, 2011 Autotiles are nice, but they will slow down your game and cause lag if you heavily use them, which is why there is an option to turn them off.I would recommend you only use autotiles for ground tiles, not necessarily buildings and mountains. Just a tip.@Aeri:> Also no clues at all as to how the cliff one works. Whenever I try to use it it ducks up the corners. I really don't know…The cliff one is for walls for indoors, and well…cliffs. Only use it for that purpose. Link to comment Share on other sites More sharing options...
Medleyy Posted August 3, 2011 Share Posted August 3, 2011 @DJMaxus:> The cliff one is for walls for indoors, and well…cliffs. Only use it for that purpose.![](http://unmotivationalposters.com/wp-content/uploads/2011/07/captain_obvious.jpg)-__-Because it ducks up the corners when I use it for cliffs… What else would I use a cliff attribute for..? Link to comment Share on other sites More sharing options...
Robin Posted August 3, 2011 Share Posted August 3, 2011 @DJMaxus:> Autotiles are nice, but they will slow down your game and cause lag if you heavily use them, which is why there is an option to turn them off.To a point. It requires the renderer to render 4 tiles instead of 1, but apart from that everything is cached so no cycles are wasted.If you simply optimise the graphics engine like I have done in later releases then you'll only need to turn off autotiles on shitty netbooks.The reason you can turn them off is because Ertzel, one of our players, only has access to a shitty netbook which struggles running EO. Link to comment Share on other sites More sharing options...
DJMaxus Posted August 3, 2011 Share Posted August 3, 2011 @Aeri:> -__-> Because it ducks up the corners when I use it for cliffs… What else would I use a cliff attribute for..?Easy there man, I misunderstood what you meant. I guess I should've said that all cliff auto-tiles should be the same "height" all the way across without touching a different cliff. Basically, you can only build cliffs/walls by not having separate sections touching each other, unless you're switching in between regular tiles and auto-tiling. Of course, like everything else, it can be modified in the source. Link to comment Share on other sites More sharing options...
Medleyy Posted August 3, 2011 Share Posted August 3, 2011 Sorry. I didn't mean to be so sarcastic.I think I figured what I did wrong anyway. I was using one with exterior angles instead of interior ones. I'm gonna have an experiment with them now. Link to comment Share on other sites More sharing options...
Prince Posted August 5, 2011 Share Posted August 5, 2011 Can't use the autotile or is it other way to use it? Link to comment Share on other sites More sharing options...
Robin Posted August 5, 2011 Share Posted August 5, 2011 The autotile engine was developed for RMVX tiles. RMXP uses a different method. Link to comment Share on other sites More sharing options...
DJMaxus Posted August 5, 2011 Share Posted August 5, 2011 @Robin:> RMXP uses a different method.A method found in the WN engine.Just in-case someone downloaded the bundle, dove straight into CS:DE and didn't touch the other sources. >_> Link to comment Share on other sites More sharing options...
Robin Posted August 5, 2011 Share Posted August 5, 2011 The WN version is bugged to high hell, not to mention running as fast as your average American jogger.It was just me screwing around trying to get a working system. What I learnt programming that system was put in to practise when I developed the Crystalshire engine, allowing me to make a completely cached and, more importantly, working system in an hour. Link to comment Share on other sites More sharing options...
Prince Posted August 5, 2011 Share Posted August 5, 2011 Come on !!how to use Autotile in [CS:DE] Im actually using RMVX tiles Link to comment Share on other sites More sharing options...
Robin Posted August 5, 2011 Share Posted August 5, 2011 @Prince:> Come on !!> > how to use Autotile in [CS:DE] Im actually using RMVX tiles![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/1280168251353.png) Link to comment Share on other sites More sharing options...
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