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tsuki

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Everything posted by tsuki

  1. Be sure you created the correct labels and followed ALL the steps on the tutorial. In fact, it's an easy tutorial. Just read and redo all the steps.
  2. Did you followed the tutorial correctly? I did the same thing without problems Try to restore your backup and do it again.
  3. at first, you be noob doesn't mean you can't use the "search" tool or can't read. Go to the Tutorials > Source and search what you want. if the tutorial doesn't exist, wait 'till someone release it or go to learn about Vb6 and do it by your own.
  4. tsuki

    A logo.

    really nice logo.
  5. tsuki

    Forest-themed GUI

    try to create your own GUI. if you just modify someone else's work, you'll fail
  6. tsuki

    Website Builder

    Man, if you can't do a template by your own, download a free template, an editor(I suggest Kompozer 'cause it's free) and edit. if you want to host your site, use www.freewebhostingarea.com but PLEASE, buy a domain.
  7. tsuki

    Hotkeys?

    you must to edit your client using vb6. search at the Tutorials > Source and you'll find the tutorials you need.
  8. @Jimmy: > when I log out and in again, the picChat still visible >.< > > I found the fix: > CLIENT SIDE > > in modGeneral add the this code to Public Sub logoutGame() > ``` > frmMain.picChat.Visible = False > ``` I already fixed that, but thanks for the attention xD
  9. when I log out and in again, the picChat still visible >.< I found the fix: CLIENT SIDE in modGeneral add the this code to Public Sub logoutGame() ``` frmMain.picChat.Visible = False ```
  10. I found a bug. If you talk with an NPC and do logout without click at any option, don't close the game window and do login again, the picChat is visible and if you click in any option the server gets an error.
  11. everybody makes tilesets better than me :sad: very good job, man ;)
  12. Man, looks amazing. I'm horrible making tileset -cry- just change the dirt-sand transition.
  13. some draws looks really cute *o*
  14. tsuki

    Forest Boss

    the THIRD ATTEMPT looks really nice. Did you made all directions?
  15. tsuki

    In Game GUI

    Man, try to use cold colors and with low saturation. Don't try to use fake 3D. At most part of the fake 3D, the gradients looks horrible because the people don't use the proper textures. Try to do something simple. Look at the existing GUIs.
  16. @7: > Did you unlock the fps? > As in, do /fpslock? Sorry, sometimes I'm a retard. Now I unlock the fps before and after and the results are: before: 136 after:140
  17. @Erwin: > That one is in modSvQuests ;) Oh, man. I forgot it :embarrassed: Thanks :cheesy:
  18. maybe I'm wrong, but at the: ``` Public Const NPC_BEHAVIOUR_ATTACKONSIGHT As Byte = 0 Public Const NPC_BEHAVIOUR_ATTACKWHENATTACKED As Byte = 1 Public Const NPC_BEHAVIOUR_FRIENDLY As Byte = 2 Public Const NPC_BEHAVIOUR_SHOPKEEPER As Byte = 3 Public Const NPC_BEHAVIOUR_GUARD As Byte = 4 ``` Shouldn't have a **Public Const NPC_BEHAVIOUR_QUESTGIVER As Byte = 5** or something like this?
  19. after I did both tutorials (your and lightning's) my fps still the same (64)
  20. @Tahnner: > now i'm curious how would you blt the icon above the player? I'm curious too. But I've seen it on a project. It's possible, but hardest than put on the gui.
  21. I understand you. You want to add an icon of the buffer type and a timmer that counts how seconds are 'till the end of the buff, right? you need to work with both side. at the server you need to create a function that gets the value from the buffdur and send to client and in the client you need to create a code to show the counter and the picbox when you're using a buff try to add a value at the playerrec like "playerbuffer as long" in the server side create a function to change the playerbuffer to 0 or 1 and put at **Public Sub AddBuff** to change to 1 so in the **Public Sub ClearBuffs** put to change to 0 and in the client side you add a function with this: ``` if player(myindex).playerbuffer = 1 then frmMain.picbuff.visible = true else frmMain.picbuff.visible = false end if ``` remember it's just a theory. maybe I'm wrong, but I think it's a point to start ;D
  22. the tutorial he said is something like this @Jimmy: > create a character value as long, like "firstlogin as long" > and on the server side in the Sub LeftGame you put a command to change the firstlogin to 1, so after the first logout the value will be changed to 1 > then at the cliente side you create a function to open the conversation (or anything else you want) if the firstlogin value is 0. > as the value was changed for 1 after the first logout, the conversation will not open again.
  23. did you restored all the original pieces of the code you changed in tutorial?
  24. "amount of equipments" means equipment slot? if yes, so find **Public Const EqOffsetX As Long =** and **Public Const EqColumns As Long =** and set the value to 1
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