RyokuHasu Posted August 13, 2011 Author Share Posted August 13, 2011 basicly just stetch the right side of the form out, its hidden off to the right =P Link to comment Share on other sites More sharing options...
NextEraGaming Posted August 15, 2011 Share Posted August 15, 2011 Hm. For some reason when I compile my source server-side I get argument not optional error at the line of code that calls the SpeechWindow sub.```If Npc(npcNum).Behaviour = NPC_BEHAVIOUR_FRIENDLY Then If Npc(npcNum).Convo = False Then >>>Call SpeechWindow(Attacker, Trim$(Npc(npcNum).AttackSay), npcNum) Else InitChat Attacker, mapNum, mapNpcNum End If``` Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 15, 2011 Author Share Posted August 15, 2011 That is just an optional part of the tutorial, if you havent completed the NPC speech box tutorial, this is not needed, even if you have completed it, this part is still not needed. Link to comment Share on other sites More sharing options...
NextEraGaming Posted August 15, 2011 Share Posted August 15, 2011 The NPC's behavior is set to "Friendly" and it has a conversation assigned to it but when i try to interact with picChat doesn't show up. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 15, 2011 Author Share Posted August 15, 2011 =_=… I just said THAT PART is optionalas for USING the system, you first make a convo, then you turn the NPC convo ON, then set the convo.also Robin recently said you need a minimum of 1 HP on the NPC for it to be alive, so you can talk to it.there isnt much more i can help you with. Link to comment Share on other sites More sharing options...
NextEraGaming Posted August 15, 2011 Share Posted August 15, 2011 Ah there was my problem, the health. thanks. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 15, 2011 Author Share Posted August 15, 2011 ;D glad robin could help indriectly Link to comment Share on other sites More sharing options...
Robin Posted August 16, 2011 Share Posted August 16, 2011 @Ryoku:> ;D glad robin could help indriectlyThat's directly, not indirectly. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 16, 2011 Author Share Posted August 16, 2011 I'm pretty sure when you hear it someplace then later just repeat what that person said it's indirect.Directly would be if you came in hear and said it again. Link to comment Share on other sites More sharing options...
Robin Posted August 16, 2011 Share Posted August 16, 2011 What planet do you live on?If I say something which fixes someone's problem then I'm directly fixing it regardless of the route taken. Link to comment Share on other sites More sharing options...
Domino_ Posted September 2, 2011 Share Posted September 2, 2011 When you talk to npc you can move and npc too. ^.^ Link to comment Share on other sites More sharing options...
Justn Posted September 2, 2011 Share Posted September 2, 2011 Edit: wait nvm this only does it for bank and give it item and it just closes the chat if you move doesnt prevent movement of npc =pWhat i did was add this to the bottom of modConv```Public Sub ClosePlayerChat(ByVal index As Long) ' exit the chat TempPlayer(index).inChatWith = 0 TempPlayer(index).curChat = 0 ' send chat update sendChat index ' send npc dir With MapNpc(TempPlayer(index).c_mapNum).NPC(TempPlayer(index).c_mapNpcNum) If .c_inChatWith = index Then .c_inChatWith = 0 .Dir = .c_lastDir NpcDir TempPlayer(index).c_mapNum, TempPlayer(index).c_mapNpcNum, .Dir End If End With ' clear last of data TempPlayer(index).c_mapNpcNum = 0 TempPlayer(index).c_mapNum = 0 Exit SubEnd Sub```Then i went to Select Case Conv(convNum).Conv(curChat).Eventunder```SendBank index```Add```TempPlayer(index).InBank = True```Then under```SendInventory index```Add```ClosePlayerChat index``` Link to comment Share on other sites More sharing options...
Domino_ Posted September 2, 2011 Share Posted September 2, 2011 ~~And when im in map and there is 2 npcs like Npc1 and Npc2 and them both have theyr own convs like Conv1 have to Npc1 and Conv2 have to Npc2 when I click on nothing just CTRL he starts conv with latest that is Conv2 ….~~ , fixed, my false. Link to comment Share on other sites More sharing options...
Murdoc Posted September 27, 2011 Share Posted September 27, 2011 @Xakarii:> Hm. For some reason when I compile my source server-side I get argument not optional error at the line of code that calls the SpeechWindow sub.> > ```> If Npc(npcNum).Behaviour = NPC_BEHAVIOUR_FRIENDLY Then> If Npc(npcNum).Convo = False Then> >>>Call SpeechWindow(Attacker, Trim$(Npc(npcNum).AttackSay), npcNum)> Else> InitChat Attacker, mapNum, mapNpcNum> End If> ```@Ryoku:> That is just an optional part of the tutorial, if you havent completed the NPC speech box tutorial, this is not needed, even if you have completed it, this part is still not needed.Why did you put the code as "optional" if it doesnt even work right?Edit: My bad, seems like its conflicting with the quest system in some way. Link to comment Share on other sites More sharing options...
Justn Posted September 27, 2011 Share Posted September 27, 2011 That part does work right. It was added for people that have the NPC Speech Box tutorial added. I am using it and it works perfectly Link to comment Share on other sites More sharing options...
Murdoc Posted September 27, 2011 Share Posted September 27, 2011 @Justn:> That part does work right. It was added for people that have the NPC Speech Box tutorial added. I am using it and it works perfectlyHmm.. must be conflicting with the quest system I have installed then.. My bad. Link to comment Share on other sites More sharing options...
RyokuHasu Posted September 28, 2011 Author Share Posted September 28, 2011 if code doesn't fit you must have a little bit of know-how to make it fit ;D Link to comment Share on other sites More sharing options...
Justn Posted September 28, 2011 Share Posted September 28, 2011 @Murdockhmm I'm using altars quest system too and it still works… You using richy's quest or something different? Link to comment Share on other sites More sharing options...
RyokuHasu Posted September 28, 2011 Author Share Posted September 28, 2011 no I had the same problem.as a matter of fact I have almost re-written my entire ModCombat. >.<I organized all the combat procedures In a far better way =3 BUT the way i did it will only work for me XD Link to comment Share on other sites More sharing options...
PVJsquad Posted September 28, 2011 Share Posted September 28, 2011 Why i can't click **[Option 1]****SS**>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/01acf8f4642721524bbadbc5708fbf6f.bmp)sorry is the picture not efective Link to comment Share on other sites More sharing options...
XPiXel Posted September 28, 2011 Share Posted September 28, 2011 Perhaps you didn't add this?> Private Sub lblChatOpt_Click(Index As Integer)> SendChatOption Index> End Sub Link to comment Share on other sites More sharing options...
RyokuHasu Posted September 28, 2011 Author Share Posted September 28, 2011 @Apple:> Perhaps you didn't add this?> > > Private Sub lblChatOpt_Click(Index As Integer)> > SendChatOption Index> > End SubYa, that sounds like a legit reason.That , OR you didnt Index them correctly.To Index them use index in the properties window. Link to comment Share on other sites More sharing options...
PVJsquad Posted September 29, 2011 Share Posted September 29, 2011 Thank's I found the Wrong Link to comment Share on other sites More sharing options...
RyokuHasu Posted September 29, 2011 Author Share Posted September 29, 2011 Thanks I'll get right on fixing it with all te wonderful details, code, and screenshot you posted. Link to comment Share on other sites More sharing options...
Vus Posted October 14, 2011 Share Posted October 14, 2011 thx for this piee of code :)it works awesome, ill add you (and robin ^^) to credits ;) Link to comment Share on other sites More sharing options...
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