Scott Posted August 10, 2011 Author Share Posted August 10, 2011 This script generates random dungeons on the EO EngineTo use it(Login to view files)* Use this client: http://www.robin.freemmorpgmaker.com/eo_2_0_0.zip* Make sure you download, place and leave the tile sheet as #2* Make an account and login before you generate the dungeon* To generate a dungeon go to the dungeon tab on the server window and click the button* You must exit the server and reopen it to generate a new dungeon* If you get small dungeons exit and try again it is random so they can end very short![](http://desmond.imageshack.us/Himg231/scaled.php?server=231&filename=clientpicy.png&res=medium)![](http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=enginepic.png&res=medium)Credit to [http://www.touchofdeathforums.com/smf/index.php?action=profile;u=13385](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=13385) Encyclopedia Dramatica, For functions I took out of her code. Link to comment Share on other sites More sharing options...
Domino_ Posted August 11, 2011 Share Posted August 11, 2011 Lookg good, but it's making map's under existing? Link to comment Share on other sites More sharing options...
Scott Posted August 11, 2011 Author Share Posted August 11, 2011 @Domino_:> making map's under existing?I'm sorry what do you mean by this? Link to comment Share on other sites More sharing options...
Solidize Posted August 11, 2011 Share Posted August 11, 2011 Looks very nice, Scott! Thank you for sharing.Thanks,**Solidize** Link to comment Share on other sites More sharing options...
Scott Posted August 11, 2011 Author Share Posted August 11, 2011 @Solidize:> Looks very nice, Scott! Thank you for sharing.> > Thanks,> **Solidize**Thanks you, I made it for the community. Link to comment Share on other sites More sharing options...
airdude2 Posted August 11, 2011 Share Posted August 11, 2011 I think domino means that if you made a map the dungeon could appear on it and change the map you made, like an existing map of some sort? Link to comment Share on other sites More sharing options...
dxxknight Posted August 11, 2011 Share Posted August 11, 2011 OO looks nice i know there will be some people to benefit from it. :P Link to comment Share on other sites More sharing options...
Scott Posted August 11, 2011 Author Share Posted August 11, 2011 @Airdude2:> I think domino means that if you made a map the dungeon could appear on it and change the map you made, like an existing map of some sort?What it does now is1)Make a room with no doors put all the random tiles around(Like bones and bookcases) and generate the map.2)Decide where doors go choose a map for them than place the doors including the door to the parent room than update the room to put the doors where they should be.3)Choose a un-generated door and move on4)If we hit the distance limit or if there is no doors in the room move back a room and look for a door over and over until it finds a new one.5)If it ends back up at the first room there must be no other doors so we end. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Share Posted August 11, 2011 this is GREAT… x.x But HOLY HELL, its a FREE-MAP-EATER.your gonna have to increase max maps by a lot to include this in any real game=P Link to comment Share on other sites More sharing options...
Scott Posted August 11, 2011 Author Share Posted August 11, 2011 @Ryoku:> this is GREAT… x.x But HOLY HELL, its a FREE-MAP-EATER.> > your gonna have to increase max maps by a lot to include this in any real game=PYa I made it to just run 1 time to make a dungeon layout with little effort not to be run over and over. If I finished stopping rooms from overlapping it would not use so many maps but I kinda like it without it. Link to comment Share on other sites More sharing options...
evilbunnie Posted August 12, 2011 Share Posted August 12, 2011 Jesus this is messy code. Link to comment Share on other sites More sharing options...
kibbelz Posted August 12, 2011 Share Posted August 12, 2011 This is very nice. In my game we have done something similar but all in one map. And we have instanced it all so it doesn't waste maps. It would be great if you also did the same.@Captain:> Jesus this is messy code.Agreed, It is nice although if you could clean things up it would be cool :3.Good job. Link to comment Share on other sites More sharing options...
Scott Posted August 12, 2011 Author Share Posted August 12, 2011 @kibbelz:> This is very nice. In my game we have done something similar but all in one map. And we have instanced it all so it doesn't waste maps. It would be great if you also did the same.> > Agreed, It is nice although if you could clean things up it would be cool :3.> > Good job.I agree, working on it. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 13, 2011 Share Posted August 13, 2011 stupid question… why are you using a tile set that mixes LTTP and RMXP? Link to comment Share on other sites More sharing options...
Scott Posted August 13, 2011 Author Share Posted August 13, 2011 @Ryoku:> stupid question… why are you using a tile set that mixes LTTP and RMXP?I just used the default ones that came with the engine and put tiles I wanted on it. It's not meant for some one to use in a game, just as an example. Link to comment Share on other sites More sharing options...
noghost31 Posted August 18, 2011 Share Posted August 18, 2011 This is Great I was just talking about needing something Like I'll give it a try and expand on this for sure.Be nice if I could add Random NPC and Items to self populate. Link to comment Share on other sites More sharing options...
Scott Posted August 18, 2011 Author Share Posted August 18, 2011 @noghost31:> This is Great I was just talking about needing something Like I'll give it a try and expand on this for sure.> > Be nice if I could add Random NPC and Items to self populate.For npc unquote```'SpawnNpcDung (mapid)```in the modMapGen file.For items your on your own. Link to comment Share on other sites More sharing options...
damian666 Posted September 11, 2012 Share Posted September 11, 2012 anyone still has this thing? cant see a link anymore ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Justn Posted September 11, 2012 Share Posted September 11, 2012 Scott has made a way better version of this and I think he plans on releasing soon… I think he recommends not.to use this.. keep an eye out for his new one its amazing I got a chance to test it a couple days ago Link to comment Share on other sites More sharing options...
damian666 Posted September 11, 2012 Share Posted September 11, 2012 k, fair enough, ill wait a bit ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)perhaps post code just for people to look at it and do up some ideas from it? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now