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AoW Spriting Thread


Rotflturion
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**Heya!

In this thread I will post the latest screenshots of our project - the Age of Wizardry.**

TIA for all the comments. **CONTRUCTIVE** criticism greatly appreciated.

**- General:**

The graphics are top-down style
![](http://img850.imageshack.us/img850/4876/screen3hx.png)

Northland cold area sprites [snow, mud]
![](http://img29.imageshack.us/img29/6575/screen5nt.png)

**- [WIP] Tutorial section:**

First room - where the new players log in
[don't mind the blue teleport thingy. It was changed already]
![](http://img97.imageshack.us/img97/7766/screen7lf.png)

Second room - fighting in practice, and explaining a little the item usage system [key example]
![](http://img200.imageshack.us/img200/7645/screen8gv.png)

[wip] Third room - trap spikes, cave walls and slightly edited locked doors]
![](http://img847.imageshack.us/img847/6668/screen9l.png)

–-

More will be posted as the project continues.

**WARNING! AHTUNG! UWAGA!**
This is **NOT** a mapping show off - most of the maps are put together only to check, how are the sprites going to look in-game.
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Looks nice, and I appreciate the house style, but I'm confused about the walls of the houses in relation to the sprites. If I were you I'd double the thickness. It's pretty cool though. An interesting angle instead of the whole generic RMXP sprites and tilesets everone rapes.
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Thank You for Your comment (:

About the walls - they are the 'wooden plank' style. Player can walk very close from every side, as I did not use the 'block' attribute here, and instead just directional blocking. If I make them any bigger, they will overlap with player sprite - besides I felt weird making 'whole block' wooden wall P:
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@FlavourMang:

> These graphics are fantastic. Only thing I see is yes, the plank walls are looking a little thin, and the snow on the dirt looks a little strange.
>
> OH, and what if you added shadows? ;D

Thank You (:

About the wall - it's wooden, it should be thin :p
I might see how would it look with a slightly different perspective [still top-down but showing a little of the sides, like the new dungeon brick walls]

Here. Just a slight edit, but I think they look a lot better this way:
![](http://img842.imageshack.us/img842/1292/screen10b.png)

About shadows - I would gladly add shadows and lights to everything, but sadly this engine does not support transparency.. If it would use PNG files [which are WAY better in everything than BMP] then yes, but adding pure-black splashes and expecting player to think these are shadows and not void is not what I want to do. ):
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@Juvanio:

> Looks nice, so It's like a Maze game? The Sprites for people doesn't look like it's a person.

More or less. The game will feature normal towns and areas like forests and so on, but the main challenge will remain deep underground - mazes, ancient ruins, dungeons, caves and so on - all full of riddles, traps, pissed monsters and of course loot (:

What do You mean about the characters? This is a top-down [true top down, like in early GTA], so You don't see the sides of people.
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@Becky:

> I love these maps! Good job guys, I'm pretty picky xD

@Murdock:

> The game looks quite nice.. the graphics are eye candy.. the maps are well done and the perspective is uniquely cool.. well done

Thank You friends. (':

Hearing such a good opinion always makes me want to work even harder and make stuff better <3
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Uhm, did some water.. This took me like an hour of experimenting - the bottom of the river should actually be darker than the sides, but then it either looks like crap [non-dimmensional], or (if I make it too dark) the water over it is not visible.

![](http://img508.imageshack.us/img508/2018/waterzj.png)

**Previous tries:**

>! First one, doesn't look like a river at all
![](http://img835.imageshack.us/img835/2559/watertest.png)
>! Second one - too dark
![](http://img845.imageshack.us/img845/4214/wodochuj.png)
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@7:

> I like the second screenshot in the spoiler…also, the first screenshot can be used for the likes of puddles, etc.

>! Yes, the first one might be used for such stuff - for now I need a river tho (:
Isn't the second one a little too dark?

@Kusy:

> Playing Tibia for 10 years.

>! You got what I like to call a 'Haters mindset'. I will not go into detail, but if so, then go and tell football star that playing football for 10 years is sad. Go tell a chess master that playing chess for 25 years is sad. Because basically it's all about entertainment, fun and hobby - doing something You like. I presonally like MMORPGs and You are nobody to tell me if it's sad or not, as long, as You don't know me in real life. :)
>! And also, I love kids who "hate" Tibia [and other stuff] JUST because everyone hates it. These people are like sheep - everyone say that 'xxx is bad', so it must be true! (:

**ITS:**

Some more nature, stones, flowers etc. stuffed behind the 'First bank of Somewhere'
![](http://img88.imageshack.us/img88/1493/kwiatkikamyczki.png)
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