Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Auto Updater w/o VB6


SAubryTV
 Share

Recommended Posts

you mean add the updater into your game (become part of the game too? i mean like when u run the game u also run the updater?)

if that is the case, then No
it impossible because u cant rewrite your own program while u r running it. U have to turn the program off, which also turn the autoupdater off before u can download the new version.

If that is not the case, and all u ask is how can u use the autoupdater for your game. Just download it, put a version on the website and send the updater along with the game?
Link to comment
Share on other sites

You can have your updater implemented into your game though.  If you code your game to check for an update and it finds one, all you have to do is open up your updater, then close your game.  If you customize the updater to update automatically when it is run, and add a "Play" button that reopens your game for when the update is complete, then you've basically inserted the updater into your client.  Hope this boosts your confidence a little bit and supplies some food-for-thought.

P.S.  You could also set the updater to be run as soon as the client opens to check for the update.  I know this isn't exactly what you were hoping for, but if you do it right, it will easily seem "as if" the updater was built-in.  The updater, and client, will be controlled from ONE executable (the client)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...