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xxXReichoXxx

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  1. Online Fluffernuttalia online
  2. frmMain.lblCharStat(i).Caption = GetPlayerStat(MyIndex, i) u mean u dnt have label for ur stat?? :D
  3. i think this spell WOULD be pretty cool. create a circle like u did before. then colour it inside. and that electric stuff. when you colour it from inside dont use the same colour like just a blue ball or smth play with colours.
  4. http://www.touchofdeathforums.com/smf/index.php/topic,77039.msg825711.html here you go :) i had to hurry sry :) but it should be ok :P
  5. Ok so. :D Many people have asked bout how to create spell aoe with multiple animation. This tutorial is very basic. theres alot better ways of doing it, its just easy for beginners with some restrictions. :bstar: Here is a simple aoe spell. with some pics >! ![](http://xdd.hostingsiteforfree.com/1.png) >! ![](http://xdd.hostingsiteforfree.com/2.png) 1st of all we are gonna edit a animation (.bmp) (client\data files\graphics\animations) a spell should originally look like this. >! ![](http://xdd.hostingsiteforfree.com/original.png) so im gonna use paint :D and im gonna add some more lines like so. >! ![](http://xdd.hostingsiteforfree.com/297.png) :star: This will give you lines for spell :star: now open up your client and go to animations. choose your animation u just created. change frame rate so it wount look like a wave or something. around (5-10 maybe?) :star: You get rows for your spells there :star: (mo smaller the frame rate is more crap animation looks and more frames it got more smaller ur spell will be) So this is just how ur spell is displayed!! For the damaging area u need to change ur spell in spell editor. check the "area of effect spell?" and set ur "aoe" there. :bstar: Now lets check bigger spells at those pics. >! ![](http://xdd.hostingsiteforfree.com/3.png) >! ![](http://xdd.hostingsiteforfree.com/4.png) this is simple u just need to change ur animation size. like so >! ![](http://xdd.hostingsiteforfree.com/300.png) :bstar: this spell here is for my bosses (on pic its just on test) *note u need a mod for that. (npc can use spells) >! ![](http://xdd.hostingsiteforfree.com/bossani.png) >! ![](http://xdd.hostingsiteforfree.com/299.png) *Note here is a restriction. Only 1 npc can have such a spell. And the Npc need to be 1st monster on map. here>(map properties). If its not 1st it might/will get buggy and for me its not displaying animation at charackter spot. :bstar: I hope its cool for you guys sry i made this quickly i dont have much time. (but will update if necesery)
  6. i know exactly what u mean :) but i think im gonna create a tutorial for that plx gimme some time :) ill link here if its done and ill start doing it now :P
  7. my vb6 client side crashes too sometimes. its when client is running debugged mode and i stop the debugging or pause.
  8. wisdom > magic lvl? change ur gui :D client\data files\graphics\gui\main charackter so it will just display as magic lvl. now if u want to change the properties for the magic lvl. u can edit source and search for wisdom and see what it does do. or u might wannas earch for other stuff and change it to wisdom if u want. (i dotn really know what u wanna change or how ur magic skill should work just ell me how it should work) but i cant help u with lvling up magic lvl. the way i do is wearing armors items etc and add stats.
  9. 1\. u needto edit source sry i really dont know the anwser for the 1st :D 2. aoe spells is that what u mean?. ok then edit a animation and copy 2 more lines of the spell and add it under easch other so u have 3 animations under each other. now in client u open up anition from control panel. then chane the frame rate so it will display rows for ur spells and there u go :D. hope i helped someone. plx tell if it works for you :)
  10. maybe try using slide attribute from map editor?? edit. sry i didnt read Esmeyana post :D
  11. ok i figured it out without coding. edit a spell with paint etc. now create 2 or 3 lines for the same animation. so u have animation and under that u have same animation 2 or 3 times. These will be lines for spells (like linear). now in client animation tab . change frame rate so u have rows. (not single animation or ur output will be linear not aoe). there you go :)
  12. id like to create a spell witch is animated also on those areas wheres no npc. (aoe) i dont want a huge spell ,huge animation but lots of small animations on each tile. http://images.wikia.com/tibia/en/images/a/a8/Great_fireball1%28after_winter_update_2007%29.gif i have no idea how to create a variable witch shows animation in range. it should be edited here server modcombat sub castspell ``` Select Case Spell(spellNum).Type Case SPELL_TYPE_DAMAGEHP DidCast = True For i = 1 To Player_HighIndex If IsPlaying(i) Then If i index Then If GetPlayerMap(i) = GetPlayerMap(index) Then If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then If CanPlayerAttackPlayer(index, i, True) Then SendAnimation mapNum, Spell(spellNum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, i PlayerAttackPlayer index, i, Vital, spellNum End If End If End If End If End If Next ``` so here is SendAnimation mapNum, Spell(spellNum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, i and "i" means locations of monsters where animation will be sent.
  13. THANK YOUUU it works :)) this is so cool. it wount hit the same damage with spell any more. that what i did ``` Vital = Spell(spellNum).Vital Dim min11 As Integer Dim max11 As Integer Dim vital11 As Integer max11 = "101" min11 = "1" vital11 = "" & Int(Rnd * (max11 - min11)) Vital = Vital + vital11 ```(modcombat) castspell sub
  14. how to use a random number event so its output is a random number from 1 to 100? sry i dont know much vb6 anyways it should be simple. thanks to anyone who will post :)
  15. ``` 'Checks for sprite tile If .Type = TILE_TYPE_SPRITE Then amount = .Data1 ``` hightlighted = .type error compile error: ivnalid or unqualified reference. server side error edit: i get this error when server is running and client tryes to move at any tile.
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