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Pixel Portrait


azkanan
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I thought I had already posted this, but I couldn't find it in this section - so here it is.

I spent a good long ~~few~~ many hours straight pixeling this.

![](http://puu.sh/d3oQ)

Updated.

>! ![](http://puu.sh/d3oU)

* * *

>! ![](http://puu.sh/ciTZ)
>! ![](http://puu.sh/ciU6)

>! ![](http://img-cache.cdn.gaiaonline.com/7b2c8baefa2811bda79de4cd2701ef11/http://i52.photobucket.com/albums/g5/sir_android/PeterRingVideo.jpg)
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@Fuu:

> One side of his nose is ducked up. Was he punched?
>
> The rest of it looks FANTASTIC.

I second this. The right side needs some work. It could possibly work as a warrior if you pull it off as a battle wound, but consider redoing that side of the nose (Copy/Paste and flip if you must).
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The right ear is fucked up as well. I'd also say that the lines under his shoulder, just above the arm are a bit dark.

@Scootaloo:

> But it looks like it has way too much dithering. :P

The dithering is a bit heavy, but I don't think it's necessarily a problem.
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First glance it looks good, but there are a few anatomy issues. My major concern is how bright and low contrasted it is. Your using mostly very low brightness colors. Throw them in photoshop, and index the colors and change them, or even just use the levels adjustment. Currently in a graph your color choice looks like this-

![](http://www.freemmorpgmaker.com/files/imagehost/pics/d605b0bcc8e3ea35d95792edf0db21a5.png)

As for anatomy, I won't repeat what others have said about the nose. The traps however reach out too far, they shouldn't reach the end of the deltoids (shoulders). If you feel like touching it up, here a quick scribble over some of the anatomy you could reshape or emphasise more on.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/707fb933dd631c1e45e96228160f4320.png)

Don't let this be too devastating, I know you spent a lot of time on it. Remember that all time spent pixelling is time well spent, you'll only improve, learn, and gain experience.
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Hah, I know. I did a filter on the Show Off section yesterday to see all threads by me, and i saw my first sprite. fml.

As for colouration; I KEEP FRIGGIN DOIN THAT. I make my palettes too shallow; but I think they're improving.

As for the nose; I really don't see where the issue is, on the right side?

As for the reformation; I'll have to go over that at some point, when I have the time :<. But thanks ! <3.

As for YOU; WHY AREN'T YOU ON MSN ANYMORE? Skype instead? I miss you D:
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@Azkanan:

> As for the nose; I really don't see where the issue is, on the right side?

Try and periodically flip the image while you pixel it to see where you've messed up, once you make it look good no matter how it's flipped then you're good. It's easier to see problems like that when you flip it.
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@Wraith:

> Try and periodically flip the image while you pixel it to see where you've messed up, once you make it look good no matter how it's flipped then you're good. It's easier to see problems like that when you flip it.

+1.

Comment from one of the greats :O
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@Azkanan:

> As for YOU; WHY AREN'T YOU ON MSN ANYMORE? Skype instead? I miss you D:

Honestly… I never have the time. I know that sounds like an exaggeration of the truth, but it isn't. I'm at university, doing **extra** subjects currently, got a part-time job, my own place with my girlfriend, and made serious gym obligations, which takes 2 hours out of most my days.

(I totally wish I could quit uni and make games) XD
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