Jacquelinett Posted March 11, 2012 Author Share Posted March 11, 2012 Critic please:![](http://fc05.deviantart.net/fs71/f/2012/070/0/b/base_sprite_redo_by_tianajrp-d4shjw0.png)![](http://fc07.deviantart.net/fs71/f/2012/070/b/0/base_sprite_redo_female_version_by_tianajrp-d4shjxb.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/1d0630c059b7e2a3e079137819174c29.png)UPDATED:![](http://fc05.deviantart.net/fs70/f/2012/071/1/1/base_sprite_redo_female_v2_by_tianajrp-d4sl03d.png)![](http://fc08.deviantart.net/fs71/f/2012/071/b/1/base_sprite_redo_male_v2_by_tianajrp-d4sl06v.png)![](http://fc00.deviantart.net/fs71/f/2012/071/5/c/all_in_one_base_sprite_animation_by_tianajrp-d4sl0ps.gif) Link to comment Share on other sites More sharing options...
Wing Posted March 11, 2012 Share Posted March 11, 2012 The top of the head isn't very smooth, but other than that I would say fix the colours for now.I was attempting to make one for you but I gave up.![](http://www.freemmorpgmaker.com/files/imagehost/pics/9c15951422dc92f8314b6ad13a95c20a.png) Link to comment Share on other sites More sharing options...
Fuu Posted March 11, 2012 Share Posted March 11, 2012 Your legs are stuck together, your hands are in front of the body, your heads are extremely lopsided, and they have no ears. Parts of your sprite are pillow shaded, and parts of it aren't. Wing's example is something you should probably take inspiration from. The only crit I have on his is that the body is a little thick, and that isn't really much of a problem.I'm going to go practice shading like that, it's something I've been trying to do for a while now. Link to comment Share on other sites More sharing options...
Chief Posted March 11, 2012 Share Posted March 11, 2012 You generally will make a sprite/tile in multiples of 32, so you should aim for 64x64, not 50x50. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 11, 2012 Author Share Posted March 11, 2012 @Chief:> You generally will make a sprite/tile in multiples of 32, so you should aim for 64x64, not 50x50.You "generally" will make a sprite/tile in multiples of 32"Generally""GENERALLY"NahGenerally = doesnt have toosince im writing my own C++ engine i dont think it matter? Link to comment Share on other sites More sharing options...
Chief Posted March 11, 2012 Share Posted March 11, 2012 No, but its a smart move, as screen resolutions run in multiples of 32\. So it always just been the number that you work by. I would suggest that you do so. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 11, 2012 Author Share Posted March 11, 2012 @Chief:> No, but its a smart move, as screen resolutions run in multiples of 32\. So it always just been the number that you work by. I would suggest that you do so.so you are telling me to expand the square to 64x64, yet keep the sprite size the same? :PIt work too :P Link to comment Share on other sites More sharing options...
Chief Posted March 11, 2012 Share Posted March 11, 2012 Yes, or redo your sprite? You could also consider doing 48x48, which is a multiple of 16, and would be found acceptable as well. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 11, 2012 Author Share Posted March 11, 2012 @Chief:> Yes, or redo your sprite? You could also consider doing 48x48, which is a multiple of 16, and would be found acceptable as well.redo? :Oim lazy… why cant i stick with 50x50? Link to comment Share on other sites More sharing options...
Wing Posted March 11, 2012 Share Posted March 11, 2012 You don't have to re do it, but you can place your 50 x 50 sprite on a sheet that is 64 x 64. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 11, 2012 Author Share Posted March 11, 2012 @Wing:> You don't have to re do it, but you can place your 50 x 50 sprite on a sheet that is 64 x 64.@Yumi-chan:> so you are telling me to expand the square to 64x64, yet keep the sprite size the same? :P> > It work too :PThat what I said Link to comment Share on other sites More sharing options...
Fogger Posted March 11, 2012 Share Posted March 11, 2012 The underwear is too bright. The line art looks fine except for the top of the head looks a bit too jagged and the line in between the ear and the face needs to go (on front view only, back view it looks fine). A bit more shading work here and there and you should be good. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted March 11, 2012 Share Posted March 11, 2012 @Yumi-chan:> since im writing my own C++ engine i dont think it matter?Actually, it matters _a lot_. Rendering in powers of two (1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, etc.) is faster than rendering in not power-of-two (NPOT). Some graphics cards don't support NPOT texturing period, so you'll get weird artifacts.It's absolutely OK to just put it on a bigger sprite sheet though without changing anything. Link to comment Share on other sites More sharing options...
Chief Posted March 11, 2012 Share Posted March 11, 2012 @Fogger:> asdfasdfasdfHey look, its fagger Link to comment Share on other sites More sharing options...
Anonymious Posted March 11, 2012 Share Posted March 11, 2012 I like your sprites a lot, good for games where you only can walk with W and S…@Chief:> blallbldkdfsjHey look it's Mr TrollFace ^^ Link to comment Share on other sites More sharing options...
Marsh Posted March 11, 2012 Share Posted March 11, 2012 To much clothing Link to comment Share on other sites More sharing options...
Fuu Posted March 12, 2012 Share Posted March 12, 2012 @Anonymious:> I like your sprites a lot, good for games where you only can walk with W and S…You're an idiot and a hypocrite. ;v@Soul:> Some graphics cards don't support NPOT texturing period, so you'll get weird artifacts.Yeah, on my computer graphics like that get fucked up in-game. Just make it 64x64. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 12, 2012 Author Share Posted March 12, 2012 Updated@Marsh:> To much clothingTROLLOL Link to comment Share on other sites More sharing options...
Wing Posted March 12, 2012 Share Posted March 12, 2012 I see a boy in boxers, then I see a boy wearing female underwear. : DYou need to make the female body look more feminine. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 12, 2012 Author Share Posted March 12, 2012 @Wing:> I see a boy in boxers, then I see a boy wearing female underwear. : D> > You need to make the female body look more feminine.eh… how? Link to comment Share on other sites More sharing options...
Fogger Posted March 12, 2012 Share Posted March 12, 2012 @Yumi-chan:> eh… how?Give her some hips and make her boobs cover her arms a bit. Here's a quick 2 min edit.![](http://i19.photobucket.com/albums/b160/Liledd_542/Womanedit.png) Link to comment Share on other sites More sharing options...
Wing Posted March 12, 2012 Share Posted March 12, 2012 Most females have deeper curves on the sides than males, and have a smaller build.I`ll put a picture that consists of two differently styled sprites I`ve made![](http://i485.photobucket.com/albums/rr217/Kagonin/difference.jpg)Notice how the female in both styles can be easily told apart from the male? Right now both your sprites are equal except for what under garments they wear, but you can easily change that by making the girl have a smaller and more feminine build. Link to comment Share on other sites More sharing options...
Fuu Posted March 12, 2012 Share Posted March 12, 2012 Wing, your sprite's arms are too short. ;vYumi, I don't think you're listening. FIX THE LOPSIDED HEAD. The sideways sprite is even worse. It looks like a potato. A really, really, really fucked up potato. Also, your females are the exact same thing as your males. The body is also very large in proportion to the head. Link to comment Share on other sites More sharing options...
Wing Posted March 12, 2012 Share Posted March 12, 2012 @SuperSake:> Wing, your sprite's arms are too short. ;v> Yumi, I don't think you're listening. FIX THE LOPSIDED HEAD. The sideways sprite is even worse. It looks like a potato. A really, really, really ducked up potato. Also, your females are the exact same thing as your males. The body is also very large in proportion to the head.I'm not a pixel artist ;v /excusesThe head on Yumi's sprite needs to be more smooth. Link to comment Share on other sites More sharing options...
deathtaker26 Posted March 12, 2012 Share Posted March 12, 2012 once apon a time, I made a sprite that was 320x320, it looked like a large french fry you would get at mcdonalds. I was proud of it. The end Link to comment Share on other sites More sharing options...
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