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2Dragonball Online


whitespirits
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His Server won't struggle too much, he's using my engine that I made for Lost & 2D for his game. It's easily capable of handling large maps with no problem, (albeit initial loading time is a little slow when you first launch the server but zlib compression from Client-Server and Server-Client makes sending map changes take mere milliseconds at 100x100 tiles.  The real only issues he'll run in to is just limitations with VB6 and Winsock more than anything.

@'Exception':

> @'whitespirits':
>
> > Just reached 36 100x100maps
>
> Ah…I speak from experience when I say that your server _really_ will not like this.
> Be mindful of how you use your resources.
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