Draken Posted July 7, 2012 Author Share Posted July 7, 2012 These are being added to my blitz project. Plans are to make the lakes keep track of how much water is in it, and over time it slowly dries up. It also dries up quicker if the player or an NPC drinks from it.If the lake is empty it will be useless until it rains and starts to fill back up.And yes the water Is animated just only posting 1 of the 2 frames of itKeep In mind the lakes will be made of 2 images the EmptyLake on bottom and water drawn depending on the level, On the water images themself you will not see the Empty lake below it, This way when the ground part of the lake is showing you can walk on top of it and just not the water. Using a by pixel collision system.Empty Lake![](http://www.freemmorpgmaker.com/files/imagehost/pics/e1e7f869a10a877f38838f29e285838a.PNG)Stage1Almost Empty![](http://www.freemmorpgmaker.com/files/imagehost/pics/d8454156569506f4c8fb9173aab15f6c.PNG)Stage2 Low![](http://www.freemmorpgmaker.com/files/imagehost/pics/495008d26cb02c4e185b51f20a4f7bae.PNG)Stage3 Almost Full![](http://www.freemmorpgmaker.com/files/imagehost/pics/da072ad111671da1fa84ed077d4d9d1e.PNG)Stage4 Full![](http://www.freemmorpgmaker.com/files/imagehost/pics/3a64a06752efb91446c828a3a00de220.PNG)How it will look on the GrassLand Maps. Spoiler because it is a 1024,768 size image>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2dab64f8206b6c06be329ca0dea997b4.PNG) Link to comment Share on other sites More sharing options...
JohnPony Posted July 7, 2012 Share Posted July 7, 2012 I like it, the dirt could use a little more detail. But meh, who am i to judge :P Link to comment Share on other sites More sharing options...
Vortigem Posted July 7, 2012 Share Posted July 7, 2012 It's an alpha build. No detail is necessary.Love the system you've got going DrAken. Link to comment Share on other sites More sharing options...
Murdoc Posted July 7, 2012 Share Posted July 7, 2012 pretty cool indeed Link to comment Share on other sites More sharing options...
Likestodraw Posted July 8, 2012 Share Posted July 8, 2012 I like the style. Keep it up! Link to comment Share on other sites More sharing options...
Jeff Posted July 9, 2012 Share Posted July 9, 2012 make some sort of transition from the water to the sides of the lake, and vary the pattern of the water or take it out entirely depending on what style you're going for. Link to comment Share on other sites More sharing options...
Draken Posted July 9, 2012 Author Share Posted July 9, 2012 well when i will be laying the image in the game itself the water will have some transparency to it Link to comment Share on other sites More sharing options...
Jeff Posted July 9, 2012 Share Posted July 9, 2012 My former statements still stand. The transparency will not change the fact that it needs to look good. Link to comment Share on other sites More sharing options...
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