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The New World

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Everything posted by The New World

  1. Nope. Anyway I guess I'm gunna start the clock again and add some maps and the like today. Then for tonight's stream if I have time I'll probably test The boss fight and script some skills xP
  2. Well literally all I got done today was spending a half hour studying autotiles in the source and converting it to work with RMXP, a LOT easier than you'd think. I'll probably do another stream tomorrow now that I can map xD !
  3. **BEFORE YOU OPEN THE SPOILER BELOW…** I must inform you of some things. I warn you the map below contains so much epicness, pizazz, and all around greatness that you'll all deactivate your own accounts in shame. This map was made with my 24 hour game edition of CS:DE (Crystalshire Developers Edition) and will blow your mind away. Literally, get a helmet or tell your room mate to grab a mop because this map is just that dangerous. Not only does it master the word "minuscule" but it will take you to a whole other world (of lolz). Now that my warning is complete, you may proceed to open the spoiler, with extreme caution. Hold your cookies close, and your cache closer. I present to you … >! RMXP Autotiles in CS:DE ;D Do I auto win? >:O![](http://i.imgur.com/mzwaP.jpg)
  4. Trying to get my ideas together, not sure if I'll stream tonight or take the night off and play oblivion. xD
  5. You are unblocked, don't solicit next time xD !
  6. So my current todo list consists of … Map Dungeons, create items, create crafting, finish boss logic, find animations, icons for items and spells, possibly redo at least some of the interface, side-by-side equipment comparisons, implement trading, whether I have time to render it or just make it work again, script some of the skills such as pickpocket, and least of all, implement a rebirth system, as well as make a name for the game. So far what I have done is ripped out class selection, now you automatically start off as a Soul, every 10 levels or a "tier" you are prompted to choose your next class which grants you a new skill of that class type, with the master hierarchy being the generic "Warrior," "Magician," and, "Rogue." Map instancing is also working, as well as the boss logic, and scripted skills, just have to add the logic in for what requires it. I might also add Buff and Debuff notifications if they don't exist already. Also as I said, I need a name for the game, anyone who can give a name we all like, gets a special treat in the game. Also a warning to all you Souls, one of the first bosses is a foul, despicable, pecking(?) o.O, beast of mass destruction who has been known throughout games to be a force to be reckoned with by even the mightiest of heroes.
  7. Just finished another 3 hour stream. x.x Got full screen working and some new game concepts. Got plenty of time left to go to try and make a pretty cool game.
  8. I prefer Battlefield. But I'll probably be getting this game for 360 soon.
  9. I'll probably stream in a few hours.
  10. @Jungle: > People did illegal things on the internet!? I SHALL NOT STAND FOR THIS. I'm 99% sure you were sitting when you wrote this, so you're true to your word.
  11. You could just watch the stream xD !!
  12. Had to cut it short last night due to a storm. This is the longest 24 hours ever xP
  13. Started a new livestream broadcast.
  14. http://www.livestream.com/roseswork
  15. **24-Hour Challenge** I figured, since Robin did it, why can't I? It's a nice concept, get a game out as quickly as possible and work the kinks out after. Although, Robin in his challenge implemented some hefty features, well instead of doing edit-wise features, I'll be thinking up and trying to implement game-specific features of my own. Hope you all enjoy it. I'll be posting my progress here until the game is actually ready for playable release. Of course this won't be ready 24 hours from now, I will be spending 24 hours of time developing the game. The engine I'll be using is CS:DE since it seems to be the new defacto engine for a lot of Eclipse users now a days, and it also saves me the trouble of having to write the auto-tiling system, and gives me full control of DX8(: I hope Robin doesn't mind, I'll be borrowing his log format. **[Livestream](http://www.livestream.com/roseswork)** **_Day 1 - 11:40 AM_** I've officially started the challenge :O ! **_Day 1 - 12:10 AM_** Just got he graphics I'm use, and figured out how to split sprites in photoshop xD ! **_Day 1 - 12:19 AM_** Done splitting the sprites I need, and have all the resources I need gathered, just finished the front end of map instancing. :D **_Day 1 - 12:50 AM_** Map instancing completely done, even added a nifty party warp(: **_Day 1 - 2:00 AM_** Well shit, spent more time than I should making the tiers, testing, and made the sprite quit doing the moonwalk constantly. :D Moving along .. might sleep soon. Doubt it. **_Day 1 - 2:39 AM_** Got tiers going, level up check, gives new skills, skilled tiers added, party warp added, scripting some of the skills and moving forward to mapping the dungeons and making the "special" boss fights. :D **_Day 1 - 3:00 AM_** Stopping for the night, so in about 3 hours I converted the sprite format to RMVX, downloaded, removed background color, and resized all the graphics I want/need, made level tiers, gain new skill on tier upgrade, map instancing, made classes, and started converting autotiles to RMVX, a progressive 3 hours. **_Day 2 - ?:?? AM_** So .. I didn't really log the time for this one, but it's been about 7 hours of development. Map instancing fully works, tiered skills per tier-upgrade now work, got the class names down for now, have plans for future fix ups, added in some nifty boss logic and am ready to start some actual content development, coding wise, I still have the trade system, side-by-side equipment hover, and fullscreen to add in. **_Day 2 - 1:00AM_** Welp, got some new concepts thought up, still thinking of a game name, gotta implement trading, banking, and shopping still, work on some items, find a host, etc. Getting down and dirty now! Also, full screen working with proper mouse position conversion scaling thanks to a reminder from jcsnider. Time to finally blow the dust back off of my eclipse knowledge. **_Day 3 - 12:00AM_** Literally all I did today spent a half hour making autotiles work in RMXP format xD ! **_Day 4 - 1:40AM_** - _~8-10 Hours left_ Didn't do too much today, a little bit of boss logic and half ass added scripted spells, going to work more on the spells and mapping tomorrow. Still so many hours left. xD My left eye hurts. x.x **_Day 5 - 4:20AM_** I added in the front end of the trade system, and have begun writing a new feature dealing with the tier upgrades that should add some interesting challenge, after this I need to add in game content and release!
  16. No. If its add the bottom its simply added onto the file. If you put it in the middle, the currently formatted data will be read incorrectly.
  17. I ordered 2oz (2 mouth fulls)
  18. Grammar nazi. And if you're commenting, and you DO NOT quote ANY post, 99% of the people on these forums know, especially by your context that you're talking about the op. Your posts have been very small compared to the op you're quoting which makes it hard to read.
  19. Cici, please quite quoting the first post.
  20. You'll have to write your own converter then.
  21. But there are very large portions where .NET is nothing like Java besides interpretation. VB6 and .NET can be deemed two entirely different languages, .NET is a system framework which is accessed by interpretive languages such as "VB.NET" and "C# .NET" The conversion of EO from VB6 to .NET is like the conversion of a calculator in VB6 to one in .NET things are handled somewhat differently, and you need to accommodate and optimize for the tool (language) at hand. You'd be much better off emulating the EO procedures in .NET instead of full on trying to copy then. Then again, I personally hate .NET so .. ye.
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