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DshWinchester

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Everything posted by DshWinchester

  1. encrypt ok but vb6 doesnt decrypt so gives an error > Set D3DT_TEXTURE(TextureNum).Texture = Direct3DX8.CreateTextureFromFileEx(D3DDevice8, Path, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_POINT, D3DX_FILTER_NONE, -65281, Tex_Info, ByVal 0) .texture = nothing
  2. @Rusher: > Oh look, it's a list of topics with people who asked this before you: > > [Password Protect/Encrypt & Compress GFX](http://www.touchofdeathforums.com/smf/index.php/topic,61562.msg650273.html#msg650273) > [How do I encrypt files?](http://www.touchofdeathforums.com/smf/index.php/topic,67871.msg732077.html#msg732077) > [[EO] Game Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,69075.msg743501.html#msg743501) > [Keeping Safe Client Files](http://www.touchofdeathforums.com/smf/index.php/topic,74469.msg798935.html) > [How to hide the Graphics?](http://www.touchofdeathforums.com/smf/index.php/topic,64892.msg695356.html) > [How protect his graphic's file?](http://www.touchofdeathforums.com/smf/index.php/topic,76047.msg815645.html) > [How to encrypt my graphics.](http://www.touchofdeathforums.com/smf/index.php/topic,79157.msg848720.html) > [Graphics Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,61444.msg648573.html) thanks
  3. is possible rip,yes but I wont let they have my graphics folder complete just copying and pasting we want make a game,thats why we are here and looking for answers anyone have an idea? – for .bmp files have the program 'bmp utils' but for .png I didnt find anything
  4. @Rusher: > Even if you manage to somehow encrypt/secure your whole graphics, you can't stop those players from just ripping it from your game. If one is dedicated enough to want to DDOS you for it, it won't be unthinkable of that person to just make screenshots of your game and rip it by using paint. > > You can't really prevent theft, but you can prevent people from claiming as their own by showing your graphics publicly first (You can just add watermarks to protect it from getting ripped). That way your whole topic is proof that those graphics were made by you (If they were at all) and if someone ever steals it and uses it for their game without permission, you can use your topic as evidence. evidences worth nothing . The players will continue playing that game with stolen graphics etc..
  5. @Tic: > Some people who play my game know about eclipse and decide to mooch off my work and steal them. Recently i had a player saying "make me a mod or i'll ddos you and steal your graphics" > how can i make it so that my graphics cant be easily stolen? Is there a way to encrypt the files or something? I know i could change the GUI layouts but the tilesets, items and stuff? > > oh my god i feel like its all for nothing when people steal my stuff :( I am looking for it too. One way is using MoleBox(search on youtube) but molebox makes the game.exe too much heavy so,the best way is encrypt the graphic and in game,show the graphic,but how? how would you make this with a .png file?
  6. @Encyclopedia: > I've already created this system for dungeons in Emlyn. > > What you need to do is make a function to duplicate a map and rid it when it's exited. This way, the map is only used one time before being deleted. > > Party Enters Instanced Map -> Defeats Boss -> Leaves Instanced Map -> Map Destroyed > > :]
  7. the only thing we know is that is extremely realistic for a 2d game thanks to you two
  8. or you can make something like 'itemCount as long' in playerRec,set this variable as how much time you want,like itemCount=10\. Go to serverLoop,create a new timer variable 'trm60000' < 1min,then put when trm60000 is active,itemcount=ItemCount-1. hope you understand what I just say
  9. I was messing around and found this ![](http://img255.imageshack.us/img255/7496/beztytuugex.jpg) I try fogs but dont render like this so what is it? I found a d3d function called .setLight > d3ddevice8.SetLight(index,light as D3DLIGHT8)( but I dont know how use it,anyone can help me or give directions about the screen? thanks
  10. I had this problem in EO 2.0 http://www.youtube.com/watch?v=4V5ix80rgCo solution: re-install eo run time files. This scary me too so relax
  11. @Aeri: > I think the limit is 512x512\. Just cut it into two sections. I thought there were no limits,big thanks for the info
  12. I noticed that the tileset is not drawn completely,heres what I am talking about; ![](http://img827.imageshack.us/img827/5924/tilebuggy.png) Anyone know this as a bug? There's a fix for this? I attach the tileset that was used in this picture. Thanks.
  13. Hey samu,this open source 'Crystalshire:Developer's Edition-For Dummies' will have full screen too?Dummies will love it and you ;D
  14. will have full screen too? :D I would love see the face who bought crystal shire source ^^ Keep the answome work samu
  15. realy nice tut buta theres a problem my picCharacter show only 3 'pic Icon' and each 'pic Icon' has 3 equipment there some code missing in your tut to put they organized. Thanks obs: you didnt use 'EqOffsetY '
  16. Hey miguu I try pvo with wpe pro to see the size of some packets then I see that client send each ms a 'playerAnim' packet there is some other better way to do this?
  17. It can be any width cause the 'EXPBar_Width' gets the exp bar width.. But still,I didnt change the bar,nothing so its a problem by default source
  18. Hi canido,did you modificate your HandlePlayerEXP sub? Cause mine is the same as yours(default EO) and give this anoying problem It realy sucks the player dont see how much(visualy) left to levelUp Really need help on this and am sure that others too cause its a Default code
  19. anyone understand what I said? english isnt my main language so .. really need help D:
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