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VitinhooxD

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Everything posted by VitinhooxD

  1. @Robin: > inb4 I release the next Origins with 'infinity' hardcoded rather than counting the FPS. inb4 you release a Origins update which doesnt update nothing but the "infinity" hardcoded.
  2. I didnt understand a word of what Stephan said.
  3. Wrong section. EO doesnt have scripts . You have to load client and server source and change the MAX_MAP Const to a number you like.
  4. @Toshiro: > Second that! Happy Birthday! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8b2c502a42cb4e92523f18dbc062d98d.gif) Third that! Happy birthday Gwen!
  5. VitinhooxD

    Eo drop

    Its easy to fix it by yourself.Search the sub thats its called when a player attack a npc and look at the part when a npc die.Then use something like call spawnmapitem or something like that ( the command that spams items in the maps) Havent checked if thats it but its probably it.
  6. @Jeff: > downscaling from something that big would make it look like a green blur. 16x16 would work best. I agree.
  7. @Scribbyz: > Hue shifting is moving from one color to another, as well as, changing the shade. What do you think hue shifting is?? O.o [Look at what ZoSo's says about hue-shifting.](http://www.touchofdeathforums.com/smf/index.php?topic=28334.0)
  8. Ya , do what Chief said some hueshifting in the rocks would be nice.
  9. A 256x256 icon for a exe ? :O
  10. @Keebler: > Infinity fps is pretty damn good. Ya pretty damn good fps.Just amazing.
  11. You would understand if you have read the first post . XD
  12. @Fabio: > This has been working since mid December, where were you? Vacation? :D
  13. @Robin: > Considering the fact that we're connected to the 1.1.0 vb6 server I'd say yes. ;D I didnt know you could have a java client connected to a vb6 server.Awesome!
  14. Cool , is this a EO port? If so EO 1.2.0 code or just porting 1.1.0?
  15. I was directing my post to the guy above which didnt.
  16. Doesnt matter if he posted the whole sheet cause he watermarked so people cant use.
  17. Are you using EO? If you are they are dynamic unless you fucked up with the BltSprite sub.
  18. @MrMiguu: > Well there are databases of DX8 modules that have premade subs to make adding textures for 2d graphics within DX8 simple. I think I'll just go with DX7 for the sake of simplicity. Someday Robin said that a lot of people didnt know basic DD7 stuff and how the hell you guys would know 3d stuff.Go with dd7.
  19. lol sorry Soul haven't read your post! Happy b-day!
  20. Happy B-Day Marsh!!Have a great day!
  21. Make sure that you are running it as the machine's admin and run in compability(probably spelt it wrong) mode.
  22. I wouldnt try to do a external editor if I couldnt make a client one . Anyways why dont just have it in the client , because if you have a dev working for you ,you would have to have a client-sided editor.
  23. Have you touched the source?A fresh EO copy doesnt have this problem.
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