Octohunter
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Everything posted by Octohunter
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WHY ARE YOU NOT USING THESE? THESE ARE BRILLIANT.
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[Beta] Alure : The Awakening [Updated 4/22]
Octohunter replied to lordphrozen's topic in Eclipse Projects
You may want to use different sprites for NPC champions or simply have them be recolored; the snake champion looks extremely pixelated in comparison to its environment. And if that's a medium size champion, how big must the large champions be? 0_0 Other than that, though, looking good! -
I jumped straight into Eclipse and started messing with combat formulae and the like while following tutorials; eventually I got a pretty good grasp of what everything did and based my work off there.
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Knights of Teslanar is looking for a pixel artist
Octohunter replied to santa-clause's topic in Talent Center
It's generally not a good idea to offer to pay with money made with the game. That way, it's set up to be a risk-reward system, where even if the artist does an excellent job, his/her pay still depends on the success of the game as a whole. -
Agreed, grass is a bit painful on the eyes. You could try softening the texture a bit.
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I'm surprised that you would decide to share such a nice GUI, but pleasantly so. Nice job!
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I love it, but that may be my huge bias towards all things retro speaking.
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Me as well, "Draconix"
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Zelts! ORPG: [UPDATE] 5.21.14 - Reworked Castle Mockup
Octohunter replied to Andiii's topic in Show Off
I love your style. I'm envious of your skill :) -
I created a variable called MoveSpeed in the ItemRec for both client and server and edited my processMovement sub like this. ``` Sub ProcessMovement(ByVal Index As Long) Dim MovementSpeed As Long Dim MountSpeed As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Check if player is walking, and if so process moving them over If GetPlayerEquipment(Index, Shield) > 0 Then MountSpeed = Item(GetPlayerEquipment(Index, Shield)).MoveSpeed End If Select Case Player(Index).Moving Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * ((RUN_SPEED + MountSpeed) * SIZE_X)) Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * ((WALK_SPEED + MountSpeed) * SIZE_X)) Case Else: Exit Sub End Select ``` In the above case, I initialized a new variable called MountSpeed and had it based off of a variable within the shield item type called MoveSpeed. There's other stuff within the processMovement sub, this is just the beginning.
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What is the IP they're using to connect?
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I'm partial to 3rd, not too sure why. It seems like a blend between 1 and 2\.
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Just saying, if you're 6, then I'm actually really impressed that you managed to find this forum, start making a game, and ask a question in a civilized manner with decent punctuation and grammar. Good luck!
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I tried it and it got worse. Anyway, I'm pretty sure my values are correct.
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MAX_MAPX As Byte = 14 MAX_MAPY As Byte = 11
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I did this once and it worked like a charm. Did it again to change the screen size and everything got screwed up. My width and height are 480 and 384 respectively, my MAX_MAPX and MAX_MAPY are 14 and 11 on both client and server, I deleted my maps, and it still gives me the really buggy movement with the weirdly resized screen.
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That is right bro. Im the first to upload Sinnoh Trainer Battle Theme
Octohunter replied to Jacquelinett's topic in Show Off
> **Link** if u cant find it: Hehe. -
Logos are one thing, but GUIs are a whole other area. I highly doubt anyone is going to provide you with a free, decent GUI that is specifically tailored to your project.
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Elandor Chronicles - Old Single Player Release!
Octohunter replied to Dark Crusade's topic in Non-Eclipse projects
I really liked the movement, it was very smooth and fit very well with the game style. The jumping was a nice touch, as well :) -
Elandor Chronicles - Old Single Player Release!
Octohunter replied to Dark Crusade's topic in Non-Eclipse projects
Retroooooo… *drools* Downloading right now. -
New version! :) [![](http://i.picasion.com/pic49/b6b16996726d57edae42332393a4d709.gif)](http://picasion.com/) [![](http://i.picasion.com/pic49/f47407846d50786edbe359d12eaa0dcf.gif)](http://picasion.com/) Thanks to slym for all the help and the very inspiring edit.
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Thanks for the advice. I didn't even notice the shoulders, haha. Here's take 2 on the side view. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/e468e9b9662ae5afe75b0e6b93db59ec.png)](http://www.freemmorpgmaker.com/files/imagehost/#e468e9b9662ae5afe75b0e6b93db59ec.png) smaller, new palette [![](http://www.freemmorpgmaker.com/files/imagehost/pics/e3b78ab17e6a4499e5d03700456d8574.png)](http://www.freemmorpgmaker.com/files/imagehost/#e3b78ab17e6a4499e5d03700456d8574.png) [![](http://i.picasion.com/pic49/ac63c67b69d5b29dee550518c8c55864.gif)](http://picasion.com/)
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[![](http://www.freemmorpgmaker.com/files/imagehost/pics/db70f09809bfe315c4b451c57206b056.png)](http://www.freemmorpgmaker.com/files/imagehost/#db70f09809bfe315c4b451c57206b056.png)
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I tried shifting them forward one pixel and it looked really odd. Right now, I'm leaning towards the one with the arms behind, because I think the problem is with the proportion of the legs to the body or the body shape. But I'll see how it goes. @darkserver: [![](http://www.freemmorpgmaker.com/files/imagehost/pics/7a86ada50492af7a462cf5bd20206352.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#7a86ada50492af7a462cf5bd20206352.PNG) Mine only looks pronounced because it's resized.