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Octohunter

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Everything posted by Octohunter

  1. Octohunter

    Tileset

    WHY ARE YOU NOT USING THESE? THESE ARE BRILLIANT.
  2. You may want to use different sprites for NPC champions or simply have them be recolored; the snake champion looks extremely pixelated in comparison to its environment. And if that's a medium size champion, how big must the large champions be? 0_0 Other than that, though, looking good!
  3. I jumped straight into Eclipse and started messing with combat formulae and the like while following tutorials; eventually I got a pretty good grasp of what everything did and based my work off there.
  4. They tried that with Eclipse Evolution, and it became horribly buggy due to system incompatibility. EO is fine as it is, a simple base meant to be built off of.
  5. It's generally not a good idea to offer to pay with money made with the game. That way, it's set up to be a risk-reward system, where even if the artist does an excellent job, his/her pay still depends on the success of the game as a whole.
  6. Agreed, grass is a bit painful on the eyes. You could try softening the texture a bit.
  7. I'm surprised that you would decide to share such a nice GUI, but pleasantly so. Nice job!
  8. I love it, but that may be my huge bias towards all things retro speaking.
  9. I love your style. I'm envious of your skill :)
  10. I created a variable called MoveSpeed in the ItemRec for both client and server and edited my processMovement sub like this. ``` Sub ProcessMovement(ByVal Index As Long) Dim MovementSpeed As Long Dim MountSpeed As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' Check if player is walking, and if so process moving them over If GetPlayerEquipment(Index, Shield) > 0 Then MountSpeed = Item(GetPlayerEquipment(Index, Shield)).MoveSpeed End If Select Case Player(Index).Moving Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * ((RUN_SPEED + MountSpeed) * SIZE_X)) Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * ((WALK_SPEED + MountSpeed) * SIZE_X)) Case Else: Exit Sub End Select ``` In the above case, I initialized a new variable called MountSpeed and had it based off of a variable within the shield item type called MoveSpeed. There's other stuff within the processMovement sub, this is just the beginning.
  11. What is the IP they're using to connect?
  12. Octohunter

    Housing

    I'm partial to 3rd, not too sure why. It seems like a blend between 1 and 2\.
  13. Just saying, if you're 6, then I'm actually really impressed that you managed to find this forum, start making a game, and ask a question in a civilized manner with decent punctuation and grammar. Good luck!
  14. I tried it and it got worse. Anyway, I'm pretty sure my values are correct.
  15. MAX_MAPX As Byte = 14 MAX_MAPY As Byte = 11
  16. I did this once and it worked like a charm. Did it again to change the screen size and everything got screwed up. My width and height are 480 and 384 respectively, my MAX_MAPX and MAX_MAPY are 14 and 11 on both client and server, I deleted my maps, and it still gives me the really buggy movement with the weirdly resized screen.
  17. Logos are one thing, but GUIs are a whole other area. I highly doubt anyone is going to provide you with a free, decent GUI that is specifically tailored to your project.
  18. I really liked the movement, it was very smooth and fit very well with the game style. The jumping was a nice touch, as well :)
  19. New version! :) [![](http://i.picasion.com/pic49/b6b16996726d57edae42332393a4d709.gif)](http://picasion.com/) [![](http://i.picasion.com/pic49/f47407846d50786edbe359d12eaa0dcf.gif)](http://picasion.com/) Thanks to slym for all the help and the very inspiring edit.
  20. Thanks for the advice. I didn't even notice the shoulders, haha. Here's take 2 on the side view. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/e468e9b9662ae5afe75b0e6b93db59ec.png)](http://www.freemmorpgmaker.com/files/imagehost/#e468e9b9662ae5afe75b0e6b93db59ec.png) smaller, new palette [![](http://www.freemmorpgmaker.com/files/imagehost/pics/e3b78ab17e6a4499e5d03700456d8574.png)](http://www.freemmorpgmaker.com/files/imagehost/#e3b78ab17e6a4499e5d03700456d8574.png) [![](http://i.picasion.com/pic49/ac63c67b69d5b29dee550518c8c55864.gif)](http://picasion.com/)
  21. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/db70f09809bfe315c4b451c57206b056.png)](http://www.freemmorpgmaker.com/files/imagehost/#db70f09809bfe315c4b451c57206b056.png)
  22. I tried shifting them forward one pixel and it looked really odd. Right now, I'm leaning towards the one with the arms behind, because I think the problem is with the proportion of the legs to the body or the body shape. But I'll see how it goes. @darkserver: [![](http://www.freemmorpgmaker.com/files/imagehost/pics/7a86ada50492af7a462cf5bd20206352.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#7a86ada50492af7a462cf5bd20206352.PNG) Mine only looks pronounced because it's resized.
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