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xelander

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Everything posted by xelander

  1. I want to be a language teacher.
  2. Is that a rock you found in the 2nd picture @[member="xxMartinxx"]? Also are you Polish? Polish people seem fun to party with.
  3. That's wicked m8 before and after pics pls.
  4. 'Sup with the light on the pole @TheDoug?
  5. The day I get a part time job is the day I'll donate, I'm living on a way to tight budget right now. Hope it ends up working out in the end for you Link.
  6. > Literally 99.99% of the people on this site (myself included) have absolutely no reason to use Linux and would not see any benefit from using it. > > (I hope we can all recognise hyperbole when we see it. Still, 99.99% probably isn't far off.) > > Aside from the technical advantages Linux has, it also has the advantage of freedom.
  7. For clarification, Pinguinoz states that the pre-compiled binary(.exe) file is infected, I believe he also stated that the source has nothing to do with this, which is pretty true.
  8. Eclipse Worlds is clean as far as I know, not sure what gives off that it isn't, some information on this would be great. Prospekt is a very buggy engine, and generally you want a very stable engine that is fail proof. Eclipse Origins has varying results depending on the version, EO4 is rather unpolished, but feature-rich, while previous versions have some more stability, but lacks features and some other optimizations. I have not used Renewal, can't say much about it, but you can change movement speed in the source. It's rare for an engine to have diagonal movement. I still stand for Eclipse Worlds, but since you are stating that it has a virus, it is needed that you give us some information on this, since it has not really been stated before. I'm not sure on how well any engine can handle 100 players capacity, but if any of them is able to, it's probably Eclipse Worlds.
  9. The most recent event in Dota 2, where you play games with a Beast that spawns at 5 minute intervals, has ability points that allow you to upgrade your beast, you gain Ability points from playing, and there's a base amount that is steadily increasing, but you may also purchase these points for actual money, something that a lot of people have been very upset about, because you may buy a lot of it, and power up your beast a lot, and win the game from that. While there's a lot of hate for this, TotalBiscuit, who is famous, or rather infamous for having strong opinions on many things happening within the gaming industry, stated that he does not care that you can buy yourself a victory, because _in the end, you just win virtual hats_. Some people argue that this is barely the beginning to something much worse, where you somehow can purchase a victory in a Ranked game, and increasing your MMR and so on. While this is doubtful, it is not impossible because _money determines your success_ in a way, people could easily end up as a slave for more money. Almost all games has a way of income, whenever it is a one payment to access the game, such as with most games on Steam, or if it is a monthly subscription, a very good example of that is World of Warcraft, and then there's the games that have free access to it, but you are able to buy additional things inside of the game for real money, whenever it is purely cosmetic or not. When you create your game, it is of great help if you know beforehand how you want to do it. Game who have one way of gaining profit, is built differently from the others. An MMORPG may have to combine some of these things, while a game could use a one time payment, it is rare that it is sustainable in the long run, since less and less people will buy it, you need to have a consistent way of gaining an income after that, usually in form of in-game benefits or items, generally it is frown upon to have items or benefits that isn't cosmetic in a game that they already payed for, and should be avoided. Cosmetic items are generally a good idea with most ways, and can be added on a lot with more of these items. When considering the amount you will put up your game for, you do not want it to be to low, because while high prices are not good either, a high enough price that a player pays, will almost put the player at guilt and it will make sure it plays to get its value back, and they will play more and might get hooked, this applies for monthly subscriptions as well, you make them pay a bit, and then allow for longer subscriptions of 6 months perhaps, where the price is somewhat lower. There's a lot of ways to keep a player hooked, and generally you want a good negative curve(as in, starting high, goes lower, and then up again), the start is most important part of your game, and a majority of players who does download your game and looks at it, if they were not going to play for long, they will stop the instant they get in game if the start looks bad. After that you sort of want to build it up, and it might be slightly slow, but by this time they should already be somewhat inserted into your story, and then you make it very interesting for the player again, these kinds of bursts of interests causes a player to imagine that the game is better than it is, because it compares these moments to the most boring ones, and sees the difference, a straight line of incremental "excitement" will make the player compare it to just a bit before, and see that there's less difference, also it will force you to continuously make it better, which is not realistically possible while having a solid start on the game. Whenever items that actually matters is bad for the game or not, depends a lot. While looking at it quickly, most people would say that it is not a solid idea and it doesn't work, however if done properly, it can be good for the game. World of Warcraft quite recently announced that you can soon _buy and sell gametime_, much like you can in EVE online, for those who have played that. With other words, you can buy a month in game, and turn it into gold. Currency is very important in the game, yet it still does not brake the game. The reason for this is while a person may have seemingly unlimited amount of gold, to reach end game, as in, kill the hardest boss in the current patch, or whatever other goal you may have, you still have to invest time into it, and effort. Gold will make it easier, but you can only buy so much with gold in there, and in the end, the one who learned to fish, caught it. If one makes items or other things you can purchase with real money, it's a good idea to make sure they feel like they matter to begin with, but it will not make them above those who actually invest effort. Don't be afraid to make money out of your game, you put a lot of effort in it. Sorry for the rather unorganized article, any sort of feedback on this would be great.
  10. Worthwhile investment. Going to trade a lot next week so it isn't as many singles of cards, and more 4-of. ![](http://i.imgur.com/NQGiWqQ.jpg)
  11. xelander

    Member of the Month

    I just might nominate UnGod.
  12. Seems like a way to give your hard drive an early death sentence.
  13. Sad to see many people go as well, didn't know I were on your bad side Rob, but there's nothing to do about that now. I think people should spend less time trying to blame someone or something, it really makes time fly by faster, Kid haven't really had a lot of time to do anything, it seems that people thought changes were going to happen over a week.
  14. Does your name count as advertising?
  15. > create the ability to maybe "control" inflation in my game and try to keep it to a healthy level. I think I know what you have been reading.
  16. > You need a degree to get a job in most serious places, or an awesome example that you can prove to demonstrate your skills. People can lie and cheat, to get a job, which is why diplomas are taken more seriously since they are much harder to cheat. What Marsh said, while you might not get a top job right of the bat, working yourself up works pretty well as long as you can program, since jobs does really look mostly on experience, compared to education.
  17. You do not need a certificate to get as job. If you know it and can show it, you should be fine. A friend of mine who studies Computer science or something in University, told me that as long as you actually know programming, you don't need a paper to tell you that you can.
  18. > The lack of game design skill here jeez. Permadeath goes against pretty much every design goal of MMOs. Is there anything actually unique about this apart from the fact that you're using some other franchise's ideas? I know a lot of people like perma death, mostly for bragging rights, while it is true that from a game design perspective, it really does aim for a rather specific audience, and a lot of people do not like it because it is very unforgiving, and can be discouraging and bad for the community, it can be done in ways to make it less so, I believe PoE does it well, while it's not truly permanent death, since your character does not disappear, it does however move the character from the "Hardcore" server to the "normal" server, you can do it in many similar ways.
  19. Why not add a check box for perma death, or not, if you have perma death you get a COOL feature, such as a golden colour on your name, or something.
  20. Will you make the game's resolution widescreen and bigger in the future?
  21. I recall there being some kind of animation for things such as waterfalls already in the engine.
  22. Thanks on the source, appreciate that you released it.
  23. xelander

    AGDQ2015

    Aaaand they're back.
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