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DJMaxus

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Everything posted by DJMaxus

  1. DJMaxus

    VB6 Issues

    Just run the installer again after restart and it'll go through. Don't worry about the Java stuff.
  2. In the UseItem sub, have it check for the max amount of items you set in a recipe, and then have it request the items based on how many are needed. For instance, if you set 2 items, it'll ask for those two items only. It's better to use arrays.
  3. DJMaxus

    Command index?

    In each form and module, there is a drop down bar that says "(Declarations)" Clicking it shows all subs, and functions in the module/form. You can navigate each one by clicking it.
  4. @karpaz: > but i wanted dx8 not for only png files but for more .. ;) graphic .. fog .. more smoother game .. and more and more ;) but ok if you help me with dx7 origins i use this and love this :P You're approaching this all wrong. Having transparency, fogs, and a smoother looking game doesn't mean anyone will play it. Features don't make the game, you do. EO is just fine, and DX8 is a bit tough to understand especially if you're new to this. You can give CS:DE a try but I'm sure you'll find yourself back at using EO very quickly. People will help you if you show promise, and give them a reason to.
  5. There is no direct defense from armor. You will have to add it in.
  6. @SolBadguy: > Yep big plan, but stupid plan,it's a waste of time to upgrade it just to read png files Everything you said after that was not necessary at all. As for converting to DX8, it's not wise to convert it just to be able to read png files, as having DX8 will change a lot more than that. There are ways to have .png without all that work, just search on Google.
  7. DJMaxus

    Tilesheet

    That's Celianna's tileset.
  8. Probably gonna re-do this whole tutorial. It's old and clunky. I'll take all of the suggestions into account.
  9. @Fragment: > I simply used this as a basis and changed it so you level up when you hit a resource with a few minor tweaks. Nice job man. That's exactly what it was intended for.
  10. @Whack: > Basic Skills System that can be customized for things like Woodcutting, Harvesting, Etc. (resource based?) We already have tutorials for that.
  11. For most of the UDTs, if you add a variable anywhere except at the bottom, you will have to delete all of the data and recreate it. For instance, adding Data4 and Data5 anywhere except the bottom to ItemRec, you will have to delete all of your item data in your server folder, and re-create it by starting up the server again.
  12. @Domino_: > For now there is only 2 item combination, to make more item combination I need add Data4, Data5 as example? I know its not only in one place where need to add but is that the best way to do this? That is one way of doing it, but I think the best way is to use an array. Example: ``` Item(ItemNum).RecipeItem(Index) ```
  13. Start here: ``` Public Const MAX_HOTBAR As Long = 12 ``` Go from there by searching your project for this: ``` MAX_HOTBAR ```
  14. Check out how Mirage Realms does it, the source is available in Robin's bundle.
  15. DJMaxus

    Skills?

    [[quote author=soulsoldier2 link=topic=78248.msg838848#msg838848 date=1329433577] thanx but i can't find any skill making way plz help :sad: I recommend you use both tutorials together for all of the skills you listed in the first post.
  16. @Dryath: > Okay first time trying to add something to the engine and a bit stuck, im using the latest eclipse from the download section 2.0 > > On trying to compile the client i get variable not defined and it points to this line > Spell(1 To MAX_NPC_SPELLS) As Long > > On trying to compile the server i get this.. > > Method or data member not found > And it points to > If Options.Debug = 1 Then On Error GoTo errorhandler > > Anyone can help ? > > Thanks Add this to your modConstants in your client ``` ' NPC Spells Public Const MAX_NPC_SPELLS As Long = 5 ``` For the second issue, why is options.debug doing on the server in the first place? Delete it.
  17. DJMaxus

    Skills?

    http://www.touchofdeathforums.com/smf/index.php/topic,71740.0.html You will have to do some imaginative thinking, but that tutorial will get the job done right.
  18. Make sure your entire sprite sheet's dimensions are both a power of two. There aren't dynamic sprite calculations in CS:DE I don't think, so you will have to make changes to the way players are drawn in the source. You will also need to change how the name is drawn.
  19. @showloco: > thanks, it's included weapons? It includes everything the EO one does. Plus it has gender based Paperdoll as an optional feature.
  20. http://www.touchofdeathforums.com/smf/index.php/topic,67409.0.html & http://www.touchofdeathforums.com/smf/index.php/topic,62538.0.html
  21. You just answered your own question.
  22. DJMaxus

    CS:DE news

    The news is an image not a text file, you will have to edit it in an image editor.
  23. @haileelipse: > Do the npcs stop walking and cast for anyone mine just keep walking whilst they cast xD This is something I haven't added in yet. You'll have to add it in for now.
  24. @Peter112: > I had this error (in client) Variable not defined MAX_NPC_SPELLS so I added > Public Const MAX_NPC_SPELLS As Long = 5 to the modConstans and now I have Variable not defined SpellIndex > (Npc(EditorIndex).Spell(SpellIndex) = scrlSpell.Value) > Any help? In the frmEditor_NPC I included, there is "Private SpellIndex As Long" at the top right under "Option Explicit" Make sure it is still there, if not, add it in.
  25. DJMaxus

    CS:DE

    Hmm, I guess there was no compiled server for that after all. Here you go:
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