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ENIGMAX

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Everything posted by ENIGMAX

  1. ENIGMAX

    Birthday

    happy late birthday - hope it was a good one :P
  2. it is good to see creativity is not dead - awesome awesome job
  3. good job killer rabbit … i always know there was a mole in this corporation and now he can be brought to justice :P
  4. sorry late been busy … ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b14d548f38c8ae09dc1d1a06e0933198.png) boy you guys took all the good spaces :)
  5. well it is meant for those who don't have them :P
  6. **link** [http://enigmax.net/books](http://enigmax.net/books) i decided to give the peeps @ eclipse the books in my personal collection of design book and programing books… i am currently downloading them onto my server so you can download them... i hope this will help you guy in you game ventures with eclipse and abroad... below is the list of book being put on my server... 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf 3D Game Engine Architecture.pdf 3D Game Engine Design .pdf 3D Game Engine Programming .pdf 3D Game Programming All In One.pdf 3D Geometry Tuts.rar 3D Math Primer for Graphics and Game Development Souce Code.rar 3D Math Primer for Graphics and Game Development.pdf 3ds Max 2009 Beyond the Basics.rar 3DS Max 2009 Bible.pdf 3DS Max 2009 Essential Training.rar 3ds Max 6 Bible.pdf A First Course in Linear Algebra.pdf A Theory Of Fun In Game Design.pdf Adobe Creative Suite 2 Classroom In A Book.chm Adobe GoLive CS2 Classroom in a Book.chm Adobe Illustrator CS2 Classroom in a Book.chm Adobe InDesign CS2 Classroom in a Book.chm Adobe Photoshop CS2 Classroom in a Book.chm Advanced 3D Game Programming All in One.pdf Advanced 3D Game Programming with DirectX 9.0.pdf Advanced Animation with DirectX.pdf Advanced Graphics Programming Techniques Using Opengl.pdf Advanced Graphics Programming Using OpenGL.pdf Advanced WinSock Multiplayer Game Programming Multicasting.pdf AI for Game Developers - David M. Bourg, Glenn Seeman.pdf AI for Game Developers Examples.rar AI For Game Developers.pdf AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm AI Game Development.chm AI Game Engine Programming.pdf AI Game Wisdom.pdf Algorithms And Networking For Computer Games.pdf Animating Real-Time Game Characters.pdf Artificial Intelligence for Games Source Code.rar Artificial Intelligence for Games.pdf Beginning 3D Game Programming.chm Beginning C# Game Programming Source Code.rar Beginning C# Game Programming.pdf Beginning C++ Game Programming.pdf Beginning C++ Game Programming.chm Beginning Direct3D Game Programming, Second Edition.pdf Beginning DirectX 9.pdf Beginning Game Art In 3DS Max 8.pdf Beginning Game Audio Programming.chm Beginning Game Level Design.pdf Beginning Game Programming.pdf Beginning Math and Physics for Game Programmers .chm Beginning Math and Physics for Game Programmers.chm Beginning OpenGL Game Programming Source Code.rar Beginning OpenGL Game Programming.pdf C++ Module I.pdf C++ Module II.pdf Character Development and Storytelling for Games.pdf Chris Crawford on Game Design.chm Collision Detection in Interactive 3D Environments.pdf Computer Gaming World - Mar 2006.pdf Computer Organization And Design The Hardware Software Interface.pdf Core Techniques And Algorithms in Game Programming.chm Core Techniques and Algorithms in Game Programming.pdf Creating Games In C++ - A Step By Step Guide.chm Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf CryENGINE 2 Features.pdf Cutting Edge Direct3D Programming.chm Data Structures for Game Programmers.pdf Deconstructing the Elements with 3ds Max 2nd Ed.pdf Digital Animation Bible.pdf Digital Character Design & Painting The Photoshop CS Edition.chm Digital Lighting and Rendering.pdf DirectX 3D Graphics Programming Bible.pdf DirectX 8.1 Programming for C PlusPlus.chm DirectX 8.1 Programming for C++.chm DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf Directx 9 User Interfaces - Design and Implementation.pdf DotNET Game Programming with DirectX 9.0.pdf Easy Guide to Photoshop CS2 Image Editing.pdf Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf Essential Mathematics for Games and Interactive Applications.pdf Evolution of GPUs.pdf Example Design Documents.rar Facial Modeling and Animation Done Right.pdf Focus On 3D Models.pdf Focus on Mod Programming In Quake III Arena.pdf Focus On Photon Mapping.chm Focus on SDL.pdf Fundamentals of Audio and Video Programming for Games.chm Game Architecture and Design.pdf Game Character Design Complete.pdf Game Coding Complete 2nd ed.chm Game Coding Complete.chm Game Design Foundations.chm Game Design Theory and Practice.chm Game Developer - Game Career Guide Fall 2005.pdf Game Developer - Game Career Guide Fall 2008.pdf Game Development and Production.pdf Game Engine Toolset Development.pdf Game Physics Engine Development Source Code.rar Game Physics Engine Development.pdf Game Physics.pdf Game Programming All in One.pdf Game Programming Gems 1.pdf Game Programming Gems 2.pdf Game Programming Gems 3.pdf Game Programming Gems 4.pdf Game Programming Gems 6.pdf Game Programming Golden Rules.pdf Game Programming Tricks of the Trade.pdf Game Programming with DirectX 9.0.pdf Game Programming with Python, Lua, and Ruby.chm Game Scripting Mastery.pdf GameProgrammingGems5-CDROM.rar GameProgrammingGems6-CDROM.rar GeForce 8800 GPU Architecture Technical Brief .pdf GPU Gems 1.djvu GPU Gems 2.djvu GPU Gems 3.chm GPU Programming Guide.pdf Graphics Gems 1.pdf Graphics Gems 2.pdf Graphics Gems 3.pdf Graphics Gems 4.pdf Graphics Gems 5.pdf Graphics Gems Series Source Code.rar Graphics Programming Black Book.pdf Graphics Programming with DirectX 9 Module I.pdf Graphics Programming with DirectX 9 Module II.pdf Hacking Photoshop CS2.pdf Half Life 2 Mods For Dummies.pdf Hardcore AI for Computer Games and Animation.pdf How GPUs Work.pdf Inside Direct3D.chm Introducing 3ds Max 2008.pdf Introducing 3ds Max 9.pdf Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm Introduction to 3D Game Programming with DirectX 9.pdf Introduction to Game Programming with C++.chm Isometric Game Programming With DirectX 7.pdf Learn Vertex and Pixel Shader Programming With DirectX 9.pdf Level of Detail for 3D Graphics.pdf Level of Detail for 3D Graphics.pdf Linear Algebra Demystified.pdf Linux 3D Graphics Programming.pdf Linux Games Programming.pdf Lumenex Engine Technical Brief.pdf Managed DirectX 9 Kick Start - Graphics and Game Programming.chm Math Course Description.pdf Mathematical Physics - A Modern Introduction To It's Foundations.pdf Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf Mathematics for Computer Graphics.pdf Mathematics for Game Developers.pdf Memory Management - Algorithms And Implementation In C-C++.pdf Microsoft DirectX 10 Technical Brief.pdf Model Rig Animate With 3ds Max 7.chm Modeling a Character in 3DS Max, 2nd Edition.pdf MUD Game Programming.chm Multiplayer Game Programming.pdf Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf OpenGL Game Development.pdf OpenGL Programming Guide.pdf OpenGL Red Book and Blue Book.rar OpenGL Reference Manual.pdf OpenGL Shading Language 2nd Edition.chm OpenGL Shading Language.chm OpenGL Super Bible.pdf OpenGL SuperBible 4th Edition.pdf OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf Physically-Based Rendering - From Theory To Implementation.pdf Physics Course Description.pdf Physics for Game Developers.pdf Polygon Collision Tutorials.rar Postmortems From Game Developers.pdf Probability for Dummies.pdf Probability Theory - The Logic of Science.pdf Programming AI by Example Source Code.rar Programming Game AI by Example.pdf Programming Multiplayer Games.pdf Programming Role Playing Games with DirectX, 2nd Edition.pdf Programming Role-Playing Games With DirectX 8.pdf Quake 4 Mods For Dummies.pdf Real Time Shader Programming.chm Real-Time Collision Detection.pdf Real-time Rendering 2nd ed.djvu Real-Time Rendering Tricks and Techniques in DirectX.pdf Real-Time Shader Programming.chm Shaders for Game Programming and Artists.pdf ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf ShaderX2 - Introductions and Tutorials with DirectX9.pdf Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf Software Engineering - for Game Developers.pdf Software Engineering and Computer Games.chm Source Engine Infosheet.pdf Special Effects Game Programming With DirectX Source Code.rar Special Effects Game Programming with DirectX.pdf Strategy Game Programming With Directx 9.0.chm Teach Yourself Game Programming in 24 Hours.chm The Elements of Euclid.pdf The Game Animator's Guide To Maya.pdf The Official Guide to Learning Opengl Programming.pdf The Official Guide to Learning OpenGL, Version 2.1.pdf The Official Guide to Learning OpenGL.pdf Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf Tricks of the Windows Game Programming Gurus, Second Edition.chm Ultimate Game Design Building Game Worlds.pdf Using Opengl In Visual C++.pdf Vector Game Math Processors Source Code.rar Vector Game Math Processors.pdf Visualizing Quaternions.pdf Zen of Graphics Programming - Michael Abrash.rar PS.. after if finish uploading i will redo the subject with finished downloading :P enjoy
  7. lol all the people posing are all in diffrent relms so you would never really get to see them online unless you join their relm :P
  8. how do i uese this crazy "eclipse" engine ???
  9. ok i want to know what you would want in a MMORPG… big or small... i figure you guys know about games better then anyone.. so let me know.... please give examples, if possable :P thanks XD
  10. damn and i thought the glitch was a the reveling of marsh .. damn damn damn
  11. well you have to think creativity , all those games projects were made on the basis that that's what the developer wanted and they stood by it and that tasks a lot of guts - come on lets face it a lot of games will not see the light of day do to that people are afraid to show their works because they will get "shot down" which happens a lot here… and they should not be so discouraged IF IT WHAT YOU THINK IS COOL AS A DESIGN, WHO CARES WHAT OTHERS THINKS GO WITH IT.... and as for the classes .. there are only like a handful off classes made and well i know it can be redundant but look at what we are making RPG and in that there are only those classes slotted [given] unless you can come up with new ones and save the already fallen D&D classes..
  12. WOW 16 i remember when i was 16… damn that was a long time ago :( but happy birthday :P
  13. ENIGMAX

    WindSlayer

    the only awsome side scroller in the world is "Lostica Online" check it out
  14. there is an easy solution to this problem - they were conversion on notes - world domination is not an easy thing
  15. i was confuse by the question itself , but good for you trying to better yourself
  16. it is just a figment of your imagination just like eclipse it not really here it only exist because you think it dose XD
  17. try Hanna Montana - she dose have the best of both worlds XD
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